VN Mod v2

Revolver killer

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name         VN Mod v2
// @namespace    none
// @version      2
// @description  Revolver killer
// @author       Mrlag & HaX
// @license      MIT
// @icon         https://cdn.discordapp.com/attachments/942291806740160552/1187992941306855544/Untitled_design_23.png?ex=6598e7a5&is=658672a5&hm=3b02984cc121d8feced3ba084129cbb21f3b3be25bd8d7c9964f4f176eeeecba&
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://dev.moomoo.io/*
// @require      https://greatest.deepsurf.us/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require      http://code.jquery.com/jquery-3.3.1.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @grant        none
// ==/UserScript==
/*Mod Log
    V1 - Created vn mod, devlopment beings
       - Added basic macros & auto triple mills
       - Fixed buggy placement function
       - Added mousebutton hats
       - Added perfect spiketick
       - Added bullspammer

    V1.5 - added autobreaker
         - added heal based hitback
         - added anti instas
         - added reverse insta
         - removed bullspammer
         - added music menu

    V2   - added boost tick
         - added normal insta
         - added diamond pol 1 tick
         - added sync detect test
         - added sync heal q hold
         - added a lot of visuals
         - major bug fixes
         - optimised heal
         - removed autobreaker secondary
         - added biome map
         - fixed heal bugs
         - made logo
        - changed autobreaker to hold right click
        - added menu
        - added stack insta
        - added bullspam detect
        - accessories

    */
/* KEYBINDS
    n - auto triple mills
    v - spikes
    f - traps
    h - double teleporters/turrets
    m - music menu
    space - perfect spiketick
    rightclick - autobreaker
    r - normal insta
    t - reverse insta
    , - boost tick
    y - 1 tick
    b - bulltick
    */

setInterval(() => window.follmoo && follmoo(), 10);

if(location.hostname == "sandbox.moomoo.io") {
    document.getElementById("foodDisplay").style.display = "none";
    document.getElementById("woodDisplay").style.display = "none";
    document.getElementById("stoneDisplay").style.display = "none";
}

document.getElementById("enterGame").addEventListener("click", autohide);
function autohide() {
    $("#ot-sdk-btn-floating").hide();
}
document.getElementById("linksContainer2").innerHTML = " ";
let changes = `<div id="subConfirmationElement"><a href="https://discord.gg/BVx8EWfBny">Join Discord!</a></div>`;
$('#linksContainer2').prepend(changes);
$('#subConfirmationElement').click( () => {
    try { window.follmoo(); } catch(e){};
    localStorage["moofoll"] = "1"; localStorage["moofol"] = "1";
});
document.querySelector("#joinPartyButton").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
document.getElementById("gameName").innerHTML = "VN Mod";
let changes2 = `<div id="customMenuName"><h3 style="font-size: 50px;" class = "indent">By Mrlag & HaX</a></div>`;
$('#gameName').prepend(changes2);
$("#gameName").css({
    color: "#333",
    "text-shadow": "0 1px 0 #181818, 0 2px 0 #181818, 0 3px 0 #181818, 0 4px 0 #181818, 0 5px 0 #181818, 0 6px 0 #181818, 0 7px 0 #181818, 0 8px 0 #181818, 0 9px 0 #181818, rgba(0, 0, 0, 0.4) 1px 1px 40px",
    "text-align": "center",
    "font-size": "156px",
    "margin-bottom": "-30px",
});
document.getElementById("loadingText").innerHTML = `<div id="MRLAGPRO" class="loader">`
//document.getElementById("loadingText").innerHTML = "VN Loading";
document.getElementById("diedText").innerHTML = "VN Died :C";
document.getElementById("diedText").style.color = "#ffffff";
document.title = " VN Mod";
document.getElementById("leaderboard").append("VN Mod");
$("#mapDisplay").css("background", "url('https://wormax.org/chrome3kafa/moomooio-background.png')");
document.getElementById("storeHolder").style = "height: 1150px; width: 400px;";
document.getElementById('promoImgHolder').innerHTML =
    `
  <style>
  p { font-size: 20px;}#noticationDisplay {
      vertical-align: top;
      position: absolute;
      right: 85%;
      top: 10%;
      text-align: right;
  } .menuButton { transition: 0.5s; border-radius: 0px;
  } .menuButton:hover { transform: scale(1.11); box-shadow: 0 0 20px #333;
  } #linksContainer2 { background: #ccc; border-top: 5px solid; border-image: linear-gradient(to right,#333,#333) 1 1 0 0; height: 18px; top: 0%; color: #333; transition: 0.3s;
  } #linksContainer2:hover { background: #ccc; box-shadow: 0 0 20px #333;
  } #top-wrap-right { color: #333;
  } .check-box {transform: scale(1.1);
  } .inParty {display: none;
  } input[type="checkbox"] { position: relative; appearance: none; width: 33px; height: 15.5px; border-radius: 50px; box-shadow: inset 0 0 5px rgba(41, 41, 41, 0.2); cursor: pointer; top: 7.5px; transition: 0.4s;
  } input:checked[type="checkbox"] { background: #333;
  } input[type="checkbox"]::after { position: absolute; content: ""; width: 15.5px; height: 15.5px; top: 0; left: 0; background: #fff; border-radius: 50%; box-shadow: 0 0 5px rgba(0, 0, 0, 0.2); transform: scale(1.1); transition: 0.4s;
  } input:checked[type="checkbox"]::after { left: 50%;
  } .menuCard { background-color: #181818; border-top: 5px solid; border-image: linear-gradient(to right,#333,#303030) 1 0 0 0; color: #333; margin-top:0px; border-radius: 0px; border-bottom: 0px solid red; transition: all 1s; transform: scale(1); box-shadow: 0px 0px #333; transform: translateX(0px);
  } .menuCard:hover { transform: scale(1.05); box-shadow: 0 0 20px #333;
  } .menuCard.active { transform: translateX(0px);
  } #adCard { display: none;
  } #promoImgHolder { overflow-y: scroll; -ms-overflow-style: none; scrollbar-width: none; height: 90px; max-height: 90px; }
  </style>
      </head>
      <div>
  <i class="fa-solid fa-rectangle-list"style="font-size: 25px";></i><p>Update V2</p> <div style="font-size: 15px">
  - added boost tick<br>
  - added normal insta<br>
  - added sync detect test<br>
  - added sync heal q hold-beta)<br>
  - added a lot of visuals<br>
  - major bug fixes<br>
  - optimised heal<br>
  - removed autobreaker secondary<br>
  - added biome hat<br>
  - fixed heal bugs <br>
  - made logo <br>
  - changed autobreaker to tankclick<br>
  - added menu! <br>
  - added stack insta<br>
  - added autoaim<br>
  - optimised heals<br>
  - added bullspam detect<br>
  - added accesories <br>
  <i class="fa-solid fa-rectangle-list"style="font-size: 25px";></i><p>Update V1</p> <div style="font-size: 15px">
  - Created vn mod, devlopment beings<br>
  - Added basic macros & auto triple mills<br>
  - Fixed buggy placement function<br>
  - Added mousebutton hats<br>
  - Added perfect spiketick<br>
  - Added bullspammer<br>
  - added autobreaker<br>
  - added heal based hitback<br>
  - added anti instas<br>
  - added reverse insta<br>
  - removed bullspammer<br>
  - added music menu<br>


