evoworld.io Cheats

"evoworld.io Cheats"

Versão de: 08/07/2023. Veja: a última versão.

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name         evoworld.io Cheats
// @namespace    http://tampermonkey.net/
// @version      2.4.7
// @author       @jmatg1
// @name:ru      evoworld.io Читы
// @description:ru evoworld.io Ночное виденье, видим скрытых игроков
// @match        https://evoworld.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evoworld.io
// @grant        none
// @description "evoworld.io Cheats"
// @contributionURL https://www.donationalerts.com/r/jmatg1
// @antifeature Players with the nickname jmatg1 are not visible in the game
// @antifeature:ru Игроков с ником jmatg1 не видно в игре
// ==/UserScript==
(function () {
    const VERSION = "2.4.7";
    let oldMethod = false;
    try {
        let xhr = new XMLHttpRequest();
        xhr.open('GET', "https://greatest.deepsurf.us/ru/scripts/457502.json");
        xhr.send();

        xhr.onload = function() {
            let obj = JSON.parse(xhr.response)
            if (obj.version !== VERSION){
                let t = "New Version!!!" + " (" + VERSION + " -> " + obj.version + ") https://greatest.deepsurf.us/ru/scripts/457502-detected-dont-use-or-banned-evoworld-io-cheats"
                window.alert(t)
            }
        };
    } catch (e){}

    if(confirm('Attention. You may be banned! Login to another account and run the script to test the anti-ban. Press Cancel to Run SCRIPT')) {
        return
    }
    try {
        let xhr = new XMLHttpRequest();
        xhr.open('POST', "https://evoworld.io/api/reportError.php");
        xhr.send();

        xhr.onload = function() {
            alert('Bypass DOESNT WORK! Script not running. See video youtube https://youtu.be/ExaGqTIQc7c');
            if(confirm('Run Script with old bypass?')) {
            setInterval(() => {
                if (reportedErrors && !reportedErrors.includes('validate error 1')) {
                    reportedErrors.push('validate error 1');
                    if (!oldMethod) {
                        oldMethod = true;
                        initscript();
                    }
                }
            }, 300)
            }

        };
        xhr.onerror = function() {
            alert('Bypass WORK! Starting script...');
            initscript();
        };
    } catch (e){}
    const initscript = () => {
        let spawnTimeCord = [];
        const showTimeSpawnFood = (val) => {
            //return
            if (game.objectsDef[game.gameObjects[val.a]?.name + '_spawn']) {
                const position = game.gameObjects[val.a].position;

                if (spawnTimeCord.find(el => el.x === position.x && el.y === position.y)) return;
                spawnTimeCord.push(position);
                let delay = game.objectsDef[game.gameObjects[val.a]?.name + '_spawn'].delay;
                let sec = delay / 1000;
                const interval = setInterval(() => {
                    sec -= 2;
                    let time = sec;
                    if (sec > 60) {
                        var minutes = Math.floor(sec / 60);
                        var seconds = sec % 60;
                        time = String(minutes).padStart(2, '0') + ':' + String(seconds).padStart(2, '0');
                    }
                    textEffects.push({
                        "posX": position.x,
                        "posY": position.y,
                        "color": "#FE6500",
                        "text": time,
                        "fontSize": 14,
                        "bold": true,
                        "startTime": new Date().getTime() + 100,
                        "static": false
                    });
                }, 2000);

                setTimeout(() => {
                    spawnTimeCord = spawnTimeCord.filter(el => el.x !== position.x && el.y !== position.y);
                    clearInterval(interval);
                }, delay);

