Base Zones

diep.io base zone script

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Base Zones
// @description  diep.io base zone script
// @version      1.4
// @author       none
// @match        *://diep.io/*
// @grant        GM_addStyle
// @grant        GM_getValue
// @grant        GM_setValue
// @grant        GM_addValueChangeListener
// @grant        GM_removeValueChangeListener
// @license      none
// @namespace https://greatest.deepsurf.us/users/790354
// @run-at document-end
// ==/UserScript==
'use strict';
function drawZones(x, y) {
    if (player.dead) return;
    let corner = 11.5/27*arenaDim;
    let arenaCorner = arenaDim/2;
    if (player.gamemode === 'teams') {
        ctx.fillStyle = '#00B1DE14';
        ctx.beginPath();
        ctx.fillRect(-arenaCorner-x, -arenaDim/2-y, arenaDim/4.05, arenaDim);
        ctx.fillStyle = '#F14E5414';
        ctx.beginPath();
        ctx.fillRect(arenaCorner-x, -arenaDim/2-y, -arenaDim/4.05, arenaDim);
        ctx.fillStyle = '#00B1DE24';
        ctx.beginPath();
        ctx.fillRect(-arenaCorner-x, -arenaDim/2-y, arenaDim/5.51, arenaDim);
        ctx.fillStyle = '#F14E5424';
        ctx.beginPath();
        ctx.fillRect(arenaCorner-x, -arenaDim/2-y, -arenaDim/5.51, arenaDim);
    }
    if (player.gamemode === '4teams') {
        ctx.lineWidth = 20;
        //Calibration (change corner 1 so that the circles align with base center)
        //Blue
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(-corner-x, -corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Purple
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(corner-x, -corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Green
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(-corner-x, corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Red
        ctx.fillStyle = '#00000011';
        ctx.beginPath();
        ctx.ellipse(corner-x, corner-y, 100,100,0, 0, 2*Math.PI);
        ctx.fill();
        //Zone Rendering Outer
        //Blue
        ctx.fillStyle = '#00B1DE18';
        ctx.beginPath();
        ctx.ellipse(-corner-x, -corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Purple
        ctx.fillStyle = '#BF7FF518';
        ctx.beginPath();
        ctx.ellipse(corner-x, -corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Green
        ctx.fillStyle = '#00E16E18';
        ctx.beginPath();
        ctx.ellipse(-corner-x, corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Red
        ctx.fillStyle = '#F14E5418';
        ctx.beginPath();
        ctx.ellipse(corner-x, corner-y, arenaDim/4.25,arenaDim/4.25,0, 0, 2*Math.PI);
        ctx.fill();
        //Zone Rendering Inner
        //Blue
        ctx.fillStyle = '#00B1DE26';
        ctx.beginPath();
        ctx.ellipse(-corner-x, -corner-y, arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
        //Purple
        ctx.fillStyle = '#BF7FF526';
        ctx.beginPath();
        ctx.ellipse(corner-x, -corner-y, arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
        //Green
        ctx.fillStyle = '#00E16E26';
        ctx.beginPath();
        ctx.ellipse(-corner-x, corner-y,arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
        //Red
        ctx.fillStyle = '#F14E5426';
        ctx.beginPath();
        ctx.ellipse(corner-x, corner-y, arenaDim/5.75,arenaDim/5.75,0, 0, 2*Math.PI);
        ctx.fill();
    }
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._pointX_previous;
        this._pointY_previous;
        this._viewportX;
        this._viewportY;
        this._fov;

        this._minimapHook();
        this._viewportHook();
        this._fovHook();}
    get fov() {
        return this._fov;
    }
    _minimapHook() {
        let setTransformArgs;
        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4] + setTransformArgs[0]/2;
                this._y00 = setTransformArgs[5] + setTransformArgs[3]/2;
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _viewportHook() {
        let setTransformArgs;
        const onsetTransform = (args) => {
            if ((args[0] / args[3]).toFixed(2) !== (unsafeWindow.innerWidth / unsafeWindow.innerHeight).toFixed(2)) return;
            if (args[0] >= unsafeWindow.innerWidth && args[3] >= unsafeWindow.innerHeight) return;
            setTransformArgs = args;
        };
        const onfillRect = () => {
            if (setTransformArgs) {
                unsafeWindow.input.set_convar('ren_minimap_viewport', true);
                this._viewPortX = setTransformArgs[4] + 0*setTransformArgs[0]/2;
                this._viewPortY = setTransformArgs[5] + 0*setTransformArgs[3]/2;
                setTransformArgs = undefined;
            }
        };
        console.log(setTransformArgs);
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('fillRect', onfillRect);
        setInterval(() => {
            unsafeWindow.input.set_convar('ren_minimap_viewport', true);
        }, 1000);
    }
    _fovHook() {
        let solid_background = false;
        setTimeout(() => {
            solid_background = unsafeWindow.input.get_convar('ren_solid_background') === 'true' ? true : false;
        }, 1000);
        const calculateFov = (fov) => {
            this._fov = fov * 10;
        };
        function onstroke() {
            if (this.fillStyle === '#cdcdcd') {
                if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', true);
                calculateFov(this.globalAlpha);
            }
        }
        this._ctxHook('stroke', onstroke);

        setInterval(() => {
            if (solid_background) unsafeWindow.input.set_convar('ren_solid_background', false);
        }, 10000);
    }
    _ctxHook(method, hook) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                args = hook.call(thisArg, args) || args;
                return target.apply(thisArg, args);
            },
        });
    }
}
class Player {
    constructor() {
        this._minimap = new Minimap();
        this._dead = true;
    }
    get dead() {
        return !(score >=0);
    }
    get gamemode() {
        return unsafeWindow.localStorage.gamemode;
    }
}

const player = new Player();
const minimap = new Minimap();
var arenaDim;
var score = NaN;
var fov;
var isAfk = 0;
//setup canvas
const canvas = document.getElementById('canvas');
const ctx = document.getElementById('canvas').getContext('2d');
// run main Loop
unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        fov = player._minimap.fov / 0.55;
        arenaDim = 11150*1.1*fov;
        //Helpers
        let scaleX = (minimap._viewPortX - minimap._x00) / minimap._minimapWidth;
        let scaleY = (minimap._viewPortY - minimap._y00) / minimap._minimapWidth;
        let posX = scaleX * arenaDim;
        let posY = scaleY * arenaDim;
        drawZones(posX, posY);
        setTimeout(() => Reflect.apply(target, thisArg, args), 0);
    },
});
CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, {
    apply(fillRect, ctx, [text, x, y, ...blah]) {
        if (text.startsWith("Score:")) {
            score = parseFloat(text.slice(7).replace(',', ''));
        }
        fillRect.call(ctx, text, x, y, ...blah);
    }
});