Roll20 Quick Character Selection

Pressing the graves key (`) in the chatbox will query the character list for a Roll20 game and select the first match. Easy.

ของเมื่อวันที่ 18-07-2018 ดู เวอร์ชันล่าสุด

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Roll20 Quick Character Selection
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Pressing the graves key (`) in the chatbox will query the character list for a Roll20 game and select the first match. Easy.
// @author       Ephemeralis
// @match        https://app.roll20.net/editor/
// @grant        none
// ==/UserScript==

console.log("Roll20 Quick Char Selection loaded!");
window.G20_ClearChat = false;
window.G20_SearchResults = [];
window.G20_SearchIndex = 0;

function searchForCharacter(qn)
{
    var changed = false;
    //the below clause detects only the first match, we need to detect multiple
    $('#speakingas > option').each(function () {
        if (this.text.toLowerCase().indexOf(qn.toLowerCase()) !== -1)
        {
            //found a match, so set the speaking as value and we're good
            //$('#textchat-input > textarea').text = "test"
            $('#speakingas').val(this.value).change();
            //then clear the textbox of the search value afterwards
            //$('#textchat-input > textarea').text("").change();
            changed = true;
            return false;
        }
    });
    return changed;
}

function searchForCharacterAll(qn)
{
    var results = [];
    $('#speakingas > option').each(function () {
        if (this.text.toLowerCase().indexOf(qn.toLowerCase()) !== -1)
        {
            results.push([this.text, this.value]);
        }
    });
    return results;
}

window.searchForCharacter = searchForCharacter;
window.searchForCharacterAll = searchForCharacterAll;

function doc_keyDown(e)
{
    switch (e.keyCode)
    {
        case 192: //graves
            if (document.activeElement.parentNode.id == "textchat-input")
            {
                var search = $('#textchat-input > textarea').val();
                var results = searchForCharacterAll(search);

                if (search != "")
                {
                    //not just a lone graves here so we're clearly searching for something
                    if (results.length == 1)
                    {
                        window.G20_SearchResults = [];
                        //lone match, set and forget
                        $('#speakingas').val(results[0][1]).change();
                        window.G20_ClearChat = true;
                    }
                    else if (results.length >= 2)
                    {
                        //multiple matches so shunt them into storage to pull on later on a lone graves press
                        window.G20_SearchResults = results;
                        //but also set it for to the first now as well, and denote that we were already at index 0
                        $('#speakingas').val(results[0][1]).change();
                        window.G20_ClearChat = true;
                        window.G20_SearchIndex = 1;
                    }
                }
                else
                {
                    //this is a lone graves search so cycle through the results we've got, if we have any
                    if (window.G20_SearchResults.length >= 2)
                    {
                        if (window.G20_SearchIndex <= window.G20_SearchResults.length-1)
                        {
                            $('#speakingas').val(window.G20_SearchResults[window.G20_SearchIndex][1]).change();
                            window.G20_SearchIndex++;

                            if (window.G20_SearchIndex == window.G20_SearchResults.length)
                            {
                                window.G20_SearchIndex = 0;
                            }
                            window.G20_ClearChat = true;
                        }
                        else
                        {
                            window.G20_SearchIndex = 0;
                            window.G20_ClearChat = true;
                        }
                    }
                }
            }
            break;
    }
}

function doc_keyUp(e)
{
    switch (e.keyCode)
    {
        case 192:
            if (document.activeElement.parentNode.id == "textchat-input" && window.G20_ClearChat == true)
            {
                //reset the chatbox text on good match
                $('#textchat-input > textarea').val("").change();
                window.G20_ClearChat = false;
            }
          break;
    }
}


document.addEventListener('keydown', doc_keyDown, false);
document.addEventListener('keyup', doc_keyUp, false);