evoworld.io Cheats

"evoworld.io Cheats"

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         evoworld.io Cheats
// @namespace    http://tampermonkey.net/
// @version      2.5
// @author       @jmatg1
// @name:ru      evoworld.io Читы
// @description:ru evoworld.io Ночное виденье, видим скрытых игроков
// @match        https://evoworld.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @grant        none
// @description "evoworld.io Cheats"
// @contributionURL https://www.donationalerts.com/r/jmatg1
// @antifeature Players with the nickname jmatg1 are not visible in the game
// @antifeature:ru Игроков с ником jmatg1 не видно в игре
// ==/UserScript==
(function () {
    const VERSION = "2.5";
    let oldMethod = false;
    try {
        let xhr = new XMLHttpRequest();
        xhr.open('GET', "https://greatest.deepsurf.us/ru/scripts/457502.json");
        xhr.send();

        xhr.onload = function() {
            let obj = JSON.parse(xhr.response)
            if (obj.version !== VERSION){
                let t = "New Version!!!" + " (" + VERSION + " -> " + obj.version + ") https://greatest.deepsurf.us/ru/scripts/457502-detected-dont-use-or-banned-evoworld-io-cheats"
                window.alert(t)
            }
        };
    } catch (e){}
    const confirmBan = Boolean(localStorage.getItem('asdjl2'))
    if(!confirmBan) {
        alert('Attention. You may be banned! Login to another account and run the script to test the anti-ban.')
        localStorage.setItem('asdjl2', true);
    }
    try {
        let xhr = new XMLHttpRequest();
        xhr.open('POST', "https://evoworld.io/api/reportError.php");
        xhr.send();

        xhr.onload = function() {
            alert('Bypass DOESNT WORK! Script not running. See video youtube https://youtu.be/ExaGqTIQc7c');
            /*if(confirm('Run Script with old bypass?')) {
            setInterval(() => {
                if (reportedErrors && !reportedErrors.includes('validate error 1')) {
                    reportedErrors.push('validate error 1');
                    if (!oldMethod) {
                        oldMethod = true;
                        initscript();
                    }
                }
            }, 300)
            }*/

        };
        xhr.onerror = function() {
            alert('Bypass WORK! Starting script...');
            initscript();
        };
    } catch (e){}
    const initscript = () => {
        let spawnTimeCord = [];
        const showTimeSpawnFood = (val) => {
            //return
            if (game.objectsDef[game.gameObjects[val.a]?.name + '_spawn']) {
                const position = game.gameObjects[val.a].position;

                if (spawnTimeCord.find(el => el.x === position.x && el.y === position.y)) return;
                spawnTimeCord.push(position);
                let delay = game.objectsDef[game.gameObjects[val.a]?.name + '_spawn'].delay;
                let sec = delay / 1000;
                const interval = setInterval(() => {
                    sec -= 2;
                    let time = sec;
                    if (sec > 60) {
                        var minutes = Math.floor(sec / 60);
                        var seconds = sec % 60;
                        time = String(minutes).padStart(2, '0') + ':' + String(seconds).padStart(2, '0');
                    }
                    textEffects.push({
                        "posX": position.x,
                        "posY": position.y,
                        "color": "#FE6500",
                        "text": time,
                        "fontSize": 14,
                        "bold": true,
                        "startTime": new Date().getTime() + 100,
                        "static": false
                    });
                }, 2000);

                setTimeout(() => {
                    spawnTimeCord = spawnTimeCord.filter(el => el.x !== position.x && el.y !== position.y);
                    clearInterval(interval);
                }, delay);