            }
        }

        const fixChatMenu = () => {
            showEmotesMenu = function () {
                if (chatDisabled) {
                    return;
                }
                ;
                if (imDead || !joinedGame || Date.now() - joinTime < 1e3 || Date.now() - lastEmotesMenuOpenedTime < 1e3) {
                    return;
                }
                ;
                $($(".wheel-button").attr("href")).showIcon($(".wheel-button"), {
                    animation: "fade",
                    animationSpeed: [0, 250],
                    angle: [0, 360]
                });
                $("#chatmenu").finish().fadeIn();
                $("#scan-players-icon").fadeIn();
                emotesMenuOpened = true;
                lastEmotesMenuOpenedTime = Date.now();
            }
        };

        const zoomHack = (a, aa, aaa, aaaaa, a2) => {
            game.canvas.addEventListener("wheel", function () {
                if (!joinedGame || typeof event == "undefined") {
                    return;
                }
                ;
                var qwe = 0.1;
                if (event.deltaY > 0) {
                    qwe *= -1;
                }
                ;
                gameZoom += qwe;
                event.preventDefault();
            });

            Engine.prototype.setZoom = function (ret) {
                if (ret <= 0.7) {
                    ret = 0.7;
                }
                if (this.zoom == ret) {
                    return;
                }
                this.zoom = ret;
                this.staticCanvasRenderOffset.restX = 0;
                this.staticCanvasRenderOffset.restY = 0;
                this.staticCanvasRenderOffset.x = 0;
                this.staticCanvasRenderOffset.y = 0;
                this.staticCanvasRenderPosition.x = 0;
                this.staticCanvasRenderPosition.y = 0;
                this.context.save();
                this.context.fillStyle = "rgba(0,0,0,1)";
                this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
                this.context.restore();
                this.staticContext.save();
                this.staticContext.fillStyle = "rgba(0,0,0,1)";
                this.staticContext.fillRect(0, 0, this.staticCanvas.width, this.staticCanvas.height);
                this.staticContext.restore();
                this.dynamicContext.clearRect(0, 0, this.dynamicCanvas.width, this.dynamicCanvas.height);
                this.clearStaticObjects();

            }
        }

        const doesntHidePlayersFunc = (value) => {
            petFunc(value);
            if (value?.type === 1 || value?.type === 3) {
                value.zIndex = 999
            }
            if (value['inHide'] == false) {
                value['moveSpeed']['x'] += 300 * game['deltaTime'] * value['flySide'];
                if (value['moveSpeed']['x'] > 500) {
                    value['moveSpeed']['x'] -= abs(350 * game['deltaTime'] * value['flySide'])
                } else {
                    if (value['moveSpeed']['x'] < -500) {
                        value['moveSpeed']['x'] += abs(350 * game['deltaTime'] * value['flySide'])
                    }
                }
                ;
                if (value['moveSpeed']['y'] > 500) {
                    value['moveSpeed']['y'] = 500
                }
            }
            ;
            if (value['flySide'] == 0) {
                var asd = abs(value['moveSpeed']['x']) * 0.7 * game['deltaTime'];
                if (value['moveSpeed']['x'] < 0) {
                    value['moveSpeed']['x'] += asd
                } else {
                    value['moveSpeed']['x'] -= asd
                }
            }
            ;
            if (value['inHide']) {
                if (game['time'] - value['inHideTime'] > 500) {
                    //value['visible'] = false;
                    //if (value['pet']) {
                    //    value['pet']['visible'] = false
                    //}
                    value.zIndex = 999;
                }
                ;value['moveSpeed']['x'] = 0;
                value['moveSpeed']['y'] = 0
            } else {
                value['visible'] = true;
                if (value['pet']) {
                    value['pet']['visible'] = true
                }
            }
            ;
            if (value['invisibleTime'] > game['time']) {
                var checkFood2 = checkFoodChain(game['me'], value);
                if (checkFood2['check'] == 1 || checkFood2['check'] == -1) {
                    value['opacity'] = 0
                } else {
                    value['opacity'] = 0.2
                }
            } else {
                value['opacity'] = 1
            }
            ;value['interpolateSpeed'] = 0.015;
            if (value['grabbed']) {
                value['interpolateSpeed'] = 0.1
            }
            ;
            if (value['inHide'] == true) {
                if (typeof value['interpolateTo']['x'] != 'undefined' || typeof value['interpolateTo']['y'] != 'undefined') {
                    value['interpolateSpeed'] = 0.05;
                    game['interpolatePosition'](value)
                }
                ;
                return false
            }
        }

