YouTube Video Only

Hide video and only play audio on YouTube

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name            YouTube Video Only
// @name:en         YouTube Video Only
// @namespace       https://greatest.deepsurf.us/users/44041
// @include         http://*youtube.*/*watch*
// @include         https://*youtube.*/*watch*
// @version         1
// @grant           none
// @description     Hide video and only play audio on YouTube
// @require         http://ajax.googleapis.com/ajax/libs/jquery/1.2.6/jquery.js
// @locale 
// ==/UserScript==

$('video').ready(function() {
  //$('video').css('display','none');
console.log('video ready');

  var video = document.getElementsByTagName("video")[0];
  if(video) {
    video.addEventListener("playing", function() {
      //$('video').css('z-index','-9999');
      //$('video').css('width','0');
      wallPattern.init();
      $('#canvas').ready();
      //$('.html5-video-container').css('display','none');
      console.error("playing");
    })
  } else {
    console.error("Video element not found");
  }
  
});

jQuery(function($){
    //$('video').css('width','0');
    var _highest = 0;   

    $("div").each(function() {
        var _current = parseInt($(this).css("zIndex"), 10);
        if(_current > _highest) {
            _highest = _current + 1;
        }
    });
    //$('.html5-video-container').append('<div style="position:absolute;z-index:'+_highest+';background:#ecebeb;border:1px solid #333;border-radius:5px;height:360px;width:640px;background-image: url("http://i.imgur.com/iZHYO4N.jpg");"> </div>');
    $('.html5-video-container').append('<canvas id="canvas" onload="wallPattern.init();" style="position:absolute;z-index:'+_highest+';border-radius:5px;height:360px;width:640px;"> </div>');

   $('#canvas').ready(function() {
     console.log('loaded');
     wallPattern.init();
     });
  
});

var wallPattern = {
  
  // Settings
  spacingX: 55,
  spacingY: 35,
  offsetVariance: 13,
  baseRadius: 55,
  
  // Other Globals
  points: [],
  canvas: null,
  context: null,
  
  init: function() {
    console.log('init');
    this.canvas = document.getElementById( 'canvas' );
    this.context = canvas.getContext( '2d' );
    this.canvas.width = 640;
    this.canvas.height = 360;
    this.preparePoints();
		this.createPattern();
		this.drawTitle();
    
  },
  
  drawTitle: function() {
    
    var rawtitletext = $('#eow-title').text().trim();
    var titletext = $('#eow-title').text().trim();
    //var titletext = rawtitletext.replace(/(.{1,32})(?:\n|$| )/g, "$1\n");
    //var titletext = "The quick brown fox jumps over the lazy dog The quick brown fox jumps over the lazy dog";

    
    this.context.fillStyle = "white";
    this.context.font = "bold 30px Helvetica";
    //this.context.fillText(titletext, (canvas.width / 2) - 17, (canvas.height / 2) + 8);
    this.context.textAlign = 'center';
    this.context.fillText(titletext, (canvas.width / 2), (canvas.height / 2));
    
  },
  
  preparePoints: function() {
    
    var width, height, i, j, k, offsetX, offsetY;
    var maxVariance = this.offsetVariance * 2;
    
    // Vertical spacing
    for ( i = this.spacingY; i < this.canvas.height; i += this.spacingY ) {
      
      var pointSet = [];
      
      // Horizontal spacing
      for(j = this.spacingX; j < this.canvas.width; j += this.spacingX ) {
        
        offsetX = Math.round((Math.random() * maxVariance) - this.offsetVariance);
        offsetY = Math.round((Math.random() * maxVariance) - this.offsetVariance);
        var offsetR = Math.round((Math.random() * maxVariance) - this.offsetVariance);
        
				pointSet.push( {x: j + offsetX, y: i + offsetY, radius: this.baseRadius + offsetR} )
      }
      
      this.points.push( this.shuffleArray( pointSet ) );
    } 
  },

  createPattern: function() {
    this.context.beginPath();
    this.context.rect(0, 0, 640, 360);
    this.context.fillStyle = "black";
    this.context.fill();
    
		var i, j, k, currentPoints, currentPoint;
    
    for ( i = 0; i < this.points.length; i++ ) {
      
      currentPoints = this.points[i]; 
      
      for ( j = 0; j < currentPoints.length;  j++ ) {
        	
       	currentPoint = currentPoints[j];
        for ( k = currentPoint.radius; k > 0; k-=10 ) {
        	
        	
     		  this.context.beginPath();
          this.context.arc(currentPoint.x, currentPoint.y, k ,0 , Math.PI*2, true);
          this.context.closePath();
          this.context.fillStyle='#000';
          this.context.strokeStyle='purple';
          this.context.fill();
          this.context.stroke();   
        }
      }
    }
  },
 
  // Shuffle algorithm from: http://stackoverflow.com/questions/962802/is-it-correct-to-use-javascript-array-sort-method-for-shuffling
  shuffleArray: function( array ) {
    
    var tmp, current, top = array.length;

    if(top) while(--top) {
        current = Math.floor(Math.random() * (top + 1));
        tmp = array[current];
        array[current] = array[top];
        array[top] = tmp;
    }

    return array;
  }
}

//wallPattern.init();