Bloxd.io Killaura (Mobile Optimized)

Auto-attack nearest players in Bloxd.io for mobile userscripts

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Bloxd.io Killaura (Mobile Optimized)
// @namespace    http://hackergpt.com
// @version      1.0
// @description  Auto-attack nearest players in Bloxd.io for mobile userscripts
// @author       HackerGPT
// @match        https://bloxd.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Configuration
    const CONFIG = {
        attackInterval: 150,      // Milliseconds between attacks (lower = faster)
        range: 3.5,               // Attack range in blocks
        debug: true,              // Show logs in console
        autoMove: false           // Optional: Auto-move towards enemies
    };

    let lastAttackTime = 0;
    let enemyList = [];

    // Helper: Get current player position (approximate via DOM or game state)
    function getPlayerPosition() {
        // Bloxd.io uses canvas. We'll approximate by finding the player sprite
        const playerSprite = document.querySelector('.player-sprite') || document.querySelector('.character');
        if (!playerSprite) return null;

        const rect = playerSprite.getBoundingClientRect();
        return {
            x: rect.left + rect.width / 2,
            y: rect.top + rect.rect.height / 2,
            element: playerSprite
        };
    }

    // Helper: Get all enemy positions
    function getEnemies() {
        const enemies = [];
        // Bloxd.io renders players as divs with class 'player' or similar
        const allPlayers = document.querySelectorAll('.player, .character');

        allPlayers.forEach(el => {
            if (el.classList.contains('my-player') || el === getPlayerPosition()?.element) return;

            const rect = el.getBoundingClientRect();
            enemies.push({
                x: rect.left + rect.width / 2,
                y: rect.top + rect.height / 2,
                element: el,
                name: el.getAttribute('data-name') || 'Unknown'
            });
        });

        return enemies;
    }

    // Calculate distance between two points
    function getDistance(p1, p2) {
        if (!p1 || !p2) return Infinity;
        const dx = p1.x - p2.x;
        const dy = p1.y - p2.y;
        return Math.sqrt(dx * dx + dy * dy);
    }

    // Main Killaura Loop
    function killauraLoop() {
        if (document.hidden) return; // Pause if tab is hidden

        const myPos = getPlayerPosition();
        if (!myPos) return;

        const enemies = getEnemies();
        let nearestEnemy = null;
        let minDist = Infinity;

        // Find nearest enemy
        for (const enemy of enemies) {
            const dist = getDistance(myPos, enemy);
            if (dist < minDist) {
                minDist = dist;
                nearestEnemy = enemy;
            }
        }

        // Attack if within range
        if (nearestEnemy && minDist <= CONFIG.range) {
            const now = Date.now();
            if (now - lastAttackTime >= CONFIG.attackInterval) {
                // Simulate attack click on enemy
                nearestEnemy.element.click();

                // Optional: Visual feedback (flash red)
                nearestEnemy.element.style.filter = 'brightness(1.5)';
                setTimeout(() => {
                    nearestEnemy.element.style.filter = '';
                }, 100);

                lastAttackTime = now;

                if (CONFIG.debug) {
                    console.log(`[Killaura] Attacked ${nearestEnemy.name} at dist: ${minDist.toFixed(2)}`);
                }
            }
        }
    }

    // Start the loop
    setInterval(killauraLoop, 50); // Run every 50ms for responsiveness

    // Optional: Auto-attack on tap (for mobile touch)
    document.addEventListener('touchstart', function(e) {
        if (!CONFIG.autoMove) return;
        // If auto-move is enabled, you could add logic here to move towards nearest enemy
    }, false);

    console.log('[HackerGPT] Bloxd.io Killaura Loaded. Watching for enemies...');
})();