AtCoder Standings Watcher

順位表を定期的に取得して、お気に入りの人の動きを通知します

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         AtCoder Standings Watcher
// @name:en      AtCoder Standings Watcher
// @namespace    https://atcoder.jp/
// @version      0.2.8
// @license      MIT
// @description  順位表を定期的に取得して、お気に入りの人の動きを通知します
// @description:en Watch standings and notify your friends' movements
// @author       magurofly
// @match        https://atcoder.jp/contests/*
// @icon         https://www.google.com/s2/favicons?domain=atcoder.jp
// @grant        GM_notification
// @grant        unsafeWindow
// ==/UserScript==

(function() {
    'use strict';

    // 各種設定
    const LANG = "en"; // "ja" or "en"
    const INTERVAL = 30e3; // 更新間隔(ミリ秒単位)
    const NOTIFICATION_TIMEOUT = 15e3; // 通知の表示時間(ミリ秒単位)
    const NOTIFICATION_TEMPLATES = {
        "ja": {
            penalty: ({user, task}) => `${user.id} さんが ${task.assignment} - ${task.name} でペナルティを出しました`,
            accepted: ({user, task, score}) => `${user.id} さんが ${task.assignment} - ${task.name} で ${score} 点を獲得し、 ${user.rank} 位になりました`,
        },
        "en": {
            penalty: ({user, task}) => `${user.id} got penalty at ${task.assignment} - ${task.name}`,
            accepted: ({user, task, score}) => `${user.id} got ${score} points at ${task.assignment} - ${task.name} and became ${user.rank}th`,
        },
    }[LANG];

    // 定数
    const watchingContest = unsafeWindow.contestScreenName;
    const standingsAPI = `/contests/${watchingContest}/standings/json`;
    const channel = new BroadcastChannel("atcoder-standings-watcher");

    // 状態
    let lastUpdate = 0; // 最後に更新した時刻
    const watchingUsers = {};

    // 関数
    async function initialize() {
        console.dir(() => {});
        if (unsafeWindow.getServerTime().isAfter(unsafeWindow.endTime)) { // コンテストが終了している
            console.info("AtCoder Standings Watcher: contest has ended");
            return;
        }

        channel.onmessage = ({data}) => {
            console.log("AtCoder Standings Watcher: receive: ", data);
            switch (data.type) {
                case "update":
                    if (data.contest == watchingContest) lastUpdate = Math.max(lastUpdate, data.time);
                    break;
                case "task":
                    watchingUsers[data.userId].taskResults[data.taskId] = data.result;
                    break
            }
        };

        setTimeout(() => {
            update(false);
            setInterval(() => {
                const now = Date.now();
                if (now - lastUpdate <= INTERVAL) return; // INTERVAL 以内に更新していた場合、今回は見送る
                lastUpdate = now;
                channel.postMessage({ type: "update", contest: watchingContest, time: lastUpdate });
                update().catch(error => console.error(error));
            }, INTERVAL / 2);
        }, INTERVAL);

        const favs = await getFavs();
        for (const fav of favs) {
            watchingUsers[fav] = {
                id: fav,
                rank: 0,
                taskResults: {},
            };
        }
    }

    async function update(notifyChanges = true) {
        console.info("AtCoder Standings Watcher: update");
        const data = await getStandingsData();
        const tasks = {};
        for (const {TaskScreenName, Assignment, TaskName} of data.TaskInfo) {
            tasks[TaskScreenName] = { id: TaskScreenName, assignment: Assignment, name: TaskName };
        }
        for (const standing of data.StandingsData) {
            const userId = standing.UserScreenName;
            if (!(userId in watchingUsers)) continue;
            const user = watchingUsers[userId];

            user.rank = standing.Rank;

            for (const task in standing.TaskResults) {
                const result = user[task] || (user[task] = { count: 0, penalty: 0, score: 0 });
                const Result = standing.TaskResults[task];
                if (Result.Penalty > result.penalty) {
                    result.penalty = Result.Penalty;
                    if (notifyChanges) notify({ user, task: tasks[task], type: "penalty" });
                }
                if (Result.Score > result.score) {
                    result.score = Result.Score;
                    if (notifyChanges) notify({ user, task: tasks[task], type: "accepted", score: result.score / 100 });
                }
            }
        }
    }

    function notify(notification) {
        console.log("AtCoder Standings Watcher: notification: ", notification);
        GM_notification({
            text: NOTIFICATION_TEMPLATES[notification.type](notification),
            timeout: NOTIFICATION_TIMEOUT,
        });
        if (notification.user && notification.task && notification.user.taskResults) {
            channel.postMessage({ type: "task", userId: notification.user.id, taskId: notification.task.id, result: notification.user.taskResults[notification.task.id] });
        }
    }

    async function getFavs() {
        while (!unsafeWindow.favSet) {
            unsafeWindow.reloadFavs();
            await sleep(100);
        }
        return unsafeWindow.favSet;
    }

    async function getStandingsData() {
        return await fetch(standingsAPI).then(response => response.json());
    }

    const sleep = (ms) => new Promise(done => setInterval(done, ms));

    // 初期化
    initialize();
})();