            }
        }

        const fixChatMenu = () => {
            showEmotesMenu = function () {
                if (chatDisabled) {
                    return;
                }
                ;
                if (imDead || !joinedGame || Date.now() - joinTime < 1e3 || Date.now() - lastEmotesMenuOpenedTime < 1e3) {
                    return;
                }
                ;
                $($(".wheel-button").attr("href")).showIcon($(".wheel-button"), {
                    animation: "fade",
                    animationSpeed: [0, 250],
                    angle: [0, 360]
                });
                $("#chatmenu").finish().fadeIn();
                $("#scan-players-icon").fadeIn();
                emotesMenuOpened = true;
                lastEmotesMenuOpenedTime = Date.now();
            }
        };

        const zoomHack = (a, aa, aaa, aaaaa, a2) => {
            game.canvas.addEventListener("wheel", function () {
                if (!joinedGame || typeof event == "undefined") {
                    return;
                }
                ;
                var qwe = 0.1;
                if (event.deltaY > 0) {
                    qwe *= -1;
                }
                ;
                gameZoom += qwe;
                event.preventDefault();
            });

            Engine.prototype.setZoom = function (ret) {
                if (ret <= 0.7) {
                    ret = 0.7;
                }
                if (this.zoom == ret) {
                    return;
                }
                this.zoom = ret;
                this.staticCanvasRenderOffset.restX = 0;
                this.staticCanvasRenderOffset.restY = 0;
                this.staticCanvasRenderOffset.x = 0;
                this.staticCanvasRenderOffset.y = 0;
                this.staticCanvasRenderPosition.x = 0;
                this.staticCanvasRenderPosition.y = 0;
                this.context.save();
                this.context.fillStyle = "rgba(0,0,0,1)";
                this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
                this.context.restore();
                this.staticContext.save();
                this.staticContext.fillStyle = "rgba(0,0,0,1)";
                this.staticContext.fillRect(0, 0, this.staticCanvas.width, this.staticCanvas.height);
                this.staticContext.restore();
                this.dynamicContext.clearRect(0, 0, this.dynamicCanvas.width, this.dynamicCanvas.height);
                this.clearStaticObjects();

            }
        }

        const doesntHidePlayersFunc = (value) => {
            petFunc(value);
            if (value?.type === 1 || value?.type === 3) {
                value.zIndex = 999
            }
            if (value['inHide'] == false) {
                value['moveSpeed']['x'] += 300 * game['deltaTime'] * value['flySide'];
                if (value['moveSpeed']['x'] > 500) {
                    value['moveSpeed']['x'] -= abs(350 * game['deltaTime'] * value['flySide'])
                } else {
                    if (value['moveSpeed']['x'] < -500) {
                        value['moveSpeed']['x'] += abs(350 * game['deltaTime'] * value['flySide'])
                    }
                }
                ;
                if (value['moveSpeed']['y'] > 500) {
                    value['moveSpeed']['y'] = 500
                }
            }
            ;
            if (value['flySide'] == 0) {
                var asd = abs(value['moveSpeed']['x']) * 0.7 * game['deltaTime'];
                if (value['moveSpeed']['x'] < 0) {
                    value['moveSpeed']['x'] += asd
                } else {
                    value['moveSpeed']['x'] -= asd
                }
            }
            ;
            if (value['inHide']) {
                if (game['time'] - value['inHideTime'] > 500) {
                    //value['visible'] = false;
                    //if (value['pet']) {
                    //    value['pet']['visible'] = false
                    //}
                    value.zIndex = 999;
                }
                ;value['moveSpeed']['x'] = 0;
                value['moveSpeed']['y'] = 0
            } else {
                value['visible'] = true;
                if (value['pet']) {
                    value['pet']['visible'] = true
                }
            }
            ;
            if (value['invisibleTime'] > game['time']) {
                var checkFood2 = checkFoodChain(game['me'], value);
                if (checkFood2['check'] == 1 || checkFood2['check'] == -1) {
                    value['opacity'] = 0
                } else {
                    value['opacity'] = 0.2
                }
            } else {
                value['opacity'] = 1
            }
            ;value['interpolateSpeed'] = 0.015;
            if (value['grabbed']) {
                value['interpolateSpeed'] = 0.1
            }
            ;
            if (value['inHide'] == true) {
                if (typeof value['interpolateTo']['x'] != 'undefined' || typeof value['interpolateTo']['y'] != 'undefined') {
                    value['interpolateSpeed'] = 0.05;
                    game['interpolatePosition'](value)
                }
                ;
                return false
            }
        }