  </div><div style="font-size: 15px">
  </div><br>
  `
$("#itemInfoHolder").css({ top: "0px", left: "15px" });
$("#youtuberOf").remove();
$("#adCard").remove();
$("#mobileInstructions").remove();
$("#downloadButtonContainer").remove();
$("#mobileDownloadButtonContainer").remove();
$(".downloadBadge").remove();

const shadowStyle = "box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4)";

const setupCardDiv = document.getElementById("setupCard");
if (setupCardDiv) {
    setupCardDiv.style.cssText += shadowStyle;
}

const serverBrowserSelect = document.getElementById("serverBrowser");
if (serverBrowserSelect) {
    serverBrowserSelect.style.color = "#333";
    serverBrowserSelect.style.backgroundColor = "#e5e3e4";
}

const enterGameButton = document.getElementById("enterGame");
if (enterGameButton) {
    enterGameButton.style.backgroundColor = "#333";
}

const style = document.createElement("style");
style.innerHTML = `
            .menuLink {
                font-size: 20px;
                color: #333;
            }
            a {
                color: #333;
                text-decoration: none;
            }
        `;
document.head.appendChild(style);

const nameInputElement = document.getElementById("nameInput");
if (nameInputElement) {
    nameInputElement.style.color = "#333";
}

const guideCardDiv = document.getElementById("guideCard");
if (guideCardDiv) {
    guideCardDiv.style.cssText += shadowStyle;
    setupCardDiv.style.backgroundColor = "#181818";
    guideCardDiv.style.backgroundColor = "#181818";
}

