The Ultimate Jstris Script

Multiple script code in one script

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         The Ultimate Jstris Script
// @namespace    http://tampermonkey.net/
// @version      0.33
// @description  Multiple script code in one script
// @author       MattMayuga, Oki, Eddie
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

   window.addEventListener('load', function(){
        //Jstris Custom Background Image
        document.head.getElementsByTagName("style")[0].innerHTML="";
        document.body.style.backgroundImage="url('https://cdn.discordapp.com/attachments/263058966869835776/583234690736062474/img_visual.png')";
        document.body.style.backgroundSize="100%";
        document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0.8)";
        document.getElementById("app").style.height="1000px";

        //Jstris Block Skin Change
        loadSkin("https://i.imgur.com/T7PyM45.png",32);
        loadGhostSkin("https://i.imgur.com/OvH7LA4.png",36);

        //Jstris SFX
        CustomSFXset.prototype = new BaseSFXset;
        loadSFX(new CustomSFXset);

    });
})();

function CustomSFXset(){
    this.volume=1;
    this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99lock.wav",abs:1};
    this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99ready.wav",abs:1,set:1};
    this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99go.wav",abs:1,set:0};
    this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99died.wav",abs:1,set:1};
    this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99hold.wav",abs:1,set:0};
    this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/t99move.wav",abs:1,set:0};
    this.comboTones={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Hancombo.mp3",abs:1,set:2,duration:1500,spacing:500,cnt:15};
    };

/**************************
  Special Events Script
**************************/
(function() {
    window.addEventListener('load', function(){

Game['eventSounds']  = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/PPT_tspinsingle.wav",
"https://mattmayuga.github.io/Custom-jstris-sounds/PPT_tspinmini.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_clear1.wav",
"https://mattmayuga.github.io/Custom-jstris-sounds/PPT_tspindouble.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_clear2.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_clear3.wav",
"https://mattmayuga.github.io/Custom-jstris-sounds/PPT_tspintriple.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_clear4.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_perfectclear.wav",
"https://mattmayuga.github.io/Custom-jstris-sounds/PPT_tspindouble.wav",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99_clear4.wav"
];

Game['eventVolumes']  = [1,1,1,1,1,1,1,1,1,1,1]


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
window.enableB2B = true;


Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})


var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol:&nbsp;<input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);

if(typeof playSound != 'function') {
    window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]

events.map((x,i)=>{
	replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],Game['latestEv']='"+x+"',")
	clcFunc=clcFunc.replace(searchFor,replacement)
})

Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));

var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = 'if(Game["latestEv"]){sIndex=events.indexOf(Game["latestEv"]);sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7].indexOf(sIndex)&&(sound=9+ +(7==sIndex));console.log(sound);Game.sArray[sound]&&playSound(sound);Game["latestEv"]="";}' + trim(psFunc)
Game['prototype']['playSound'] = new Function(...psParams, psFunc);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)


/**************************
       Songs Script
**************************/

var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
	if(mode){
		localStorage.musicVol = vol
		volSetting.innerHTML=vol+'%';
		var musicVol=document.getElementById("volControl")
		Game["songs"].map(x=>{
			x.volume = (musicVol.value/100);
		})
	} else {
		localStorage.SPvol = vol
		volSetting2.innerHTML=vol+'%';
		var spVol=document.getElementById("volControl2")
		Game["song"].volume = spVol.value/100
	}
}


if(typeof Game != "undefined"){


var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/TFsong1.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/t99song3.mp3"
]

var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/TFsong1.mp3"

//Play song when only X*100% of players are left (first one is always 1)
var songThresholds = [1, 0.6, 0.2]

Game['onlySprint'] = false;


window.playSong = function(s) {
	Game["songs"].map(x=>{
		x.pause();
		x.currentTime = 0;
	})
	Game["song"].pause();
	Game["song"].currentTime = 0;

	if(s != undefined){
		!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
	}
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

	if(i<0){
		Game["maxPlayers"] = 0
		playSong()
		Game["songIndex"] = -1
	}

	if(i==0){
		Game["maxPlayers"]= -1
		playSong(Game["songs"][0])
		Game["songIndex"] = 0
	}

	if(typeof i == "string"){
		if(Game["maxPlayers"]<0){
			Game["maxPlayers"]=parseInt(i)
		}
		var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
		if(alivePercent <= songThresholds[Game["songIndex"]+1]){
			console.log(Game["songIndex"])
			Game["songIndex"]++
			playSong(Game["songs"][Game["songIndex"]])
		}
	}

