Ships 3D Hackss

Best Ships3D Hack (I think)

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name          Ships 3D Hackss
// @description   Best Ships3D Hack (I think)
// @author        Jhonny-The
// @match         *://yp3d.com/ships3d/*
// @namespace     http://tampermonkey.net/
// @version       1.1
// @icon          https://i.imgur.com/11sYWVM.png
// @grant         none
// @license       MIT
// ==/UserScript==



(function() {
    'use strict';



    //PAGE 1
document.addEventListener("keydown", function(e) {
  if (e.key == '\\') {
    let d = document.querySelector('#menu');
    if (d.style.display == 'none') {
      d.style.display = "block";
    } else {
      d.style.display = "none";
    }
  }
});
window.API = {
  THREE: window.THREE,
  scene: null,
  gameClient: {},
  AmbientLight: null,
  DirectionalLight: null,
  ocean: null
};
delete window.THREE;
var done = false;
WeakMap.prototype.set = new Proxy(WeakMap.prototype.set, {
  apply(target, thisArgs, [object]) {
    if (object && typeof object === 'object' && object.type !==
'BufferGeometry' && object.type !== 'PlaneGeometry') {
      if (object.type == 'Scene') {
        API.scene = object;
        for (let index = 0; index < API.scene.children.length; index++) {
          if (API.scene.children[index].name === 'ocean') {
            API.ocean = API.scene.children[index];
          }
          if (API.scene.children[index].type === 'DirectionalLight') {
            API.DirectionalLight = API.scene.children[index];
          }
          if (API.scene.children[index].type === 'AmbientLight') {
            API.AmbientLight = API.scene.children[index];
          }
        }
      }
    }
    return Reflect.apply(...arguments);
  }
});



//PAGE 2
function ShipProxy(obj, propName, callback) {
  obj[propName] = new Proxy(obj[propName], {
    apply: function(target, thisArg, argumentsList) {
      callback(...argumentsList);
      return Reflect.apply(target, thisArg, argumentsList);
    }
  });
}
ShipProxy(Object, "defineProperty", (...object) => {
  if (object.length === 3 && object[1] === "getCollectionLengths" && !
API.gameClient.hasOwnProperty('gameClient')) {
    API.gameClient = object[0];
  }
});
window.ShipsAPI = API;
let inHTML = `
<div style="z-index:999999; color:white; position:fixed; top:20px; left:20px;
padding:20px; height:auto; width:230px; background:rgba(0,0,0,0.9); border-
radius:8px; font-family:sans-serif;" id="menu">
  <h2 style="color:#4CAF50; text-align:center; margin-bottom:10px;
  font-size: 24px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);" >Kraken</h2>
  <ul style="display:flex; flex-direction:column; align-items:left; min-
height:auto; height:auto; overflow-y:auto; list-style:none; padding:0;">
  <li id="p-reset" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Teleport-Spawn</li>
  <li id="fly" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Fly</li>
  <li id="speed" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Speed (doesn't work)</li>
  <li id="fast-swim" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Fast-Swim(Doesn't work)</li>
  <li id="low-gravity" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Low-Gravity</li>
  <li id="high-jump" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">High-Jump</li>
  <li id="float" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Float</li>
  <li id="dolphin" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Dolphin-Mode</li>
  <li id="highlight-weapons" style="background-color:#222; margin-bottom:5px;
border-radius:5px; padding:8px 10px;">Highlights</li>
  <li id="spectate" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Spectate</li>
  <li id="hide-ui" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Hide-UI</li>
  <li id="water-visibility" style="background-color:#222; margin-bottom:5px; border-
radius:5px; padding:8px 10px;">Invisible Water</li>
  </ul>
</div>
`;
let elem = document.createElement("div");
elem.innerHTML = inHTML;
document.body.appendChild(elem);
function Dolphin() {
  alert("Toggle: Press Shift to enable/disable Ground-Pass People can shoot you trough the ground, but you can do it too.");
  let originalMathSqrt = Math.sqrt;
  let dolphinActive = false;



