Diep Tool S

I put the coordinates in the minimap xD

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         Diep Tool S
// @name:en      Diep Tool S
// @description  I put the coordinates in the minimap xD
// @description:en I put the coordinates in the minimap xD
// @version      1.0.0
// @author       mememe
// @match        https://diep.io/*
// @require      https://greatest.deepsurf.us/scripts/433681-diepapi/code/diepAPI.js?version=1041213
// @grant        none
// @namespace https://greatest.deepsurf.us/users/914545
// ==/UserScript==

'use strict';
const { Vector } = window.diepAPI.core;
const { scaling, player, game, minimap } = window.diepAPI.apis;

const { backgroundOverlay } = window.diepAPI.tools;
const ctx = backgroundOverlay.ctx;

// Bases (width = 67 * 50)
const blue_base = new Vector(-11150 + 1675, -11150 + 1675);
const purple_base = new Vector(11150 - 1675, -11150 + 1675);
const green_base = new Vector(-11150 + 1675, 11150 - 1675);
const red_base = new Vector(11150 - 1675, 11150 - 1675);

// Base Drones
const danger_radius = new Vector(5250, 0);
const attack_radius = new Vector(3800, 0);
const locationContainer = document.createElement("div");
locationContainer.style = "pointer-events: none; position: fixed; top:10px; left:10px; font-family: Ubuntu; color: #FFFFFF; font-size: 30px;";
document.body.appendChild(locationContainer);

(() => {
    "use strict";
    const canvas = document.getElementById("canvas");
    const ctx = canvas.getContext("2d");

    class Arrow {
        constructor() {
            this.values = [
                "IzAwMDAwMA==",
                "MA==",
                "MC4zNQ==",
                "TGVhZGVy",
                "cmVk"
            ];
            this.context = CanvasRenderingContext2D.prototype;
            this.FindArrow();
        }
        Hook(target, callback) {
            this.context[target] = new Proxy(this.context[target], {
                apply(type, _this, args) {
                    callback(_this, args);
                    return type.apply(_this, args);
                },
            });
        }
        FindArrow() {
            this.Hook("moveTo", (_this, args) => {
                if (_this.fillStyle == atob(this.values[0]) && _this.globalAlpha == atob(this.values[1])) {
                    _this.globalAlpha = atob(this.values[2]);
                    _this.fillStyle = atob(this.values[4]);
                }
            });
            this.Hook("drawImage", (_this, args) => {
                if (_this.globalAlpha == atob(this.values[1])) {
                    _this.globalAlpha = atob(this.values[2]);
                }
            });
        }
    }

    new Arrow();

    setInterval(() => {
        if (document.getElementById("loading").innerText == "") {
            setTimeout(() => {
                let g = [ "(" + player.position["x"] + "," + player.position["y"] + ")"]
                locationContainer.innerHTML = `<p>${g[0]}</p>`;
            }, 100);
        }
    });
})();

function drawZones() {
    ctx.save();

    ctx.globalAlpha = 0.08;

    if (player.gamemode === '4teams') {
        let center;
        const radius1 = scaling.toCanvasUnits(danger_radius).x;
        const radius2 = scaling.toCanvasUnits(attack_radius).x;

        //blue
        center = scaling.toCanvasPos(blue_base);
        ctx.fillStyle = '#006480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff6480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //purple
        center = scaling.toCanvasPos(purple_base);
        ctx.fillStyle = '#644280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff4280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //green
        center = scaling.toCanvasPos(green_base);
        ctx.fillStyle = '#00803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //red
        center = scaling.toCanvasPos(red_base);
        ctx.fillStyle = '#963033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff3033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        const canvas = document.getElementById("canvas");
        let minictx = canvas.getContext("2d");

        let mmsizecut_x =  minimap.minimapDim["x"] / 5
        let mmsizecut_y = minimap.minimapDim["y"] /5

        minictx.textBaseline = 'center';
        minictx.textAlign = 'center';

        minictx.beginPath();
        minictx.fillStyle = "#000000";
        // A1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A3", minimap.minimapPos["x"] +  2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A4", minimap.minimapPos["x"] +  3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A5", minimap.minimapPos["x"] +  4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);

        // B1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B5", minimap.minimapPos["x"] +4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);

        // C1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 2 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C5", minimap.minimapPos["x"] + 4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);

        // D1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D2", minimap.minimapPos["x"] + mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D3", minimap.minimapPos["x"] + 2 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D4", minimap.minimapPos["x"] + 3 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D5", minimap.minimapPos["x"] + 4 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);

        // E1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E5", minimap.minimapPos["x"] + 4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        minictx.stroke() ;

    } else if (player.gamemode === 'teams') {
        let coords1;
        let coords2;

        //blue
        coords1 = scaling.toCanvasPos(new Vector(-11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 5500, 11150));
        ctx.fillStyle = '#006480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 4150, 11150));
        ctx.fillStyle = '#ff6480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

        //red
        coords1 = scaling.toCanvasPos(new Vector(11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(11150 - 5500, 11150));
        ctx.fillStyle = '#963033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(11150 - 4150, 11150));
        ctx.fillStyle = '#ff3033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
    }
    //pentagon nest
    let coords1;
    let coords2;

    coords1 = scaling.toCanvasPos(new Vector(-1115, -1115));
    coords2 = scaling.toCanvasPos(new Vector(1115, 1115));
    ctx.fillStyle = '#8aff69';
    ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

    ctx.restore();
}

game.once('ready', () => {
    game.on('frame', () => {
        drawZones();
    });
});