(function () {
    if (document.querySelector("#customAudioPlayer")) return;
    var audioFiles = [
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069324203297362040/Barren_Gates_-_Obey_NCS_Release.mp3",
            title: "Obey NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069323837608570941/Clarx_-_Zig_Zag_NCS_Release.mp3",
            title: "Zig Zag NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069300879708135524/Anixto_-_Ride_Or_Die_NCS_Release.mp3",
            title: "Ride Or Die NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069324799903531128/MP3DL.CC_Rival_-_Throne_-_ft._Neoni_NCS_Release-256k.mp3",
            title: "Throne NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/918544988965568562/Dirty_Palm_-_Ropes_feat._Chandler_Jewels_NCS10_Release.mp3",
            title: "Ropes NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/918546211584213023/Jonth_Tom_Wilson_Facading_MAGNUS_Jagsy_Vosai_RudeLies__Domastic_-_Heartless_NCS10_Release.mp3",
            title: "Heartless NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905873563490328626/920005714481672212/Anikdote_-_Turn_It_Up_NCS_Release.mp3",
            title: "Turn It Up NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905873563490328626/920006439999778856/Unknown_Brain_-_MATAFAKA_feat._Marvin_Divine_NCS_Release.mp3",
            title: "MATAFKA NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/918910823290769458/koven_never_have_i_felt_this_ncs_release_gqEQ_nIByoK-gucZcxBO.mp3",
            title: "Never Have I Felt This NCS",
        },
        {
            url: "https://cdn.discordapp.com/attachments/905994516719345664/925144953611505714/Rebel_Scum__Dani_King__Centrix_-_Calm_Before_The_Storm_NCS_Release.mp3",
            title: "Calm Before The Storm NCS",
        },
    ];
    var currentIndex = 0;
    var audio = new Audio(audioFiles[currentIndex].url);
    audio.preload = "auto";
    audio.volume = 0.1;
    var repeat = false;
    var shuffled = false;
    function playNext() {
        if (shuffled) {
            currentIndex = Math.floor(Math.random() * audioFiles.length);
        } else if (!repeat) {
            currentIndex = (currentIndex + 1) % audioFiles.length;
        }
        audio.src = audioFiles[currentIndex].url;
        audio.play();
        label.textContent = audioFiles[currentIndex].title;
        playButton.textContent = "Pause";
        playButton.style.background = "red";
        var trackButtons = document.querySelectorAll(".track-button");
        trackButtons.forEach(function (trackButton, index) {
            if (index === currentIndex) {
                trackButton.classList.add("active");
            } else {
                trackButton.classList.remove("active");
            }
        });
    }
    function formatDuration(duration) {
        var minutes = Math.floor(duration / 60);
        var seconds = Math.floor(duration % 60);
        return minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
    }
    audio.addEventListener("ended", playNext);
    audio.addEventListener("timeupdate", function () {
        durationDisplay.textContent =
            formatDuration(audio.currentTime) + "/" + formatDuration(audio.duration);
    });
    var player = document.createElement("div");
    player.id = "customAudioPlayer";
    player.style =
        "position:fixed;top:10px;left:10px;z-index:10001;background:#282828;border:1px solid black;padding:20px;border-radius:10px;width:300px;color:#fff;box-shadow:0px 0px 20px 5px rgba(0,0,0,0.75);display:none;flex-direction:column;align-items:center;";
    var profilePicture = document.createElement("img");
    profilePicture.src =
        "https://yt3.ggpht.com/jI1t37BCsCD_jMVBEqQPUghbRmz3KMny540V-r5iYAHaJeGolUYdUE8o1QCok7HMxEzZHZGS9Q=s600-c-k-c0x00ffffff-no-rj-rp-mo";
    profilePicture.style =
        "width:60px;height:60px;border-radius:50%;cursor:pointer;";
    profilePicture.onclick = function () {
        window.location.href =
            "https://www.youtube.com/channel/UCub84Dy0SSA0NgCqeUdjpsA";
    };
    player.appendChild(profilePicture);
    var label = document.createElement("div");
    label.textContent = audioFiles[currentIndex].title;
    label.style = "margin-top:10px;text-align:center;";
    player.appendChild(label);
    var playButton = document.createElement("button");
    playButton.textContent = "Play";
    playButton.style =
        "margin-top:10px;width:100%;padding:10px;border:none;border-radius:5px;background-color:green;color:white;cursor:pointer;";
    playButton.onclick = function () {
        if (audio.paused) {
            audio.play();
            this.textContent = "Pause";
            this.style.background = "red";
        } else {
            audio.pause();
            this.textContent = "Play";
            this.style.background = "green";
        }
    };
    player.appendChild(playButton);
    var nextButton = document.createElement("button");
    nextButton.textContent = "Next";
    nextButton.style =
        "margin-top:10px;width:100%;padding:10px;border:none;border-radius:5px;background-color:white;color:black;cursor:pointer;";
    nextButton.onclick = playNext;
    player.appendChild(nextButton);
    var shuffleRepeatContainer = document.createElement("div");
    shuffleRepeatContainer.style =
        "display:flex;justify-content:space-between;width:100%;margin-top:10px;";
    player.appendChild(shuffleRepeatContainer);
    var shuffleButton = document.createElement("button");
    shuffleButton.textContent = "Shuffle: Off";
    shuffleButton.style =
        "padding:10px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:48%;";
    shuffleButton.onclick = function () {
        shuffled = !shuffled;
        this.textContent = shuffled ? "Shuffle: On" : "Shuffle: Off";
    };
    shuffleRepeatContainer.appendChild(shuffleButton);
    var repeatButton = document.createElement("button");
    repeatButton.textContent = "Repeat: Off";
    repeatButton.style =
        "padding:10px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:48%;";
    repeatButton.onclick = function () {
        repeat = !repeat;
        this.textContent = repeat ? "Repeat: On" : "Repeat: Off";
    };
    shuffleRepeatContainer.appendChild(repeatButton);
    var durationDisplay = document.createElement("div");
    durationDisplay.style = "margin-top:10px;text-align:center;";
    player.appendChild(durationDisplay);
    var trackList = document.createElement("div");
    trackList.style =
        "overflow:auto;max-height:150px;margin-top:20px;border:1px solid #fff;border-radius:10px;padding:5px;";
    audioFiles.forEach(function (track, index) {
        var trackButton = document.createElement("button");
        trackButton.textContent = track.title;
        trackButton.classList.add("track-button");
        trackButton.style =
            "padding:5px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:100%;text-align:left;margin-top:5px;";
        trackButton.onclick = function () {
            currentIndex = index;
            audio.src = track.url;
            audio.play();
            label.textContent = track.title;
            playButton.textContent = "Pause";
            playButton.style.background = "red";
            trackButtons.forEach(function (trackButton, i) {
                if (i === currentIndex) {
                    trackButton.classList.add("active");
                } else {
                    trackButton.classList.remove("active");
                }
            });
        };
        trackList.appendChild(trackButton);
    });
    player.appendChild(trackList);
    var activeButtonStyle = document.createElement("style");
    activeButtonStyle.innerHTML = ".track-button.active{background-color:green;}";
    document.head.appendChild(activeButtonStyle);
    var madeByLabel = document.createElement("div");
    madeByLabel.textContent = "Made by Zod324myers";
    madeByLabel.style = "margin-top:auto;text-align:center;";
    player.appendChild(madeByLabel);
    document.body.appendChild(player);
    document.addEventListener("keydown", function (e) {
        if (e.key === "m" && document.activeElement.id.toLowerCase() !== "chatbox") {
            player.style.display = player.style.display === "none" ? "flex" : "none";
        }
    });
})();