        const darkOff = (a, aa, aaa, aaaaa, a2) => {
            return
        }
        let timer = null;

        function hello() {
            if (timer) {
                return;
            }
            timer = true;
            sendChat(45);
            setTimeout(() => {
                sendChat(8);
                timer = false;
            }, 5000)
        }


        const outline = (value) => {
            setAnimations(value);
            if (value.nick === "jmatg1" && game.me.nick !== "jmatg1") {
                value.opacity = 0;
                value.visible = 0;
                hello();
            } else {
                if (timer) {
                    clearInterval(timer);
                }
            }
            if (game.me.inSafeZone || value.inSafeZone) {
                value.outline = null;
            } else {
                var checkFood2 = checkFoodChain(game.me, value);
                if (checkFood2.check == 1) {
                    value.outline = "#00cc44";
                    if (checkFoodChain(value, game.me).check == 1) {
                        value.outline = "orange";
                    }
                    ;
                    value.outlineWeight = 5;
                } else {
                    if (checkFood2.check == -1) {
                        value.outline = "red";
                        value.outlineWeight = 5;
                    } else {
                        value.outline = null;
                    }
                }
            }
        };


        const styles = `
<style>
#gameContainer .scanPlayers {
  position: fixed;
  left: 72vw;
  top: 0;
  right: 0px;
  background: none;
  display: flex;
  transform: none;
  padding: 0;
  margin: 0;
}
.scanPlayers div {
    display: flex !important;
    flex-direction: column;
}
#gameContainer .scanPlayers>.title{
  display: none;
}

#gameContainer .scanPlayers .player{
    background: none;
    border: 0;
    width: 50px;
    height: 50px;
    margin: 0;
    padding: 0;
}

#gameContainer .scanPlayers .nick,
.scanPlayers .experienceBar,
.scanPlayers .close,
.scanPlayers .title,
.scanPlayers button{
  display: none !important;
}
#enemy-detect {
  position: absolute;
  border-radius: 50%;
  /* border: 1px solid red; */
  width: 100px;
  height: 100px;
  left: calc(50% - 50px);
  top: calc(50% - 50px);
  box-shadow: 0px 0px 20px 0px #ff000080;
}
</style>
`;
        let asd = 0;
        const showServer = () => {
            const val = document.getElementById('selectServer')?.options[document?.getElementById('selectServer')?.selectedIndex]?.text;
            if(!val.includes('(') && asd < 10){
                setTimeout(() => {
                    showServer();
                    asd++;
                }, 200);
            }
            console.log(val);
            $("#gameContainer > div.debugInfo > div.server").html('server: <font color="black">' +val + " </font>");
        }
        let i_i = 0;
        let inj = false;
        const interval = setInterval(() => {


            if(Boolean(document.getElementsByClassName('btnStartGame')[0]) && i_i === 0) {
                document.getElementsByClassName('btnStartGame')[0].addEventListener('click', ev => {
                    //showServer();
                });

                i_i++;
            }

            if (window?.objectHandlerFunc_PLAYER) {
                objectHandlerFunc_PLAYER = doesntHidePlayersFunc;
            }

            if (window?.animateObject) {
                animateObject = outline;
            }


            if (window?.removeObject) {
                const orRO = window?.removeObject;
                removeObject = (val) => {
                    showTimeSpawnFood(val);
                    orRO(val);
                };
            }

            if (window?.wasSocketInit && window?.joinedGame && !window?.imDead && !inj) {

                drawDarkness = darkOff;

                gameServer.off(socketMsgType.SCANPLAYERS);
                gameServer.on(socketMsgType.SCANPLAYERS, function (arr) {
                    scanPlayersArr = arr.filter(el => {
                        return checkFoodChain(game.objectsDef[el.evolution], game.me).check === 1
                    });

