ovftank - deadshot.io

Deadshot.io ESP & Aimbot & No Recoil & Magic Bullet

Ini adalah versi dari skrip ini yang kodenya telah diperbarui. Tampilkan semua versi.

  • v1.1.3 01 Mei 2026

    ### deadshot.io runtime patch v1.1.3

    #### added
    - menu gui: add toggle menu for mobile

  • v1.1.2 01 Mei 2026

    deadshot.io runtime patch v1.1.2

    added

    • body aim: added chest/stomach targeting logic (toggle in menu).
  • v1.1.1 01 Mei 2026

    deadshot.io runtime patch v1.1.1

    added

    • esp skeleton: new mode to render esp.
  • v1.1.0 01 Mei 2026
  • v1.1.0 01 Mei 2026

    ### deadshot.io runtime patch v1.1.0

    #### added
    - menu gui: press `insert` to toggle.
    - magic bullet: new packet hook 360 silent aimbot.

  • v1.0.9 30 April 2026

    use grant none for page context

  • v1.0.8 30 April 2026

    deadshot.io runtime patch v1.0.8

    • canvas esp: renders player boxes, hp bars, and tags.
    • memory aimbot: auto-tracks targets while zooming.
    • no recoil/spread: removes all weapon kick and bullet spread.
  • v1.0.7 28 April 2026

    v1.0.7

    • cdn & sri: migrated engine core to jsdelivr with full sri compliance. follows greasy fork rules and prevents remote code load errors.
    • base64 encoding: core engine is now b64 encoded to bypass syntax issues with original minified backticks. no more unterminated template literal crashes.
    • wasm bridge: refactored WebAssembly.instantiate hooks for faster, more reliable engine swapping during startup.
  • v1.0.1 21 April 2026
  • v1.0.6 19 April 2026

    ## v1.0.5

    - Removed **Chams (External)**
    - Added *Chams (Internal)**

  • v1.0.4 18 April 2026

    ## v1.0.4

    - Added **Chams (X-Ray)**
    - Added **Chams toggle** in in-game Settings menu

  • v1.0.3 17 April 2026

    optimized performance

  • v1.0.2 17 April 2026
  • v1.0.1 01 April 2026

    fix: clamp aim movement and add nan guards to prevent scope crash

  • v1.0.0 01 April 2026