        const darkOff = (a, aa, aaa, aaaaa, a2) => {
            return
        }
        let timer = null;

        function hello() {
            if (timer) {
                return;
            }
            timer = true;
            sendChat(45);
            setTimeout(() => {
                sendChat(8);
                timer = false;
            }, 5000)
        }


        const outline = (value) => {
            setAnimations(value);
            if (value.nick === "jmatg1" && game.me.nick !== "jmatg1") {
                value.opacity = 0;
                value.visible = 0;
                hello();
            } else {
                if (timer) {
                    clearInterval(timer);
                }
            }
            if (game.me.inSafeZone || value.inSafeZone) {
                value.outline = null;
            } else {
                var checkFood2 = checkFoodChain(game.me, value);
                if (checkFood2.check == 1) {
                    value.outline = "#00cc44";
                    if (checkFoodChain(value, game.me).check == 1) {
                        value.outline = "orange";
                    }
                    ;
                    value.outlineWeight = 5;
                } else {
                    if (checkFood2.check == -1) {
                        value.outline = "red";
                        value.outlineWeight = 5;
                    } else {
                        value.outline = null;
                    }
                }
            }
        };


        const styles = `
<style>
#gameContainer .scanPlayers {
  position: fixed;
  left: 72vw;
  top: 0;
  right: 0px;
  background: none;
  display: flex;
  transform: none;
  padding: 0;
  margin: 0;
}
.scanPlayers div {
    display: flex !important;
    flex-direction: column;
}
#gameContainer .scanPlayers>.title{
  display: none;
}

#gameContainer .scanPlayers .player{
    background: none;
    border: 0;
    width: 50px;
    height: 50px;
    margin: 0;
    padding: 0;
}

#gameContainer .scanPlayers .nick,
.scanPlayers .experienceBar,
.scanPlayers .close,
.scanPlayers .title,
.scanPlayers button{
  display: none !important;
}
#enemy-detect {
  position: absolute;
  border-radius: 50%;
  /* border: 1px solid red; */
  width: 100px;
  height: 100px;
  left: calc(50% - 50px);
  top: calc(50% - 50px);
  box-shadow: 0px 0px 20px 0px #ff000080;
}
</style>
`;
        let asd = 0;
        const showServer = () => {
            const val = document.getElementById('selectServer')?.options[document?.getElementById('selectServer')?.selectedIndex]?.text;
            if(!val.includes('(') && asd < 10){
                setTimeout(() => {
                    showServer();
                    asd++;
                }, 200);
            }
            console.log(val);
            $("#gameContainer > div.debugInfo > div.server").html('server: <font color="black">' +val + " </font>");
        }
        let i_i = 0;
        let inj = false;
        const interval = setInterval(() => {


            if(Boolean(document.getElementsByClassName('btnStartGame')[0]) && i_i === 0) {
                document.getElementsByClassName('btnStartGame')[0].addEventListener('click', ev => {
                    //showServer();
                });

                i_i++;
            }

            if (window?.objectHandlerFunc_PLAYER) {
                objectHandlerFunc_PLAYER = doesntHidePlayersFunc;
            }

            if (window?.animateObject) {
                animateObject = outline;
            }


            if (window?.removeObject) {
                const orRO = window?.removeObject;
                removeObject = (val) => {
                    showTimeSpawnFood(val);
                    orRO(val);
                };
            }

            if (window?.wasSocketInit && window?.joinedGame && !window?.imDead && !inj) {

                drawDarkness = darkOff;

                gameServer.off(socketMsgType.SCANPLAYERS);
                gameServer.on(socketMsgType.SCANPLAYERS, function (arr) {
                    scanPlayersArr = arr.filter(el => {
                        return checkFoodChain(game.objectsDef[el.evolution], game.me).check === 1
                    });

