bd level check

checks for non max bds

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         bd level check
// @description  checks for non max bds
// @author       Miro
// @include      https://*.grepolis.com/game/*
// @version      2.3.0
// @grant        none
// @namespace https://greatest.deepsurf.us/users/984383
// ==/UserScript==

(async function() {

    // wait for page to load
    var sleep = (n) => new Promise((res) => setTimeout(res, n));
    await sleep(2000)

    const farmTownRelations = Object.values(MM.getModels().FarmTownPlayerRelation);
    const allTowns = Object.values(ITowns.getTowns());
    const associations = [];

    bd_check = {};

    bd_check.add_data = function() {
        if (associations.length > 0 && $('#bd_level_check').size() == 0) {
            let associations_html = '';
            for (const association of associations) {
                associations_html += "<li>Boerendorp level: " + association.FarmTownLevel + " for Town: <a href='#' class='gp_town_link' onclick='bd_check.jump_and_open_bd_window(" + association.TownId + "," +association.FarmTownId + ")'>" + association.townName + "</a><br></li>"
            }
            $('<div id="bd_level_check" style="width=400px; height:500px; overflow-y:scroll; left-margin:auto; overflow-x:auto;"><div class="game_border"><div class="game_border_top"></div><div class="game_border_bottom"></div><div class="game_border_left"></div><div class="game_border_right"></div><div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div><div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div><div class="game_header bold"></div><ul>' + associations_html + '</ul>').insertAfter($('#farm_town_wrapper'));
            $('#bd_level_check').parent().parent().parent().width('1200px');

            let window = GPWindowMgr.getOpenFirst(GPWindowMgr.TYPE_FARM_TOWN_OVERVIEWS);
            window.setPosition(['center', 'center']);
        }
    }

    bd_check.check_bd_max = function() {
        associations.length = 0;
        for (const farmTownRelation of farmTownRelations) {
            const farmTownId = farmTownRelation.getFarmTownId();
            let farmTownLevel = farmTownRelation.attributes.expansion_stage;

            if (farmTownLevel == 1 && farmTownRelation.upgrade_cost == 1) {
                farmTownLevel = 0;
            }

            if (farmTownLevel < 6) {
                const farmTown = MM.getModels().FarmTown[farmTownId];
                if (farmTown) {
                    const [matchingTown] = allTowns.filter(t => t.getIslandCoordinateX() === farmTown.getIslandX() && t.getIslandCoordinateY() === farmTown.getIslandY());
                    if (matchingTown) associations.push({ townName: matchingTown.name, TownId: matchingTown.id, FarmTownId: farmTownId , FarmTownLevel:  farmTownLevel, islandX: farmTown.getIslandX(), islandY: farmTown.getIslandY() });
                }
            }
        }
    }

    bd_check.jump_and_open_bd_window = async function(town_id, farm_town_id) {
        HelperTown.townSwitch(town_id);
        await sleep(100);
        WMap.mapJump(ITowns.getTown(town_id), true);
        FarmTownWindowFactory.openWindow(farm_town_id);
    }
    bd_check.check_bd_max();
    setInterval(bd_check.check_bd_max, 1000 * 60 * 10);
    let bd_interval = setInterval(bd_check.add_data, 200);
})();