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);



//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}
if(typeof Game != "undefined"){
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}

document['addEventListener']('keydown', press);
document['addEventListener']('keyup', press);

function press(e) {
	if(~Game['set2ings'].indexOf(e.keyCode)){
		var corresponding = [6,8,1,2,3,5,4,0][Game['set2ings'].indexOf(e.keyCode)]
		document.getElementsByClassName("kbkey")[corresponding].style.backgroundColor = ["lightgoldenrodyellow",""][+(e.type=="keyup")]
	}
}

var kbhold=document.createElement("div");
kbhold.id="keyboardHolder";
kbhold.style.position="absolute"
kbhold.style.left = (myCanvas.getBoundingClientRect().left - 300) + "px";
kbhold.style.top = (myCanvas.getBoundingClientRect().top + 100) + "px";
document.body.appendChild(kbhold);

var f='<R>M{text-align:center;position: absolute;font-size:15px`{]-Q:QIspacing:0;Nred`td|th|Uwp8o_000000;]:inherit`UT_34ff34`Ujy2k_f8a102`UO_f8ff00;}</RYbo"Yps"KPJV"Ptr^Tq180~TqSD~TqHDZ[CCWZXtr^OqHL~OqCWZ[&lt;[v[&gt;X/JK>~</td^|{padding:10px 5pxIR:solidIwidth:2px`q kbkey">`;}M.tg _{]-N#^PtdV-]border[~jy2kqZ~wp8o">YPdiv id="kX</tdP/trPV class="tgU.tg-Ttc3eRstyleQcollapseP><Op39mNcolor:M#kbo KP/divJtableI;]-';var g=0;var i=0;for(i in g='IJKMNOPQRTUVXYZ[]^_`q|~')var e=f.split(g[i]),f=e.join(e.pop())
keyboardHolder.innerHTML = f

var set2ings = Game['prototype']['readyGo'].toString()
set2ings = "Game['set2ings']=this.Settings.controls;" + trim(set2ings)
Game['prototype']['readyGo'] = new Function(set2ings);

var updateTextBarFunc = Game['prototype']['updateTextBar'].toString()
updateTextBarFunc = trim(updateTextBarFunc) + ";kps.innerHTML='KPS: '+(this.getKPP()*this.placedBlocks/this.clock).toFixed(2)"
Game['prototype']['updateTextBar'] = new Function(updateTextBarFunc);

}

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
if(typeof Game != "undefined"){

var aliveHold=document.createElement("div");
aliveHold.id="aliveHolder";
aliveHold.style.position="absolute"
aliveHold.style.left = (myCanvas.getBoundingClientRect().left - 200) + "px";
aliveHold.style.top = (myCanvas.getBoundingClientRect().top + 400) + "px";
document.body.appendChild(aliveHold);

var f='<div id="lrem"><div id="aliveNum"></div></div><div id="sprintText"><div id="stLrem" style="display: block;">opponents remaining</div></div>'
aliveHolder.innerHTML = f
aliveHolder.style.display='none'

var printAlive = SlotView['prototype']['printSlotPlace'].toString()
var printAliveParams = getParams(printAlive);
printAlive = `aliveHolder.style.display='block';aliveNum.innerHTML=parseInt(this['slot']['gs']['p']['getPlaceColor'](${printAliveParams[0]})['str'])-1;` + trim(printAlive)
SlotView['prototype']['printSlotPlace'] = new Function(...printAliveParams, printAlive);

var readyGoAlive = Game['prototype']['restart'].toString()
readyGoAlive = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){aliveHolder.style.display='block';aliveNum.innerHTML='all'};" + trim(readyGoAlive)
Game['prototype']['restart'] = new Function(readyGoAlive);

}

    });
})();