Game Panel New

Draggable panel with FPS and crosshair

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Game Panel New
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Draggable panel with FPS and crosshair
// @author       You
// @license      MIT
// @match        *://*/*
// @grant        none
// ==/UserScript==


(function () {
  'use strict';

  let visible = true;
  let crosshairOn = false;
  let fpsOn = false;
  let cleanerOn = false;
  let unlagOn = false;
  let cleanerInterval = null;

  // ===== PANEL =====
  const panel = document.createElement("div");
  Object.assign(panel.style, {
    position: "fixed",
    top: "20px",
    left: "20px",
    background: "#111",
    color: "#0f0",
    padding: "12px",
    borderRadius: "10px",
    zIndex: "99999",
    fontFamily: "monospace",
    cursor: "grab"
  });

  panel.innerHTML = `
    <b>Game Panel</b><br><br>
    <button id="crosshairBtn">Crosshair OFF</button><br>
    <button id="fpsBtn">FPS OFF</button><br>
    <button id="cleanBtn">Cleaner OFF</button><br>
    <button id="unlagBtn">Unlag OFF</button><br><br>
    <button id="hideBtn">Hide Panel</button>
  `;

  document.body.appendChild(panel);

  // ===== DRAGGABLE =====
  let isDragging = false;
  let offsetX = 0;
  let offsetY = 0;

  panel.addEventListener("mousedown", (e) => {
    isDragging = true;

    offsetX = e.clientX - panel.offsetLeft;
    offsetY = e.clientY - panel.offsetTop;

    panel.style.cursor = "grabbing";
  });

  document.addEventListener("mousemove", (e) => {
    if (!isDragging) return;

    panel.style.left = (e.clientX - offsetX) + "px";
    panel.style.top = (e.clientY - offsetY) + "px";
  });

  document.addEventListener("mouseup", () => {
    isDragging = false;
    panel.style.cursor = "grab";
  });

  // ===== DOT CROSSHAIR =====
  const crosshair = document.createElement("div");
  Object.assign(crosshair.style, {
    position: "fixed",
    top: "50%",
    left: "50%",
    width: "8px",
    height: "8px",
    background: "#ff0000",
    borderRadius: "50%",
    transform: "translate(-50%, -50%)",
    zIndex: "99998",
    display: "none",
    pointerEvents: "none"
  });

  document.body.appendChild(crosshair);

  // ===== FPS =====
  const fpsBox = document.createElement("div");

  Object.assign(fpsBox.style, {
    position: "fixed",
    bottom: "10px",
    left: "10px",
    color: "#0f0",
    fontFamily: "monospace",
    zIndex: "99999",
    display: "none"
  });

  document.body.appendChild(fpsBox);

  let lastTime = performance.now();

  function fpsLoop() {
    const now = performance.now();
    const fps = Math.round(1000 / (now - lastTime));
    lastTime = now;

    if (fpsOn) fpsBox.textContent = "FPS: " + fps;

    requestAnimationFrame(fpsLoop);
  }

  fpsLoop();

  // ===== CLEANER =====
  function runCleaner() {
    document.querySelectorAll("iframe, img").forEach(el => {
      el.style.display = "none";
    });
  }

  // ===== UNLAG =====
  function enableUnlag() {
    const style = document.createElement("style");

    style.id = "unlag-style";

    style.innerHTML = `
      * {
        animation: none !important;
        transition: none !important;
        box-shadow: none !important;
      }
    `;

    document.head.appendChild(style);
  }

  function disableUnlag() {
    const style = document.getElementById("unlag-style");

    if (style) style.remove();
  }

  // ===== BUTTONS =====
  document.getElementById("crosshairBtn").onclick = (e) => {
    crosshairOn = !crosshairOn;

    crosshair.style.display = crosshairOn ? "block" : "none";

    e.target.textContent =
      crosshairOn ? "Crosshair ON" : "Crosshair OFF";
  };

  document.getElementById("fpsBtn").onclick = (e) => {
    fpsOn = !fpsOn;

    fpsBox.style.display = fpsOn ? "block" : "none";

    e.target.textContent =
      fpsOn ? "FPS ON" : "FPS OFF";
  };

  document.getElementById("cleanBtn").onclick = (e) => {
    cleanerOn = !cleanerOn;

    if (cleanerOn) {
      runCleaner();
      cleanerInterval = setInterval(runCleaner, 2000);
    } else {
      clearInterval(cleanerInterval);

      document.querySelectorAll("iframe, img").forEach(el => {
        el.style.display = "";
      });
    }

    e.target.textContent =
      cleanerOn ? "Cleaner ON" : "Cleaner OFF";
  };

  document.getElementById("unlagBtn").onclick = (e) => {
    unlagOn = !unlagOn;

    unlagOn ? enableUnlag() : disableUnlag();

    e.target.textContent =
      unlagOn ? "Unlag ON" : "Unlag OFF";
  };

  document.getElementById("hideBtn").onclick = () => {
    visible = false;
    panel.style.display = "none";
  };

  // ===== KEYS =====
  document.addEventListener("keydown", (e) => {

    if (e.key === "Tab") {
      e.preventDefault();
      visible = false;
      panel.style.display = "none";
    }

    if (e.key === "Escape") {
      visible = true;
      panel.style.display = "block";
    }

  });

})();