Geoguessr Location Resolver

Features: Automatically score 5000 Points | Score randomly between 4500 and 5000 points | Open in Google Maps

Stan na 01-11-2023. Zobacz najnowsza wersja.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Geoguessr Location Resolver
// @namespace    http://tampermonkey.net/
// @version      11.20
// @description  Features: Automatically score 5000 Points | Score randomly between 4500 and 5000 points | Open in Google Maps
// @author       0x978
// @match        https://www.geoguessr.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=geoguessr.com
// @grant        GM_webRequest
// ==/UserScript==


// =================================================================================================================
// 'An idiot admires complexity, a genius admires simplicity'
// Learn how I made this script: https://github.com/0x978/GeoGuessr_Resolver/blob/master/howIMadeTheScript.md
// Contribute things you think will be cool once you learn: https://github.com/0x978/GeoGuessr_Resolver/pulls
// ================================================================================================================

let globalCoordinates = { // keep this stored globally, and we'll keep updating it for each API call.
    lat: 0,
    lng: 0
}

// ==================================== ANTI-ANTI-cheat stuff ====================================
window.open = (...e) =>{ // try to re-write window.open back to its native function.
    nativeOpen(...e)
}

GM_webRequest([
    { selector: 'https://www.geoguessr.com/api/v4/trails', action: 'cancel' },
    { selector: 'https://www.geoguessr.com/api/v4/bdd406e4-c426-4d04-85b3-230f6fceef28', action: 'cancel' },
    { selector: 'https://www.geoguessr.com/api/v4/b9bc4481-80c9-483a-a945-c24d935174f0', action: 'cancel' },
]);
// ==================================== Coordinate Interception ====================================

// Below, I intercept the API call to Google Street view and view the result before it reaches the client.
// Then I simply do some regex over the response string to find the coordinates, which Google gave to us in the response data
// I then update a global variable above, with the correct coordinates, each time we receive a response from Google.
// This needs further testing - but initial tests look promising

var originalOpen = XMLHttpRequest.prototype.open;
XMLHttpRequest.prototype.open = function(method, url) {
    if (url.startsWith('https://maps.googleapis.com')) {

        this.addEventListener('load', function () {
            let interceptedResult = this.responseText
            const pattern = /-?\d+\.\d+,-?\d+\.\d+/g;
            let match = interceptedResult.match(pattern)[0];
            let split = match.split(",")

            let lat = Number.parseFloat(split[0])
            let lng = Number.parseFloat(split[1])
            globalCoordinates.lat = lat
            globalCoordinates.lng = lng
        });
    }
    // Call the original open function
    return originalOpen.apply(this, arguments);
};


// ====================================Placing Marker====================================

function placeMarker(safeMode){
    let {lat,lng} = globalCoordinates

    if (safeMode) { // applying random values to received coordinates.
        const sway = [Math.random() > 0.5,Math.random() > 0.5]
        const multiplier = Math.random() * 4
        const horizontalAmount = Math.random() * multiplier
        const verticalAmount = Math.random() * multiplier
        sway[0] ? lat += verticalAmount : lat -= verticalAmount
        sway[1] ? lng += horizontalAmount : lat -= horizontalAmount
    }

    // Okay well played Geoguessr u got me there for a minute, but below should work.
    // Below is the only intentionally complicated part of the code - it won't be simplified or explained for good reason.
    let element = document.getElementsByClassName("guess-map_canvas__cvpqv")[0]
    if(!element){
        placeMarkerStreaks()
        return
    }
    const keys = Object.keys(element)
    const key = keys.find(key => key.startsWith("__reactFiber$"))
    const props = element[key]
    const x = props.return.return.memoizedProps.map.__e3_.click
    const y = Object.keys(x)[0]

    const z = {
        latLng:{
            lat: () => lat,
            lng: () => lng,
        }
    }
    x[y].xe(z)
}

// similar idea as above, but with special considerations for the streaks modes.
// again - will not be explained.
function placeMarkerStreaks(){
    let {lat,lng} = globalCoordinates
    let element = document.getElementsByClassName("region-map_mapCanvas__0dWlf")[0]
    if(!element){
        console.log("unable to find map element")
        return
    }
    const keys = Object.keys(element)
    const key = keys.find(key => key.startsWith("__reactFiber$"))
    const props = element[key]
    const x = props.return.return.memoizedProps.map.__e3_.click
    const y = Object.keys(x)
    const w = "e=>{m(e.latLng.lat(),e.latLng.lng())}"
    const z = y.find(a => x[a].xe.toString() === w)

    const v = {
        latLng:{
            lat: () => lat,
            lng: () => lng,
        }
    }

    x[z].xe(v)
}

// ====================================Open In Google Maps====================================

function mapsFromCoords() { // opens new Google Maps location using coords.

    const {lat,lng} = globalCoordinates
    if (!lat || !lng) {
        console.log("Failed to fetch coords for Google Maps")
        return;
    }

    // Reject any attempt to call an overridden window.open, or fail .
    if(window.open.toString().indexOf('native code') === -1){
        console.log("Geoguessr has overridden window.open.")
        if(nativeOpen && nativeOpen.toString().indexOf('native code') !== -1){
            console.log("fallback enabled.")
            nativeOpen(`https://www.google.com/maps/place/${lat},${lng}`);
        }
    }
    else{
        window.open(`https://www.google.com/maps/place/${lat},${lng}`)
    }
}

// ====================================Controls,setup, etc.====================================

function setInnerText(){
    const text = `
                Geoguessr Resolver Loaded Successfully

                IMPORTANT GEOGUESSR RESOLVER UPDATE INFORMATION:
                
                The script has been rewritten after a big update by the developers.
                
                Reminder that using the script is at your own risk - don't ruin other's fun.
                `
    if(document.getElementsByClassName("header_logo__hQawV")[0]){
        const logoWrapper = document.getElementsByClassName("header_logo__hQawV")[0]
        logoWrapper.innerText = text
    }
}

let onKeyDown = (e) => {
    if (e.keyCode === 49) {
        e.stopImmediatePropagation(); // tries to prevent the key from being hijacked by geoguessr
        placeMarker(true)
    }
    if (e.keyCode === 50) {
        e.stopImmediatePropagation();
        placeMarker(false)
    }
    if (e.keyCode === 51) {
        e.stopImmediatePropagation();
        mapsFromCoords(false)
    }
}
setInnerText()
document.addEventListener("keydown", onKeyDown);