BillyTV Agent

Handles your auditions for you (mostly)

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name           BillyTV Agent
// @namespace      BvS-ZeConster
// @description    Handles your auditions for you (mostly)
// @version	   1.4
// @history        1.4 New domain - animecubedgaming.com - Channel28
// @history        1.3 Now https compatible (Updated by Channel28)
// @history        1.2 Should now be compatible with all versions of FireFox (Updated by Channel28, thanks to Terrec for adjusting the code)
// @history        1.1 Added grant permissions (Updated by Channel28)
// @history        1.0 Initial Release
// @include        http*://*animecubed.com/billy/bvs/billytv.html
// @include        http*://*animecubedgaming.com/billy/bvs/billytv.html
// @grant          GM_getValue
// @grant          GM_setValue
// @grant          GM_deleteValue
// ==/UserScript==

//3 possible states:
//1: haven't picked abilities yet
//2: abilities picked, need to do challenges		2a: just did a challenge, need to pick another
//3: doing a challenge

var playername = "";

try {
    if (!this.GM_getValue || (this.GM_getValue.toString && this.GM_getValue.toString().indexOf("not supported") > -1)) {
        this.GM_getValue = function(key, def) {
            return localStorage[key] || def;
        };
        this.GM_setValue = function(key, value) {
            return localStorage[key] = value;
        };
        this.GM_deleteValue = function(key) {
            return delete localStorage[key];
        };
    }
} catch (e) {}

loadPlayerName();

function loadPlayerName() {
	try {
		var temp = document.getElementsByName("player")[0];
		if ((temp == null) || (temp.localName.toLowerCase() == "text") || (temp.value.length == 0))
			return;
		playername = temp.value;
	} catch(e) {
		alert("Exception!\n\nError name: " + e.name + "\nError message: " + e.message);
	}
}

if (document.body.innerHTML.indexOf("You still have") > -1) {

	// Create the text area object
	var area = document.createElement("textarea");
	area.id = 'SchedulePlanningArea';
	
	area.rows = 11;
	area.cols = 20;
	
	// Create the button to fill the settings
	var a = document.createElement("a");
	
	a.href = "javascript:void(0)";
	a.innerHTML = "Click here to plan settings";

	a.addEventListener("click", function() {
		var storethis = document.getElementById('SchedulePlanningArea').value;
		var challengeArr = storethis.split('\n');
		if (challengeArr.length < 11) {
			document.getElementById('SchedulePlanningArea').value = "Please try again.";
			return;
		}
		try {
			var challenges = [[1],[2],[3],[4],[5],[6],[7],[8],[9],[10],[11]];
			for (var i=0; i<11; i++) {
				challenges[i] = challengeArr[i].split(',');
				if (challenges[i].length != 9) {
					document.getElementById('SchedulePlanningArea').value = "Please try again.";
					return;
				}
			}
			var abilitiesused = [0,0,0,0,0,0,0,0];
			for (var i = 0; i < 8; i++) {
				for (var j = 0; j < 11; j++) {
					abilitiesused[i] += parseInt(challenges[j][i+1]);
				}
			}
			var match = /<b>Amount Left: ([\d,]+)\/([\d,]+)<\/b>/.exec ( document.body.innerHTML );
			match[2] = match[2].replace(",","");
			var totalawesome = parseInt(match[2]);
			var usedawesome = 0;
			usedawesome += abilitiesused[0]*4;	usedawesome += abilitiesused[1]*6;
			usedawesome += abilitiesused[2]*8;	usedawesome += abilitiesused[3]*10;
			usedawesome += abilitiesused[4]*12;	usedawesome += abilitiesused[5]*20;
			usedawesome += abilitiesused[6]*30;	usedawesome += abilitiesused[7]*100;
			var remainingawesome = totalawesome - usedawesome;
			if (remainingawesome < 0) {
				alert("Strategy uses "+usedawesome+" Awesome, but you only have "+totalawesome+" Awesome!");
			} else {
				if (remainingawesome >= 4) {
					if (remainingawesome%4 > 1) {
						abilitiesused[1] += 1;
						remainingawesome -= 6;
					}
					remainingawesome -= remainingawesome%4;
					abilitiesused[0] += remainingawesome/4;
				}
				document.evaluate("//input[@name = 'dice4']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[0];
				document.evaluate("//input[@name = 'dice6']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[1];
				document.evaluate("//input[@name = 'dice8']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[2];
				document.evaluate("//input[@name = 'dice10']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[3];
				document.evaluate("//input[@name = 'dice12']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[4];
				document.evaluate("//input[@name = 'dice20']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[5];
				document.evaluate("//input[@name = 'dice30']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[6];
				document.evaluate("//input[@name = 'dice100']",document, null,
					XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = abilitiesused[7];
				GM_setValue(playername+"_challenges",storethis);
				var planning = GM_getValue(playername+"_challenges","");
			}
		} catch (err) {
			alert('An error has occured:\n\n' + err.message);
		}
	},false);