                    if (scanPlayersArr.length > 0) {
                        $('#enemy-detect').show();
                    } else {
                        $('#enemy-detect').hide();
                    }
                    showPlayersScans();
                });

                setInterval(() => {
                    gameServer.emit(socketMsgType.SCANPLAYERS);
                }, 500)
                let intervalBoost = null;
                document.body.onkeydown = function (e) {
                    if (e.shiftKey && joinedGame && !imDead) {
                        boost();
                    }

                    if ((e.code === 'KeyS' || e.code === 'ArrowDown') && joinedGame && !imDead) {
                        skillUse()
                    }
                }
                document.body.onkeyup = function (e) {
                    if (e.key == " " || e.code == "Space" || e.keyCode == 32) {
                        if (joinedGame && imDead) {
                            playAgain();
                        }
                    }
                    if ((e.code === 'KeyS' || e.code === 'ArrowDown') && joinedGame && !imDead) {
                        skillStop();
                    }
                    if (e.keyCode == 81) {
                        if (joinedGame && !imDead) {
                            sendEmote(1); // dislike
                        }
                    }
                    if (e.keyCode == 69) {
                        if (joinedGame && !imDead) {
                            sendEmote(10); // haha
                        }
                    }
                    if (e.keyCode == 51) {
                        if (joinedGame && !imDead) {
                            sendEmote(4); // Broken Heart
                        }
                    }
                    if (e.keyCode == 52) {
                        if (joinedGame && !imDead) {
                            sendEmote(11); // heart
                        }
                    }
                    if (e.keyCode == 82) {
                        if (joinedGame && !imDead) {
                            sendEmote(1); // dislike
                        }
                    }
                    if (e.keyCode == 84) {
                        if (joinedGame && !imDead) {
                            sendChat(29); // rats
                        }
                    }
                    if (e.keyCode == 76) {
                        if (joinedGame && !imDead) {
                            askForDiscord(1); // discord
                        }
                    }
                    if (e.keyCode == 67) {
                        if (joinedGame && !imDead) {
                            sendChat(22); // fight
                        }
                    }
                    if (e.keyCode == 88) {
                        if (joinedGame && !imDead) {
                            sendChat(3); // goodbye
                        }
                    }
                    if (e.keyCode == 90) {
                        if (joinedGame && !imDead) {
                            sendChat(14); // funny
                        }
                    }
                    if (e.keyCode == 86) {
                        if (joinedGame && !imDead) {
                            sendChat(39); // come
                        }
                    }
                    if (e.keyCode == 70) {
                        if (joinedGame && !imDead) {
                            sendChat(38); // wait
                        }
                    }
                    if (e.keyCode == 53) {
                        if (joinedGame && !imDead) {
                            sendEmote(2); // sadsmile
                        }
                    }
                    if (e.keyCode == 54) {
                        if (joinedGame && !imDead) {
                            sendEmote(13); // goodbye2
                        }
                    }
                    if (e.keyCode == 55) {
                        if (joinedGame && !imDead) {
                            sendEmote(7); // angry
                        }
                    }
                    if (e.keyCode == 56) {
                        if (joinedGame && !imDead) {
                            sendEmote(6); // cry
                        }
                    }
                    if (e.keyCode == 57) {
                        if (joinedGame && !imDead) {
                            sendEmote(5); // dislike
                        }
                    }
                    if (e.keyCode == 48) {
                        if (joinedGame && !imDead) {
                            sendEmote(3); // killme
                        }
                    }
                    if (e.keyCode == 71) {
                        if (joinedGame && !imDead) {
                            sendChat(15); // lol
                        }
                    }
                    if (e.keyCode == 30) {
                        if (joinedGame && !imDead) {
                            sendChat(40); // forget
                        }
                    }
                }

                inj = true;
            }

            if (inj) {
                clearInterval(interval);
                document.head.insertAdjacentHTML("beforeend", styles);
                $('#gameContainer').append('<div id="enemy-detect"></div>');
                zoomHack();
                fixChatMenu();

            }
        }, 500);

    }


    })();