Neopets: Lottery Numbers Generator

Generates not-so-random numbers for you to play in the lottery, making sure you repeat as little numbers as possible to increase your chances of winning. And it actually works! Unlike 90% of the lottery userscripts!

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Neopets: Lottery Numbers Generator
// @namespace    https://github.com/saahphire/NeopetsUserscripts
// @version      1.0.0
// @description  Generates not-so-random numbers for you to play in the lottery, making sure you repeat as little numbers as possible to increase your chances of winning. And it actually works! Unlike 90% of the lottery userscripts!
// @author       saahphire
// @homepageURL  https://github.com/saahphire/NeopetsUserscripts
// @homepage     https://github.com/saahphire/NeopetsUserscripts
// @match        *://*.neopets.com/games/lottery.phtml
// @icon         https://www.google.com/s2/favicons?sz=64&domain=neopets.com
// @license      Unlicense
// ==/UserScript==

/*
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........................................................................................................................
☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦ ⠂⠄⠄⠂⠁⠁⠂⠄⠂⠄⠄⠂☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦ ⠂⠄⠄⠂⠁⠁⠂⠄⠂⠄⠄⠂☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦
    This script works as of October 19th, 2025. It doesn't use GM3 and does the following:
    - Generates numbers for you to play in the lottery
    - Ensures these numbers are only repeated the minimum possible amount of times between different tickets
    - Buys and generates at the same time
    - Adds a button for you to buy your lucky numbers instead of random ones. The button disappears after you buy them.
    - Adds both buttons to a fixed location so you don't have to move your mouse between tickets
    - Makes both buttons unclickable while the server is processing your request so it doesn't give you an error page

    I tried making my own script but gave up in the middle. Math hurts my head.
    The idea of interleaving numbers is from https://www.andrew.cmu.edu/user/kmliu/neopets/lottery2.html

    ✦ ⌇ saahphire
☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦ ⠂⠄⠄⠂⠁⠁⠂⠄⠂⠄⠄⠂☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦ ⠂⠄⠄⠂⠁⠁⠂⠄⠂⠄⠄⠂☆ ⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂✦
........................................................................................................................
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*/

// Add your lucky numbers here! If you'd like to get rid of the lucky button instead, change "true" to "false"
const enableLuckyButton = true;
const luckyNumbers = [1, 2, 3, 4, 5, 6];
const verbose = true;

const inputNames = ["one", "two", "three", "four", "five", "six"];

const interleave = (array) => {
    const res = [];
    const a = array.slice(0, Math.floor(array.length / 2));
    const b = array.slice(Math.ceil(array.length / 2));
    for(var i = 0; i < a.length; i++) {
        res[i * 2] = a[i]; 
        res[i * 2 + 1] = b[i]; 
    }
    return res;
}

const fisherYatesShuffle = (array) => {
    for (let i = array.length - 1; i > 0; i--) {
      const j = Math.floor(Math.random() * (i + 1));
      [array[i], array[j]] = [array[j], array[i]];
    }
    return array;
}

const interleaveNTimes = (array, n) => {
    if(n === 0) return array;
    return interleaveNTimes(interleave(array), n - 1);
}

const getCurrentNumbers = () => [...document.querySelector(".content p:nth-of-type(3)").childNodes]
                                .filter((e, i) => i % 4 === 2)
                                .flatMap(txt => txt.textContent.match(/\d+/g).map(num => parseInt(num)))
                                .sort((a, b) => a - b);

const getRemoveFrom = (currentNumbers) => {
    return currentNumbers
    .filter((number, index) => currentNumbers.findIndex(n => n === number) === index)
    .map(number => [number, Array.from(new Array(Math.min(currentNumbers.filter(n => n === number).length, 4)), (e, i) => fisherYatesShuffle([0, 1, 2, 3])[i])]);
}

const isValidArray = (array, previousTicketNumbers) => {
    if(array.some((number, index) => array.findIndex(n => n === number) !== index)) return false;
    for(let i = 0; i < previousTicketNumbers.length; i += 6)
        if(previousTicketNumbers.slice(i, i + 6).every(number => array.findIndex(n => n === number) !== -1)) return false;
    return true;
}