let lastPing = -1;
let cvs = document.getElementById("gameCanvas"),
    ctx = cvs.getContext("2d");
let Ie = document.getElementById("pingDisplay");
Ie.replaceWith(document.createElement("div"));
Ie.style.fontSize = "20px";
Ie.style.fontFamily = "Calibri";
Ie.style.display = "block";
Ie.style.zIndex = "1";
document.body.appendChild(Ie);
setInterval(() => {
    Ie.style.display = "block";
    Ie.innerText = `${window.pingTime} ping | ${fps} fps`;
}, 0);
const times = [];
let fps;

function refreshLoop() {
    window.requestAnimationFrame(() => {
        const now = performance.now();
        while (times.length > 0 && times[0] <= now - 1000) {
            times.shift();
        }
        times.push(now);
        fps = times.length;
        refreshLoop();
    });
}

refreshLoop();
Ie.style.fontSize = "20px";
Ie.style.display = "block";
Ie.style.color = "#fff";
Ie.style.textShadow = "3px 3px 3px black";
Ie.style.zIndex = "1";
let anti = true;
let hitBack = false;
let stackInsta = false;
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
    damageTimes = 0;
let mouseX;
let mouseY;

let width;
let height;
//autoaim1
setInterval(() => {
    if (autoaim == true) {
        doNewSend(["D", [nearestEnemyAngle]]);
    }
}, 10);

setInterval(() => {
    if (hatToggle == 1) {
        if (oldHat != normalHat) {
            hat(normalHat);
            console.log("Tried. - Hat")
        }
        if (oldAcc != normalAcc) {
            acc(normalAcc);
            console.log("Tried. - Acc")
        }
        oldHat = normalHat;
        oldAcc = normalAcc
    }
}, 25);

setInterval(function () {
    if (myPlayer.hat == 45) {
        doNewSend(["6", ["plez no kil :c"]]);
    }
}, 1980);// messages send ever 2000ms but this is incase of packet mashes

function normal() {
    hat(normalHat);
    acc(normalAcc);
}

function aim(x, y) {
    var cvs = document.getElementById("gameCanvas");
    cvs.dispatchEvent(new MouseEvent("mousemove", {
        clientX: x,
        clientY: y

    }));
}

let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");

var packet
var nearestEnemy;
var nearestEnemyAngle;
var oppositeEnemyAngle;
var enemyRan;
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null,
};

let healSpeed = 100;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
document.msgpack = msgpack;

function n() {
    this.buffer = new Uint8Array([0]);
    this.buffer.__proto__ = new Uint8Array;
    this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
    if (!ws) {
        document.ws = this;

        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};

/*function biomeHat() {
    if (myPlayer.y < 2400) {
      hat(6);
    } else {
      if (myPlayer.y > 6850 && myPlayer.y < 7550) {
        hat(6);
      } else {
        hat(6);
      }
    }
    //acc(11);
  }*/

function socketFound(socket) {
    socket.addEventListener('message', function(message) {
        handleMessage(message);
    });
}

function handleMessage(m) {
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if (temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array) {
            data = data;
        }
    } else {
        data = temp;
    }
    let item = data[0];
    if (!data) {
        return
    };


    if (item === "io-init") {
        let cvs = document.getElementById("gameCanvas");
        width = cvs.clientWidth;
        height = cvs.clientHeight;
        $(window).resize(function() {
            width = cvs.clientWidth;
            height = cvs.clientHeight;
        });
        cvs.addEventListener("mousemove", e => {
            mouseX = e.clientX;
            mouseY = e.clientY;
        });
    }

    if (item == "C" && myPlayer.id == null) {
        myPlayer.id = data[1];
    }

    if (item == "a") {
        enemiesNear = [];
        for (let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13 * i, 13 * i + 13);
            if (playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }
    update();
    if (item == "H") {
        for(let i = 0; i < data[1].length / 8; i++) {
            let info = data[1].slice(8*i, 8*i+8);
            if(info[6] == millType && info[7] == myPlayer.id){
                friendlyMillLocs.push(info)
            }

            if(info[7] == myPlayer.id){
                onWeapon = true;
            }
        }

    }
    update();
    /*if(item == "P"){
      setTimeout(() => {
          doNewSend(["M", [{name: "vn-" + "",moofoll: 1,skin: "#cc5151"}]]);
      }, 200);
      }*/

    if(item == "Q"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "R"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "S"){
        if(data[1] == 3){
            millCount = data[2];
        }
    }
    update();
    if(friendlyMillLocs){
        nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];

        if(nearestFriendlyMill){
            nearestFriendlyMillX = nearestFriendlyMill[1]
            nearestFriendlyMillY = nearestFriendlyMill[2]
            nearestFriendlyMillScale = nearestFriendlyMill[4]
        }
    }
    if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
        console.log(true)
        isNextToFriendlyMill = true;
    } else {
        isNextToFriendlyMill = false;
    }
    WebSocket.prototype.send = function(m){
        let xcc = new Uint8Array(m);
        this.oldSend(m);
        let realData = {};
        let realInfo = msgpack5.decode(xcc);
        if (realInfo[1] instanceof Array){
            realData.data = [realInfo[0], ...realInfo[1]]
        }
        let rd0 = realData.data[0];
        let rd1 = realData.data[1];
        let rd2 = realData.data[2]

        if(rd0 == 'a'){
            movementDirection = rd1
        }
    };
    isEnemyNear = false;
    if (enemiesNear) {
        nearestEnemy = enemiesNear.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
    }

    if (nearestEnemy) {
        nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
        oppositeEnemyAngle = Math.atan2(nearestEnemy[2] + myPlayer.y, nearestEnemy[1] + myPlayer.x);
        enemyRan = Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2));
        if (Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2)) < 285) {
            isEnemyNear = true;
            if (autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
                normalHat = 6;
                if (primary != 8) {
                    normalAcc = 21
                }
            };
        }
    }
    if (isEnemyNear == false && autoaim == false) {
        if (myPlayer.y < 2400) {
            normalHat = 15;
        } else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
            normalHat = 31;
        } else {
            normalHat = 12;

