Keyboard Display Script

shows keyboard inputs on screen

As of 11.06.2019. See ბოლო ვერსია.

  1. // ==UserScript==
  2. // @name Keyboard Display Script
  3. // @namespace http://tampermonkey.net/
  4. // @version 0.1
  5. // @description shows keyboard inputs on screen
  6. // @author Oki
  7. // @match https://*.jstris.jezevec10.com/*
  8. // @grant none
  9. // ==/UserScript==
  10.  
  11. /**************************
  12. Keyboard Display Script
  13. **************************/
  14.  
  15. if(typeof Game != "undefined"){
  16. if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
  17.  
  18. document['addEventListener']('keydown', press);
  19. document['addEventListener']('keyup', press);
  20.  
  21. function press(e) {
  22. if(~Game['set2ings'].indexOf(e.keyCode)){
  23. var corresponding = [6,8,1,2,3,5,4,0][Game['set2ings'].indexOf(e.keyCode)]
  24. document.getElementsByClassName("kbkey")[corresponding].style.backgroundColor = ["lightgoldenrodyellow",""][+(e.type=="keyup")]
  25. }
  26. }
  27.  
  28. var kbhold=document.createElement("div");
  29. kbhold.id="keyboardHolder";
  30. kbhold.style.position="absolute"
  31. kbhold.style.left = (myCanvas.getBoundingClientRect().left - 300) + "px";
  32. kbhold.style.top = (myCanvas.getBoundingClientRect().top + 100) + "px";
  33. document.body.appendChild(kbhold);
  34.  
  35. var f='<R>M{text-align:center;position: absolute;font-size:15px`{]-Q:QIspacing:0;Nred`td|th|Uwp8o_000000;]:inherit`UT_34ff34`Ujy2k_f8a102`UO_f8ff00;}</RYbo"Yps"KPJV"Ptr^Tq180~TqSD~TqHDZ[CCWZXtr^OqHL~OqCWZ[&lt;[v[&gt;X/JK>~</td^|{padding:10px 5pxIR:solidIwidth:2px`q kbkey">`;}M.tg _{]-N#^PtdV-]border[~jy2kqZ~wp8o">YPdiv id="kX</tdP/trPV class="tgU.tg-Ttc3eRstyleQcollapseP><Op39mNcolor:M#kbo KP/divJtableI;]-';var g=0;var i=0;for(i in g='IJKMNOPQRTUVXYZ[]^_`q|~')var e=f.split(g[i]),f=e.join(e.pop())
  36. keyboardHolder.innerHTML = f
  37.  
  38. var set2ings = Game['prototype']['readyGo'].toString()
  39. set2ings = "Game['set2ings']=this.Settings.controls;" + trim(set2ings)
  40. Game['prototype']['readyGo'] = new Function(set2ings);
  41.  
  42. var updateTextBarFunc = Game['prototype']['updateTextBar'].toString()
  43. updateTextBarFunc = trim(updateTextBarFunc) + ";kps.innerHTML='KPS: '+(this.getKPP()*this.placedBlocks/this.clock).toFixed(2)"
  44. Game['prototype']['updateTextBar'] = new Function(updateTextBarFunc);
  45.  
  46. }