	// Finally, HTML div overlay	
	var div = document.createElement("div");
	div.style.left = "40px";
	div.style.top = "100px";
	div.style.position = "fixed";
	div.style.width = "195px";
	div.style.height = "290px";
	div.style.background = 'none repeat scroll 0% 0% rgb(216, 100, 100)';
	 
	// Add the text area
	div.innerHTML = "<br>1. Paste the settings string here:<br>"
	div.appendChild(area);
	div.innerHTML += "<br><br>2. ";
	div.appendChild(a);

	document.body.appendChild(div);

} else if ((document.body.innerHTML.indexOf("Choose a Challenge Below!") > -1)
	|| (document.body.innerHTML.indexOf(":: Attempt") > -1)) {
	var planning = GM_getValue(playername+"_challenges","");
	var challengeArr = planning.split('\n');
	var challenges = [[1],[2],[3],[4],[5],[6],[7],[8],[9],[10],[11]];
	for (var i=0; i<11; i++) {
		challenges[i] = challengeArr[i].split(',');
	}
	//now figure out which challenge we're on
	for (var i = 0; i < 11; i++) {
		var currentindex = challenges[i][0];
		var str = "//input [@id='chl" + currentindex + "']";
		var element = document.evaluate(str,document, null,XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null);
		if ((element.snapshotLength > 0) && (element.snapshotItem(0).disabled == false)) {
			i = 11;	//we're done
			element.snapshotItem(0).checked = true;
		}
	}
} else if (document.body.innerHTML.indexOf("Attempting:") > -1) {
	var planning = GM_getValue(playername+"_challenges","");
	var challengeArr = planning.split('\n');
	var challenges = [[1],[2],[3],[4],[5],[6],[7],[8],[9],[10],[11]];
	for (var i=0; i<11; i++) {
		challenges[i] = challengeArr[i].split(',');
	}
	//now figure out which challenge we're on
	for (var i = 0; i < 11; i++) {
		var currentindex = challenges[i][0];
		var str = "//input [@id='chl" + currentindex + "']";
		var element = document.evaluate(str,document, null,XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null);
		if ((element.snapshotLength > 0) && (element.snapshotItem(0).disabled == false)) {
			var thischallenge = challengeArr[i].split(',');
			document.evaluate("//input[@name = 'dieused4']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[1];
			document.evaluate("//input[@name = 'dieused6']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[2];
			document.evaluate("//input[@name = 'dieused8']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[3];
			document.evaluate("//input[@name = 'dieused10']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[4];
			document.evaluate("//input[@name = 'dieused12']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[5];
			document.evaluate("//input[@name = 'dieused20']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[6];
			document.evaluate("//input[@name = 'dieused30']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[7];
			document.evaluate("//input[@name = 'dieused100']",document, null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).value = thischallenge[8];
			document.evaluate("//input [@name='actattemptit']",document,null,
				XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0).checked = true;
			i = 11;	//we're done
		}
	}
}