        }
    }
    if(isEnemyNear == true && nearestEnemy[5] == 4 && nearestEnemy[9] == 7 && hitBack == true && myPlayer.hat != 7 && myPlayer.hat != 53 && myPlayer.hat != 22 && myPlayer.hat != 11){
        doNewSend(["c", [0, 11, 0]]);
        setTimeout(()=>{
            doNewSend(["c", [0, 21, 1]]);
        },60);
    }
    if (!nearestEnemy) {
        nearestEnemyAngle = myPlayer.dir;
    }

    if (item == "X") {
        //this is Sync detector(beta)
        if (data[5] == 3.6) {
            let dir_1 = (dir) => Math.atan2(Math.sin(dir), Math.cos(dir));
            let a1 = dir_1(
                (Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x) +
                 Math.PI +
                 Math.PI) %
                (Math.PI * 2)
            );
            let a2 = dir_1((dir_1(data[3]) + Math.PI) % (Math.PI * 2));
            let a3 = a1 - a2;
            if (0.36 > a3 && -0.36 < a3) {
                //doNewSend(["6", ["Sync Detect Test"]]);
                doNewSend(["D",[Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x)],]);
                if (data[2] < 80 && data[2] > 0) {
                    doNewSend(["c", [0, 6, 0]]);
                    place(foodType);
                    place(foodType);
                }
            }
        }
    }
    if (myPlayer.hat == 45 && shame) shameTime = 30000;
    if (myPlayer.hat == 45 && shame) shame = 30000;
    if (data[0] == "a") {
        gameTick++;
    }
    if (item == "O" && data[1] == myPlayer.id) {
        gameTick = 0;
        lastDamageTick = 0;
        shame = 0;
        HP = 100;
        shameTime = 0;
        if (item == "O" && data[1] == myPlayer.id) {
            let damage = HP - data[2];
            HP = data[2];
            if (damage <= -1) {
                damageTimes++;
                if (!lastDamageTick) return;
                let healTime = gameTick - lastDamageTick;
                lastDamageTick = 0;
                if (healTime <= 1) {
                    shame = shame++;
                } else {
                    shame = Math.max(0, shame - 2);
                }
            } else {
                lastDamageTick = gameTick;
            }
        }
        if (data[2] < 100 && data[2] > 0 && healToggle == true) {
            //normal heal
            console.log("normal healing");
            setTimeout(() => {
                place(foodType);
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                // doNewSend(["6", ["Heal"]]);
            }, 115);
        }
        if (data[2] < 48 && data[2] > 0 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
            healToggle = false;
            //antiinsta no sold for pol
            console.log("no soldier anti - polearm");
            doNewSend(["c", [0, 22, 0]]);
            //doNewSend(["6", ["Anti"]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                healToggle = true;
            }, 200);
            setTimeout(() => {
                doNewSend(["c", [0, 7, 0]]);
            }, 700);
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 1900);
        }
        if (data[2] < 62 && data[2] > 41 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
            healToggle = false;
            //antiinsta for pol
            console.log("anti insta - polearm");
            doNewSend(["c", [0, 22, 0]]);
            //doNewSend(["6", ["Anti"]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                healToggle = true;
            }, 200);
            setTimeout(() => {
                doNewSend(["c", [0, 7, 0]]);
            }, 700);
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 1900);
        }
        if (data[2] < 56 && data[2] > 50) {
            healToggle = false;
            //bullspam heal
            console.log("anti bullspam");
            setTimeout(() => {
                place(foodType);
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
                //doNewSend(["6", ["BHeal1"]]);
                healToggle = true;
            }, 140);
        }
        if (data[2] < 41 && data[2] > 0 && hitBack == true && nearestEnemy[5] == 4) {
            console.log("hitbacking");
            healToggle = false;
            autoaim = true;
            setTimeout(() => {
                place(foodType);
                place(foodType);
            }, 133);
            place(spikeType, nearestEnemyAngle);
            doNewSend(["d", [1]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            setTimeout(() => {
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["d", [0]]);
                healToggle = true;
            }, 150);
            setTimeout(() => {
                doNewSend(["c", [0, 11, 0]]);
                autoaim = false;
            }, 300);
        }
    }
    update();
}

function doNewSend(sender) {
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}

function acc(id) {
    doNewSend(["c", [0, 0, 1]]);
    doNewSend(["c", [0, id, 1]]);
}

function hat(id) {
    doNewSend(["c", [0, id, 0]]);
}

function placeO(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [myPlayer.weapon, true]]);
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [myPlayer.weapon, true]]);
}

function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [myPlayer.weapon, true]]);
}

var repeater = function(key, action, interval, bu) {
    let _isKeyDown = false;
    let _intervalId = undefined;

    return {
        start(keycode) {
            if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = true;
                if (_intervalId === undefined) {
                    _intervalId = setInterval(() => {
                        action();
                        if (!_isKeyDown) {
                            clearInterval(_intervalId);
                            _intervalId = undefined;
                            console.log("claered");
                        }
                    }, interval);
                }
            }
        },

        stop(keycode) {
            if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = false;
            }
        }
    };