  document.addEventListener('keydown', function(event) {
    if (event.key === 'Shift') {
      dolphinActive = !dolphinActive;
      const dolphinButton = document.querySelector("#dolphin");
      if (dolphinActive) {
        Math.sqrt = function(value) {
          return 1;
        };
        if (dolphinButton) {
          dolphinButton.style.backgroundColor = 'green';
        }
      } else {
        Math.sqrt = originalMathSqrt;
        if (dolphinButton) {
          dolphinButton.style.backgroundColor = '#222';
        }
      }
    }
  });
}
document.querySelector("#dolphin").addEventListener("click", Dolphin);
function HighlightWeapons() {
  const wireFrame = true;
  const original_push = Array.prototype.push;
  Array.prototype.push = function(...args) {
  original_push.apply(this, args);
  if (args[0] && args[0].material && args[0].type == "SkinnedMesh") {
    if (wireFrame) {
      args[0].material.wireframe = true;
    }
    args[0].material.alphaTest = -1;
    args[0].material.wireframeLinewidth = 0.1;
    args[0].material.depthTest = true;
    args[0].material.fog = false;
    args[0].material.color.r = 255;
    args[0].material.color.g = 255;
    args[0].material.color.b = 255;
  }
  };
}
document.querySelector("#highlight-weapons").addEventListener("click",
HighlightWeapons);
function HidePlayerNames() {
  let roundOverride = true;
  document.addEventListener("keyup", function(event) {
  if (event.key === "l") {
    roundOverride = !roundOverride;
    if (roundOverride) {
      Math.round = function(value) {
        return 1;
      };
    } else
Math.round = Math._round;
  }
  }
);
  if (roundOverride) {
    Math._round = Math.round;
    Math.round = function(value) {
      return 1;
    };
  }
}
document.querySelector("#hide-ui").addEventListener("click", HidePlayerNames);
window.intersectingPartialStateMsg = false;
window.toggleIntersectingPartialStateMsg = function() {
  intersectingPartialStateMsg = !intersectingPartialStateMsg;
};
const h = {
  apply: function(target, thisArgs, argumentsList) {
  if (argumentsList[0].t === 'ms' && intersectingPartialStateMsg) {
    argumentsList[0] = new Object;
  };
  return target.apply(thisArgs, argumentsList)
  }
};
function Speed() {
  const button = document.querySelector("#speed");
  const speedEnabled = window.ShipsAPI.gameClient.gameClient.sailorMe.maxSpeed === 4;
  toggleIntersectingPartialStateMsg();
  ShipsAPI.gameClient.gameClient.gameSocket.sendMessage = new
Proxy(API.gameClient.gameClient.gameSocket.sendMessage, h);
  window.ShipsAPI.gameClient.gameClient.sailorMe.maxSpeed = speedEnabled ? 3 : 4;
  button.style.backgroundColor = speedEnabled ? '#222' : 'green';
}
document.querySelector("#speed").addEventListener("click", Speed);
function Float() {
  const button = document.querySelector("#float");
  const floatEnabled = window.ShipsAPI.gameClient.gameClient.sailorMe.gravity === 0;
  window.ShipsAPI.gameClient.gameClient.sailorMe.gravity = floatEnabled ? 4 : 0;
  button.style.backgroundColor = floatEnabled ? '#222' : 'green';
}
document.querySelector("#float").addEventListener("click", Float);
function FastSwim() {
  const button = document.querySelector("#fast-swim");
  const fastSwimEnabled = window.ShipsAPI.gameClient.gameClient.sailorMe.swimmingSpeed === 10;
  window.ShipsAPI.gameClient.gameClient.sailorMe.swimmingSpeed = fastSwimEnabled ? 5 : 10;
  button.style.backgroundColor = fastSwimEnabled ? '#222' : 'green';
}
document.querySelector("#fast-swim").addEventListener("click", FastSwim);
function HighJump() {
  const button = document.querySelector("#high-jump");
  const highJumpEnabled = window.ShipsAPI.gameClient.gameClient.sailorMe.jumpSpeed === 20;
  window.ShipsAPI.gameClient.gameClient.sailorMe.jumpSpeed = highJumpEnabled ? 5 : 20;
  button.style.backgroundColor = highJumpEnabled ? '#222' : 'green';
}
document.querySelector("#high-jump").addEventListener("click", HighJump);
function LowGravity() {
  const button = document.querySelector("#low-gravity");
  const lowGravityEnabled = window.ShipsAPI.gameClient.gameClient.sailorMe.gravity === 1;
  window.ShipsAPI.gameClient.gameClient.sailorMe.gravity = lowGravityEnabled ? 4 : 1;
  button.style.backgroundColor = lowGravityEnabled ? '#222' : 'green';
}
document.querySelector("#low-gravity").addEventListener("click", LowGravity);
function Spectate() {
  const button = document.querySelector("#spectate");
  window.ShipsAPI.gameClient.gameClient.spectator.isOn = !window.ShipsAPI.gameClient.gameClient.spectator.isOn;
  button.style.backgroundColor = window.ShipsAPI.gameClient.gameClient.spectator.isOn ? 'green' : '#222';
}
document.querySelector("#spectate").addEventListener("click", Spectate);
function PReset() {
  const button = document.querySelector("#p-reset");
  // PReset is a one-time action, so we'll just briefly highlight it on click
  button.style.backgroundColor = 'green';
  setTimeout(() => {
    button.style.backgroundColor = '#222';
  }, 500); // Revert color after 0.5 seconds
}
document.querySelector("#p-reset").addEventListener("click", PReset);
function Fly() {
  const button = document.querySelector("#fly");
  let flyEnabled = window.ShipsAPI.gameClient.gameClient.sailorMe.gravity === -4;
  window.onkeydown = (e) => {
    if (e.code === 'Space') {
      flyEnabled = !flyEnabled;
      window.ShipsAPI.gameClient.gameClient.sailorMe.gravity = flyEnabled ? -4 : 4;
      button.style.backgroundColor = flyEnabled ? 'green' : '#222';
    }
  };
  // Set initial color based on the initial state (off)
  button.style.backgroundColor = flyEnabled ? 'green' : '#222';
}
document.querySelector("#fly").addEventListener("click", Fly);
function ToggleWaterVisibility() {
  if (window.ShipsAPI && window.ShipsAPI.ocean) {
    window.ShipsAPI.ocean.visible = !window.ShipsAPI.ocean.visible;
    const waterButton = document.querySelector("#water-visibility");
    if (waterButton) {
      waterButton.style.backgroundColor = window.ShipsAPI.ocean.visible ? '#222' : 'green';
    }
  } else {
    console.log("Water object not found yet.");
  }
}
document.querySelector("#water-visibility").addEventListener("click", ToggleWaterVisibility);



})();