Greasy Fork is available in English.

Diep Tool S

I put the coordinates in the minimap xD

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Diep Tool S
// @name:en      Diep Tool S
// @description  I put the coordinates in the minimap xD
// @description:en I put the coordinates in the minimap xD
// @version      1.0.0
// @author       mememe
// @match        https://diep.io/*
// @require      https://greatest.deepsurf.us/scripts/433681-diepapi/code/diepAPI.js?version=1041213
// @grant        none
// @namespace https://greatest.deepsurf.us/users/914545
// ==/UserScript==

'use strict';
const { Vector } = window.diepAPI.core;
const { scaling, player, game, minimap } = window.diepAPI.apis;

const { backgroundOverlay } = window.diepAPI.tools;
const ctx = backgroundOverlay.ctx;

// Bases (width = 67 * 50)
const blue_base = new Vector(-11150 + 1675, -11150 + 1675);
const purple_base = new Vector(11150 - 1675, -11150 + 1675);
const green_base = new Vector(-11150 + 1675, 11150 - 1675);
const red_base = new Vector(11150 - 1675, 11150 - 1675);

// Base Drones
const danger_radius = new Vector(5250, 0);
const attack_radius = new Vector(3800, 0);
const locationContainer = document.createElement("div");
locationContainer.style = "pointer-events: none; position: fixed; top:10px; left:10px; font-family: Ubuntu; color: #FFFFFF; font-size: 30px;";
document.body.appendChild(locationContainer);

(() => {
    "use strict";
    const canvas = document.getElementById("canvas");
    const ctx = canvas.getContext("2d");

    class Arrow {
        constructor() {
            this.values = [
                "IzAwMDAwMA==",
                "MA==",
                "MC4zNQ==",
                "TGVhZGVy",
                "cmVk"
            ];
            this.context = CanvasRenderingContext2D.prototype;
            this.FindArrow();
        }
        Hook(target, callback) {
            this.context[target] = new Proxy(this.context[target], {
                apply(type, _this, args) {
                    callback(_this, args);
                    return type.apply(_this, args);
                },
            });
        }
        FindArrow() {
            this.Hook("moveTo", (_this, args) => {
                if (_this.fillStyle == atob(this.values[0]) && _this.globalAlpha == atob(this.values[1])) {
                    _this.globalAlpha = atob(this.values[2]);
                    _this.fillStyle = atob(this.values[4]);
                }
            });
            this.Hook("drawImage", (_this, args) => {
                if (_this.globalAlpha == atob(this.values[1])) {
                    _this.globalAlpha = atob(this.values[2]);
                }
            });
        }
    }

    new Arrow();

    setInterval(() => {
        if (document.getElementById("loading").innerText == "") {
            setTimeout(() => {
                let g = [ "(" + player.position["x"] + "," + player.position["y"] + ")"]
                locationContainer.innerHTML = `<p>${g[0]}</p>`;
            }, 100);
        }
    });
})();

function drawZones() {
    ctx.save();

    ctx.globalAlpha = 0.08;

    if (player.gamemode === '4teams') {
        let center;
        const radius1 = scaling.toCanvasUnits(danger_radius).x;
        const radius2 = scaling.toCanvasUnits(attack_radius).x;

        //blue
        center = scaling.toCanvasPos(blue_base);
        ctx.fillStyle = '#006480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff6480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //purple
        center = scaling.toCanvasPos(purple_base);
        ctx.fillStyle = '#644280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff4280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //green
        center = scaling.toCanvasPos(green_base);
        ctx.fillStyle = '#00803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //red
        center = scaling.toCanvasPos(red_base);
        ctx.fillStyle = '#963033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff3033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        const canvas = document.getElementById("canvas");
        let minictx = canvas.getContext("2d");

        let mmsizecut_x =  minimap.minimapDim["x"] / 5
        let mmsizecut_y = minimap.minimapDim["y"] /5

        minictx.textBaseline = 'center';
        minictx.textAlign = 'center';

        minictx.beginPath();
        minictx.fillStyle = "#000000";
        // A1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A3", minimap.minimapPos["x"] +  2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A4", minimap.minimapPos["x"] +  3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A5", minimap.minimapPos["x"] +  4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);

        // B1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B5", minimap.minimapPos["x"] +4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);

        // C1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 2 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C5", minimap.minimapPos["x"] + 4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);

        // D1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D2", minimap.minimapPos["x"] + mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D3", minimap.minimapPos["x"] + 2 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D4", minimap.minimapPos["x"] + 3 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D5", minimap.minimapPos["x"] + 4 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);

        // E1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E5", minimap.minimapPos["x"] + 4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        minictx.stroke() ;

    } else if (player.gamemode === 'teams') {
        let coords1;
        let coords2;

        //blue
        coords1 = scaling.toCanvasPos(new Vector(-11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 5500, 11150));
        ctx.fillStyle = '#006480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 4150, 11150));
        ctx.fillStyle = '#ff6480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

        //red
        coords1 = scaling.toCanvasPos(new Vector(11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(11150 - 5500, 11150));
        ctx.fillStyle = '#963033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(11150 - 4150, 11150));
        ctx.fillStyle = '#ff3033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
    }
    //pentagon nest
    let coords1;
    let coords2;

    coords1 = scaling.toCanvasPos(new Vector(-1115, -1115));
    coords2 = scaling.toCanvasPos(new Vector(1115, 1115));
    ctx.fillStyle = '#8aff69';
    ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

    ctx.restore();
}

game.once('ready', () => {
    game.on('frame', () => {
        drawZones();
    });
});