const createTicketNumbers = (currentNumbers, attempts = 0) => {
    if(attempts > 250) throw new Error("Too many shuffling attempts!");
    const removeFrom = getRemoveFrom(currentNumbers);
    const numbers = Array.from(new Array(4), () => Array.from(new Array(30), (_, i) => i + 1));
    removeFrom.forEach(([number, arrays]) => arrays.forEach(array => numbers[array] = numbers[array].slice(0, number - 1).concat(numbers[array].slice(number))));
    let interleaved = Array.from(new Array(4), () => []);
    for(let i = 0; i < 3; i++)
        interleaved[i] = interleaveNTimes(fisherYatesShuffle(numbers[i]), i * 2);
    const result = interleaved.flat();
    if(isValidArray(result.slice(0, 6), currentNumbers)) return result;
    return createTicketNumbers(currentNumbers, attempts + 1);
}

const getRandomTicketNumbers = (currentNumbers) => {
    if(currentNumbers.length === 6) return currentNumbers;
    const newNumber = Math.ceil(Math.random() * 30);
    return getRandomTicketNumbers(currentNumbers.includes(newNumber) ? currentNumbers : currentNumbers.concat([newNumber]));
}

const fillTicket = (numbers) => {
    const sorted = numbers.sort((a, b) => a - b);
    inputNames.forEach((name, index) => {
        document.querySelector(`input[name="${name}"]`).value = sorted[index];
    });
}

const fillLotteryNumbers = () => {
    const currentNumbers = getCurrentNumbers();
    if(currentNumbers.length >= 120) return false;
    try {
        const numbers = createTicketNumbers(currentNumbers);
        if(verbose) console.log(`Generated ticket numbers (only the first six will be used): [${numbers.join(', ')}]`);
        fillTicket(numbers.slice(0, 6));
    } catch (e) {
        console.error(e);
        document.querySelector(".content p:nth-of-type(2)").insertAdjacentHTML("beforeBegin", `<p style="color:darkred">Something went wrong! You can buy non-optimized numbers like usual or refresh the page.</p><p style="color:red;">${e}</p>`);
        fillTicket(getRandomTicketNumbers(currentNumbers));
    }
    return true;
}

const addLuckyButton = (form) => {
    if(!enableLuckyButton) return;
    const orderedLucky = luckyNumbers.sort((a, b) => a - b);
    const alreadyPlayed = [...document.querySelector(".content p:nth-of-type(3)").childNodes]
        .filter((e, i) => i % 4 === 2).
        some(t => t.textContent.replace(":", "").trim() === orderedLucky.join(" "));
    if(alreadyPlayed) return;
    const luckyButton = document.createElement("input");
    luckyButton.type = "button";
    luckyButton.value = "Buy Your Lucky Ticket!";
    luckyButton.style = "padding: 1em;"
    document.querySelector('input[form="lottery"]').insertAdjacentElement("afterEnd", luckyButton);
    luckyButton.addEventListener("click", () => {
        luckyNumbers.forEach((n, i) => document.querySelector(`input[name="${inputNames[i]}"]`).value = n);
        form.submit();
    });
    return luckyButton;
}

const moveButton = (form) => {
    const button = form.querySelector('input[type="submit"]');
    document.querySelector(".content p:nth-of-type(2)").insertAdjacentElement("beforeBegin", button);
    form.id = "lottery";
    button.setAttribute("form", "lottery");
    button.style = "padding: 1em;";
    return button;
}

const changeHTML = (canBuy) => {
    const form = document.querySelector('form[action="process_lottery.phtml"]');
    const buyButton = moveButton(form);
    if(canBuy) {
        const luckyButton = addLuckyButton(form);
        form.addEventListener("submit", () => {
            buyButton.disabled = true;
            luckyButton.disabled = true;
        })
    }
    else {
        buyButton.disabled = true;
        buyButton.value = "All 20 tickets have been bought!"
        document.querySelectorAll('input[size="2"]').forEach(input => input.disabled = true);
    }
}

(function() {
    'use strict';
    const canBuy = fillLotteryNumbers();
    changeHTML(canBuy);
})();