confettijs.org

Confetti generator

Ovu skriptu ne treba izravno instalirati. To je biblioteka za druge skripte koje se uključuju u meta direktivu // @require https://update.greatest.deepsurf.us/scripts/463384/1171662/confettijsorg.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        confettijs.org
// @namespace   https://confettijs.org/
// @description Confetti generator
// @version     1.0.0
// @author      Unknown
// @grant       none
// ==/UserScript==

var Confetti = function() {
    var t = function() {
            return function() {
                this.gravity = 10, this.particle_count = 75, this.particle_size = 1, this.explosion_power = 25, this.destroy_target = !0, this.fade = !1
            }
        }(),
        e = function() {
            function e(n) {
                var r = this;
                if (this.bursts = [], this.setCount = function(t) {
                        if ("number" != typeof t) throw new Error("Input must be of type 'number'");
                        e.CONFIG.particle_count = t
                    }, this.setPower = function(t) {
                        if ("number" != typeof t) throw new Error("Input must be of type 'number'");
                        e.CONFIG.explosion_power = t
                    }, this.setSize = function(t) {
                        if ("number" != typeof t) throw new Error("Input must be of type 'number'");
                        e.CONFIG.particle_size = t
                    }, this.setFade = function(t) {
                        if ("boolean" != typeof t) throw new Error("Input must be of type 'boolean'");
                        e.CONFIG.fade = t
                    }, this.destroyTarget = function(t) {
                        if ("boolean" != typeof t) throw new Error("Input must be of type 'boolean'");
                        e.CONFIG.destroy_target = t
                    }, this.setupCanvasContext = function() {
                        if (!e.CTX) {
                            var t = document.createElement("canvas");
                            e.CTX = t.getContext("2d"), t.width = 2 * window.innerWidth, t.height = 2 * window.innerHeight, t.style.position = "fixed", t.style.top = "0", t.style.left = "0", t.style.width = "calc(100%)", t.style.height = "calc(100%)", t.style.margin = "0", t.style.padding = "0", t.style.zIndex = "999999999", t.style.pointerEvents = "none", document.body.appendChild(t), window.addEventListener("resize", function() {
                                t.width = 2 * window.innerWidth, t.height = 2 * window.innerHeight
                            })
                        }
                    }, this.setupElement = function(t) {
                        var n;
                        r.element = document.getElementById(t), null === (n = r.element) || void 0 === n || n.addEventListener("click", function(t) {
                            var n = new o(2 * t.clientX, 2 * t.clientY);
                            r.bursts.push(new i(n)), e.CONFIG.destroy_target && (r.element.style.visibility = "hidden")
                        })
                    }, this.update = function(t) {
                        r.delta_time = (t - r.time) / 1e3, r.time = t;
                        for (var e = r.bursts.length - 1; e >= 0; e--) r.bursts[e].update(r.delta_time), 0 == r.bursts[e].particles.length && r.bursts.splice(e, 1);
                        r.draw(), window.requestAnimationFrame(r.update)
                    }, !n) throw new Error("Missing id");
                e.CONFIG || (e.CONFIG = new t), this.time = (new Date).getTime(), this.delta_time = 0, this.setupCanvasContext(), this.setupElement(n), window.requestAnimationFrame(this.update)
            }
            return e.prototype.draw = function() {
                s.clearScreen();
                for (var t = 0, e = this.bursts; t < e.length; t++) {
                    e[t].draw()
                }
            }, e
        }(),
        i = function() {
            function t(t) {
                this.particles = [];
                for (var i = 0; i < e.CONFIG.particle_count; i++) this.particles.push(new n(t))
            }
            return t.prototype.update = function(t) {
                for (var e = this.particles.length - 1; e >= 0; e--) this.particles[e].update(t), this.particles[e].checkBounds() && this.particles.splice(e, 1)
            }, t.prototype.draw = function() {
                for (var t = this.particles.length - 1; t >= 0; t--) this.particles[t].draw()
            }, t
        }(),
        n = function() {
            function t(t) {
                this.size = new o((16 * Math.random() + 4) * e.CONFIG.particle_size, (4 * Math.random() + 4) * e.CONFIG.particle_size), this.position = new o(t.x - this.size.x / 2, t.y - this.size.y / 2), this.velocity = r.generateVelocity(), this.rotation = 360 * Math.random(), this.rotation_speed = 10 * (Math.random() - .5), this.hue = 360 * Math.random(), this.opacity = 100, this.lifetime = Math.random() + .25
            }
            return t.prototype.update = function(t) {
                this.velocity.y += e.CONFIG.gravity * (this.size.y / (10 * e.CONFIG.particle_size)) * t, this.velocity.x += 25 * (Math.random() - .5) * t, this.velocity.y *= .98, this.velocity.x *= .98, this.position.x += this.velocity.x, this.position.y += this.velocity.y, this.rotation += this.rotation_speed, e.CONFIG.fade && (this.opacity -= this.lifetime)
            }, t.prototype.checkBounds = function() {
                return this.position.y - 2 * this.size.x > 2 * window.innerHeight
            }, t.prototype.draw = function() {
                s.drawRectangle(this.position, this.size, this.rotation, this.hue, this.opacity)
            }, t
        }(),
        o = function() {
            return function(t, e) {
                this.x = t || 0, this.y = e || 0
            }
        }(),
        r = function() {
            function t() {}
            return t.generateVelocity = function() {
                var t = Math.random() - .5,
                    i = Math.random() - .7,
                    n = Math.sqrt(t * t + i * i);
                return i /= n, new o((t /= n) * (Math.random() * e.CONFIG.explosion_power), i * (Math.random() * e.CONFIG.explosion_power))
            }, t
        }(),
        s = function() {
            function t() {}
            return t.clearScreen = function() {
                e.CTX && e.CTX.clearRect(0, 0, 2 * window.innerWidth, 2 * window.innerHeight)
            }, t.drawRectangle = function(t, i, n, o, r) {
                e.CTX && (e.CTX.save(), e.CTX.beginPath(), e.CTX.translate(t.x + i.x / 2, t.y + i.y / 2), e.CTX.rotate(n * Math.PI / 180), e.CTX.rect(-i.x / 2, -i.y / 2, i.x, i.y), e.CTX.fillStyle = "hsla(" + o + "deg, 90%, 65%, " + r + "%)", e.CTX.fill(), e.CTX.restore())
            }, t
        }();
    return e
}();