Rest Score Input for lidarts

adding restscore functionalty to lidarts

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name           Rest Score Input for lidarts
// @name:de        Rest-Betrag Eingabe für lidarts
// @version        0.6.1
// @description    adding restscore functionalty to lidarts
// @description:de fügt in lidarts die Rest-Betrag Eingabe hinzu
// @author         AlexisDot
// @license        MIT
// @match          https://lidarts.org/game/*
// @namespace      https://greatest.deepsurf.us/en/users/913506-alexisdot
// ==/UserScript==
/*jshint esversion: 8 */

(function () {
  'use strict';

  let scoreSelfElement = null;
  const scoreInputForm = document.querySelector('#score_input');
  const scoreInput = scoreInputForm.querySelector('#score_value');
  const chatInput = document.querySelector('#message');
  const isNotCricket = document.querySelector('#cricket_scoreboard')
    ? false
    : true;
  let isLocalGame = false;
  let isComputerGame = false;

  async function initRestScoreInput() {
    let url = `https://lidarts.org/api${window.location.pathname}`;
    const response = await fetch(url, {
      method: 'GET',
    });
    const responseJson = await response.json();
    window['myJson'] = responseJson;
    isLocalGame = responseJson.p1_name == responseJson.p2_name;
    isComputerGame = responseJson.p2_name == null;

    function restScoreSubmit() {
      let restScore = scoreInput.value;
      let scoreSelf = isLocalGame
        ? document.querySelector('.player_turn.border-light [id$=_score]')
            .innerText
        : scoreSelfElement.innerText;
      let currentScore = parseInt(scoreSelf);
      let thrownScore = currentScore - restScore;

      scoreInput.value = thrownScore;
      scoreInput.focus();

      $(scoreInputForm).submit();
    }

    if (scoreInput && isNotCricket) {
      document.head.insertAdjacentHTML(
        'beforeend',
        /*html*/ `
        <style>
          .p1_turn_name_card .card-body.select-highlight, .p2_turn_name_card .card-body.select-highlight{
              background: red;
              animation: mymove 3s infinite;
              cursor: pointer;
            }

            @keyframes mymove {
              from {background-color: inherit;}
              50% {background-color: rgb(227,172,17);}
              to {background-color: inherit;}
            }
        </style>`
      );

      if (!isLocalGame && !isComputerGame) {
        let userId = document.querySelector('#user_id').dataset.id;
        let player1Id = document.querySelector('#player1_id').dataset.id;
        let player2Id = document.querySelector('#player2_id').dataset.id;

        if (userId == player1Id) {
          scoreSelfElement = document.querySelector('#p1_score');
        } else if (userId == player2Id) {
          scoreSelfElement = document.querySelector('#p2_score');
        }
      }

      if (isComputerGame) {
        scoreSelfElement = document.querySelector('#p1_score');
      }

      let dummyDiv = document.createElement('div');
      dummyDiv.innerHTML = /*html*/ `
        <button type="button" class="mt-3 btn btn-lg btn-outline-info btn-block" id="rest-score-input">Rest</button>
      `;

      let restScoreInput = dummyDiv
        .querySelector('#rest-score-input')
        .cloneNode(true);

      dummyDiv.innerHTML = /*html*/ `
        <div id="keyboard-notice" class="mt-3 alert alert-info small text-center alert-dismissible fade show" role="alert">
          Keyboard controls:<br>
          <hr>
          undo: <kbd>c</kbd> or <kbd>-</kbd><br>
          <hr>
          rest: <kbd>r</kbd> or <kbd>/</kbd>
          <button type="button" class="close" data-dismiss="alert" aria-label="Close">
              <span aria-hidden="true">&times;</span>
          </button>
        </div>`;

      let keyboardNotice = dummyDiv
        .querySelector('#keyboard-notice')
        .cloneNode(true);

      scoreInputForm.insertAdjacentElement('afterend', keyboardNotice);
      scoreInputForm.insertAdjacentElement('afterend', restScoreInput);

      restScoreInput.addEventListener('click', (e) => {
        e.preventDefault();
        restScoreSubmit();
      });

      document.addEventListener('keydown', (e) => {
        const isNotChat = e.target === chatInput ? false : true;
        if (isNotChat && (e.key === '/' || e.key === 'r')) {
          e.preventDefault();
          restScoreSubmit();
        }
        if (isNotChat  && (e.key === '-' || e.key === 'c')) {
          e.preventDefault();
          document.querySelector('#undo-button').click();
          scoreInput.focus()
        }
      });
    }
  }

  initRestScoreInput();
})();