}

function removeArraysWithValue(arr, valueToRemove) {
    for (let i = arr.length - 1; i >= 0; i--) {
        const innerArray = arr[i];
        if (innerArray.includes(valueToRemove)) {
            arr.splice(i, 1);
        }
    }
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let friendlyMillLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
let automilling = false
let automill = false
setInterval(()=>{
    if(automill == true && isNextToFriendlyMill == false && millCount < 298 && automilling == false){
        automilling = true;
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 1.90)]])
        doNewSend(["d",[0, (movementDirection - 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 3.14)]])
        doNewSend(["d",[0, (movementDirection - 3.14)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection + 1.90)]])
        doNewSend(["d",[0, (movementDirection + 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        automilling = false
    }
}, 100)
const boostPlacer = repeater(70,() => {place(boostType);},50);
const spikePlacer = repeater(86,() => {place(spikeType);},50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
const handleMutations = (mutationsList) => {
    for (const mutation of mutationsList) {
        if (mutation.target.id === "killCounter") {
            const count = parseInt(mutation.target.innerText, 10) || 0;
            if (count > prevCount) {
                doNewSend(["6", ["VNMOD v2 - autoGG"]]);
                setTimeout(()=>{
                    doNewSend(["6", ["+1 kill"]]);
                },650);
                prevCount = count;
            }
        }
    }
};


const observer = new MutationObserver(handleMutations);
observer.observe(document, {
    subtree: true,
    childList: true,
});

document.addEventListener('keydown', (e) => {
    if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
        return null;
    placers.forEach((t) => {
        t.start(e.keyCode);
    });

    if (e.keyCode == 78 && document.activeElement.id.toLowerCase() !== "chatbox") {// N = Automill
        automill = !automill;
    }

    if (e.keyCode == 72 && document.activeElement.id.toLowerCase() !== "chatbox") {// H = Turret/Teleporter
        for (let i = 0; i < Math.PI * 1; i+= Math.PI / 2) {
            place(turretType, myPlayer.dir + i);
            place(turretType, myPlayer.dir - i);
        }
    }
    /* if (e.keyCode == 16) {
    biomeHat();
  }*/
    if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== "chatbox") {
        // spiketick
        autoaim = true;
        console.log("spiektick");
        place(spikeType, nearestEnemyAngle);
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        doNewSend(["d", [1]]);
        setTimeout(() => {
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 400);
    }
    if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== "chatbox") {//diamond pol 1 tick
        autoaim = true;
        doNewSend(["G", [primary, true]]);
        doNewSend(["c", [0, 53, 0]]);
        setTimeout(() => {
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["d", [1]]);
        }, 100);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 500);
    }
    if (e.keyCode == 82 &&document.activeElement.id.toLowerCase() !== "chatbox") {
        if (stackInsta == false) {
            console.log("normal insta");
            autoaim = true;
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 0, 1]])
            doNewSend(["d", [1]]);
            acc(18)
            doNewSend(["c", [1]]);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                acc(21)
            }, 105);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 110);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 115);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["d", [0, null]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["c", [0, 0, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                hat(6)
                acc(21)
                autoaim = false;
            }, 215);
        } else {
            console.log("stack insta");
            autoaim = true;
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 0, 1]])
            doNewSend(["d", [1]]);
            acc(18)
            doNewSend(["c", [1]]);
            setTimeout( () => {
                var sck = "";
                doNewSend(["G", [secondary, true]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                for(let i = 0; i < 850; i++){
                    let caas = new Uint8Array(550);
                    for(let i = 0; i <caas.length;i++){
                        caas[i] = Math.floor(Math.random()*270);
                        sck += caas[i]
                    }
                }
                ws.send(caas);
            }, 105);
            setTimeout(() => {
                doNewSend(["G", [secondary, true]]);
            }, 200);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["d", [0, null]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["c", [0, 0, 0]]);
                doNewSend(["c", [0, 0, 1]]);
                hat(6)
                acc(21)
                autoaim = false;
            }, 215);
        }
    }
    if (e.keyCode == 188 &&document.activeElement.id.toLowerCase() !== "chatbox") {
        console.log("boost tick");
        autoaim = true;
        setTimeout(()=>{
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
        },99);
        setTimeout(()=>{
            doNewSend(["c", [0, 53, 0]]);
            place(boostType);
        },50);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["d", [1]]);
            doNewSend(["d", [0]]);
        }, 175);
        setTimeout(() => {
            doNewSend(["G", [primary, true]]);
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d", [0]]);
            autoaim = false;
        }, 500);
    }
    if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== "chatbox") {
        if(stackInsta == false){
            // insta
            autoaim = true;
            console.log("reverse insta");
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                doNewSend(["d", [1]]);
                doNewSend(["d", [0]]);
            }, 80);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["d", [0]]);
                autoaim = false;
            }, 500);
        } else {
            autoaim = true;
            console.log("stacked reverse insta");
            doNewSend(["d", [1]]);
            doNewSend(["G", [secondary, true]]);
            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                var sck = "";
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                doNewSend(["d", [1]]);
                doNewSend(["d", [0]]);
                for(let i = 0; i < 850; i++){
                    let caas = new Uint8Array(550);
                    for(let i = 0; i <caas.length;i++){
                        caas[i] = Math.floor(Math.random()*270);
                        sck += caas[i]
                    }
                }
                ws.send(caas);
            }, 80);
            setTimeout(() => {
                doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 6, 0]]);
                doNewSend(["d", [0]]);
                autoaim = false;
            }, 500);
        }
    }
    if (e.keyCode == 66 &&document.activeElement.id.toLowerCase() !== "chatbox") {//manual bulltick
        doNewSend(["c", [0, 7, 0]]);
        setTimeout(()=>{
            doNewSend(["c", [0, 13, 1]]);
        },60);
    }
})