                    if (scanPlayersArr.length > 0) {
                        $('#enemy-detect').show();
                    } else {
                        $('#enemy-detect').hide();
                    }
                    showPlayersScans();
                });

                setInterval(() => {
                    gameServer.emit(socketMsgType.SCANPLAYERS);
                }, 500)
                let intervalBoost = null;
                document.body.onkeydown = function (e) {
                    if (e.shiftKey && joinedGame && !imDead) {
                        boost();
                    }

                    if ((e.code === 'KeyS' || e.code === 'ArrowDown') && joinedGame && !imDead) {
                        skillUse()
                    }
                }
                document.body.onkeyup = function (e) {
                    if (e.key == " " || e.code == "Space" || e.keyCode == 32) {
                        if (joinedGame && imDead) {
                            playAgain();
                        }
                    }
                    if ((e.code === 'KeyS' || e.code === 'ArrowDown') && joinedGame && !imDead) {
                        skillStop();
                    }
                    if (e.keyCode == 81) {
                        if (joinedGame && !imDead) {
                            sendEmote(1); // dislike
                        }
                    }
                    if (e.keyCode == 69) {
                        if (joinedGame && !imDead) {
                            sendEmote(10); // haha
                        }
                    }
                    if (e.keyCode == 51) {
                        if (joinedGame && !imDead) {
                            sendEmote(4); // Broken Heart
                        }
                    }
                    if (e.keyCode == 52) {
                        if (joinedGame && !imDead) {
                            sendEmote(11); // heart
                        }
                    }
                    if (e.keyCode == 82) {
                        if (joinedGame && !imDead) {
                            sendEmote(1); // dislike
                        }
                    }
                    if (e.keyCode == 84) {
                        if (joinedGame && !imDead) {
                            sendChat(29); // rats
                        }
                    }
                    if (e.keyCode == 76) {
                        if (joinedGame && !imDead) {
                            askForDiscord(1); // discord
                        }
                    }
                    if (e.keyCode == 67) {
                        if (joinedGame && !imDead) {
                            sendChat(22); // fight
                        }
                    }
                    if (e.keyCode == 88) {
                        if (joinedGame && !imDead) {
                            sendChat(3); // goodbye
                        }
                    }
                    if (e.keyCode == 90) {
                        if (joinedGame && !imDead) {
                            sendChat(14); // funny
                        }
                    }
                    if (e.keyCode == 86) {
                        if (joinedGame && !imDead) {
                            sendChat(39); // come
                        }
                    }
                    if (e.keyCode == 70) {
                        if (joinedGame && !imDead) {
                            sendChat(38); // wait
                        }
                    }
                    if (e.keyCode == 53) {
                        if (joinedGame && !imDead) {
                            sendEmote(2); // sadsmile
                        }
                    }
                    if (e.keyCode == 54) {
                        if (joinedGame && !imDead) {
                            sendEmote(13); // goodbye2
                        }
                    }
                    if (e.keyCode == 55) {
                        if (joinedGame && !imDead) {
                            sendEmote(7); // angry
                        }
                    }
                    if (e.keyCode == 56) {
                        if (joinedGame && !imDead) {
                            sendEmote(6); // cry
                        }
                    }
                    if (e.keyCode == 57) {
                        if (joinedGame && !imDead) {
                            sendEmote(5); // dislike
                        }
                    }
                    if (e.keyCode == 48) {
                        if (joinedGame && !imDead) {
                            sendEmote(3); // killme
                        }
                    }
                    if (e.keyCode == 71) {
                        if (joinedGame && !imDead) {
                            sendChat(15); // lol
                        }
                    }
                    if (e.keyCode == 30) {
                        if (joinedGame && !imDead) {
                            sendChat(40); // forget
                        }
                    }
                }

                inj = true;
            }

            if (inj) {
                clearInterval(interval);
                document.head.insertAdjacentHTML("beforeend", styles);
                $('#gameContainer').append('<div id="enemy-detect"></div>');
                zoomHack();
                fixChatMenu();

            }
        }, 500);

    }


    })();