Agar FPS Counter

Adds an fps counter to the upper left of the screen

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name          Agar FPS Counter
// @description   Adds an fps counter to the upper left of the screen
// @include       *agar.io/*
// @grant         none
// @run-at        document-end
// @version       1.0
// @author        Tom Burris
// @namespace     https://greatest.deepsurf.us/en/users/46159
// @icon          http://bit.ly/2oT4wRk
// @compatible    chrome
// ==/UserScript==

"use strict";

const hsl = hue => `hsl(${hue},100%,50%)`;

// ** FPS
let fpsBox = document.createElement("div");
fpsBox.style = `
	position: absolute;
	top: 0px;
	left: 0px;
	color: white;
	background: black;
	font-family: 'Ubuntu', monospace;
	font-weight: 400;
`;
document.body.appendChild(fpsBox);
let frames = 0;
setInterval(() => {
	fpsBox.textContent = "fps: " + frames;
	fpsBox.style.color = hsl(frames * 2);
	frames = 0;
}, 1E3);
const clearRectOld = CanvasRenderingContext2D.prototype.clearRect;
CanvasRenderingContext2D.prototype.clearRect = function() {
	if (this.canvas === window.canvas) {
		++frames;
	}
	return clearRectOld.apply(this, arguments);
};