document.addEventListener('keyup', (e) => {
    if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
        return null;
    placers.forEach((t) => {
        t.stop(e.keyCode);
    })
})

document.addEventListener("mousedown", (event) => {
    if (event.button == 2 && secondary != 10) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    } else if (event.button == 2) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["G", [secondary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    }
});

/*document.addEventListener("mousedown", (event) => {
    if (event.button == 0) {
        doNewSend(["d", [1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(()=>{
            doNewSend(["d", [0]]);
            doNewSend(["c", [0, 6, 0]]);
        },100);
    }
});*/

function isElementVisible(e) {
    return (e.offsetParent !== null);
}

function toRad(angle) {
    return angle * 0.01745329251;
}

function dist(a, b) {
    return Math.sqrt(Math.pow((b.y - a[2]), 2) + Math.pow((b.x - a[1]), 2));
}

function update() {
    for (let i = 0; i < 9; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            primary = i;
        }
    }

    for (let i = 9; i < 16; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            secondary = i;
        }
    }

    for (let i = 16; i < 19; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            foodType = i - 16;
        }
    }

    for (let i = 19; i < 22; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            wallType = i - 16;
        }
    }

    for (let i = 22; i < 26; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            spikeType = i - 16;
        }
    }

    for (let i = 26; i < 29; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            millType = i - 16;
        }
    }

    for (let i = 29; i < 31; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            mineType = i - 16;
        }
    }

    for (let i = 31; i < 33; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
            boostType = i - 16;
        }
    }

    for (let i = 33; i < 39; i++) {
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36) {
            turretType = i - 16;
        }
    }

    spawnpadType = 36;
}

var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
  .loader {
  position: absolute;
  top:110%;
  left:46%;
    border: 16px solid #333;
    border-radius: 50%;
    border-top: 16px solid #181818;
    box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4);
    width: 60px;
    height: 60px;
    -webkit-animation: spin 0.5s linear infinite; /* Safari */
    animation: spin 0.5s linear infinite;
  }
  @-webkit-keyframes spin {
    0% { -webkit-transform: rotate(0deg); }
    100% { -webkit-transform: rotate(360deg); }
  }

  @keyframes spin {
    0% { transform: rotate(0deg); }
    100% { transform: rotate(360deg); }
  }
  #gameUI .joinAlBtn, a {
    animation: 5s infinite linear both normal rainbow;
  }

  @keyframes rainbow {
    0% { filter: hue-rotate(0deg) }
    100% { filter: hue-rotate(360deg) }
  }`));
document.head.appendChild(styleItem);

window.addEventListener("load", () => {

    let toggleRender = true;
    let canvas = document.getElementById("gameCanvas");
    let ctx = canvas.getContext("2d");
    let screenWidth = 1920;
    let screenHeight = 1080;
    let screenW = screenWidth / 2;
    let screenH = screenHeight / 2;

    function render() {

        if (toggleRender) {

            ctx.beginPath();

            let gradient = ctx.createRadialGradient(screenW, screenH, 0, screenW, screenH, screenWidth);
            for (let i = 0; i <= 1; i++) {
                gradient.addColorStop(i, "rgba(0, 0, 0, " + i + ")");
            }

            ctx.fillStyle = gradient;
            ctx.rect(0, 0, screenWidth, screenHeight);
            ctx.fill();

        }

        window.requestAnimFrame(render);

    }

    render();
});

document.addEventListener("keydown", function (e) {
    if (e.keyCode == 27) {
        $('#infomenu').toggle();
        ext = !ext;
    };
});

// Menu
$("body").after(`
  <div id="infomenu">
  <hr>
  <div class="nameblock">VN Mod v2</div>
  <hr>
  <ul>
  <li></label><label><div class="text">AntiInsta<input type="checkbox" id="anti" checked><span class="checkmark"></div></li>
  <li></label><label><div class="text">HitBack<input type="checkbox" id="hitBack"><span class="checkmark"></div></li>
  <li></label><label><div class="text">Stacked Insta<input type="checkbox" id="stackInsta"><span class="checkmark"></div></li>
  </ul>
  <hr>
  <div class="nameblock">Controls:</div>
  <hr>

  <div class="text">
  </li>
  <li> N - Auto Triple Mill
  </li>
  <li> V - Spike
  </li>
  <li> F - Trap
  </li>
  <li> H - Double Turrets
  </li>
  <li> M - Music Menu
  </li>
  <li> Space - Perfect Stacked Spiketick
  </li>
  <li> RightClick - AutoBreaker
  </li>
  <li> R - Normal Instakill
  </li>
  <li> T - Reverse Instakill
  </li>
  <li> Y - OneTick
  </li>
  <li> , - Boost OneTick
  </li>
  <li> B - Bulltick
  </li>
  <li> Esc - Menu
  </li>
  </ul>
  <hr>
  </div>



  </div>
  <style>
  button:active,
  button:focus {
    outline: none !important;
  }
  button::-moz-focus-inner {
    border: 0 !important;
  }
  .nameblock {
  font-size: 20px;
  color: #dbdbdb;
  text-align: center;
  }
  li {
  font-size: 13px;
  }
  .text {
  display: block;
  font-size: 17px;
  color: #fff;
  text-align: left;
  }
  .menuToggle:hover{
  cursor: pointer;
  position: absolute;
  background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
  background-size: 400% 400%;
  -webkit-background-clip: text;
  -webkit-text-fill-color: transparent;
  -webkit-animation: colorR 20s ease infinite;
  animation: colorR 20s ease infinite;
  font-family: "Hammersmith One";
  display: block !important;
  top: 80px;
  left: 1517px;
  font-size: 17px;
  }
  .menuToggle{
  cursor: pointer;
  position: absolute;
  background: linear-gradient(to right, gray, black);
  background-size: 400% 400%;
  -webkit-background-clip: text;
  -webkit-text-fill-color: transparent;
  -webkit-animation: colorR 20s ease infinite;
  animation: colorR 20s ease infinite;
  font-family: "Hammersmith One";
  display: block !important;
  top: 80px;
  left: 1517px;
  font-size: 17px;
  }
  ::-webkit-scrollbar { width: 5px; height: 3px;}
  ::-webkit-scrollbar-button {  background-color: #000000; }
  ::-webkit-scrollbar-track {  background-color: #999;}
  ::-webkit-scrollbar-track-piece { background-color: rgba(0, 0, 0, 0.50);}
  ::-webkit-scrollbar-thumb { height: 50px; background-color: #666; border-radius: 3px;}
  ::-webkit-scrollbar-corner { background-color: #999;}}
  ::-webkit-resizer { background-color: #666;}
  #infomenu {
  overflow-y: scroll;
  overflow-x: hidden;
  padding: 20px;
  position: absolute;
  display: none;
  background: rgba(102, 102, 102, 0.25);
  width: 310px;
  height: 450px;
  border: 2px solid black;
  border-radius: 4px;
  top: 80px;
  left: 20px;
  z-index: 1;
  }
  input {outline: 0 !important;}
  .Input_Text_style, .Input_Buttob_style {
  background: rgba(102, 102, 102);
  border: 2px solid black;
  border-radius: 10px;
  color: #fff;
  -o-transition: all 1s ease;
  -ms-transition: all 1s ease;
  -moz-transition: all 1s ease;
  -webkit-transition: all 1s ease;
  transition: all 1s ease;
  }
  .Input_Text_style:focus,.Input_Buttob_style:focus {
  border: 2px solid #fff;
  }
  </style>
  <script>
  function InfoMenu() {
  $("#infomenu").css({
  "display" : "block"
  });
  }

  /*(function() {
    var UPDATE_DELAY = 700;
    var lastUpdate = 0;
    var frames = 0;
  var values;
    function updateCounter() {
      var now = Date.now();
      var elapsed = now - lastUpdate;
      if (elapsed < UPDATE_DELAY) {
        ++frames;
      } else {
        var fps = Math.round(frames / (elapsed / 1000));
        document.getElementById("fps").textContent ="Fps: " + fps ;
        frames = 0;
        lastUpdate = now;
      }
      requestAnimationFrame(updateCounter);
    }
    lastUpdate = Date.now();
    requestAnimationFrame(updateCounter);
  })();
  setInterval(()=>{
  document.getElementById("ping").textContent = "Ping: " + window.pingTime;
  },0);*/

  </script>
  `);
$("body").after(`
  <div id="ShowMenu">
  </span>
  <div id="addtext">LeftAndRightClick: On</div>
  <div id="addtext3">Balant macros: On</div>
  <div id="addtext0">Soldier-Q: On</div>
  <div id="addtext4">AutoSpawn: On</div>
  <div id="addtext1">Left-Click</div>
  <div id="addtext2">Right-Click</div>
  <style>
     #ShowMenu {
     position:absolute !important;
     display:block;
     top: 5px;
     left: 5px;
     width: auto;
     height: auto;
     text-align: center;
     }
     #addtext,#addtext1,#addtext2,#addtext0,#addtext3,#addtext4{
     display: none;
     color: #fff;
     background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
     background-size: 400% 400%;
     font-size: 20px;
     -webkit-background-clip: text;
     -webkit-text-fill-color: transparent;
     -webkit-animation: colorR 20s ease infinite;
     animation: colorR 20s ease infinite;
     }
     @-webkit-keyframes colorR {
     0% { background-position: 0% 50% }
     50% { background-position: 100% 50% }
     100% { background-position: 0% 50% }
     }
     @keyframes colorR {
     0% { background-position: 0% 50% }
     50% { background-position: 100% 50% }
     100% { background-position: 0% 50% }
     }
  </style>
  <script>
  </script>
  `);

var antii = document.querySelector("#anti")
antii.addEventListener('change', function() {
    if (this.checked) {
        anti = true;
    } else {
        anti = false;
    }
});
var hitBackk = document.querySelector("#hitBack")
hitBackk.addEventListener('change', function() {
    if (this.checked) {
        hitBack = true;
    } else {
        hitBack = false;
    }
});
var stackInstaa = document.querySelector("#stackInsta")
stackInstaa.addEventListener('change', function() {
    if (this.checked) {
        stackInsta = true;
    } else {
        stackInsta = false;
    }
});