Rest Score Input for lidarts

adding restscore functionalty to lidarts

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name           Rest Score Input for lidarts
// @name:de        Rest-Betrag Eingabe für lidarts
// @version        0.6.1
// @description    adding restscore functionalty to lidarts
// @description:de fügt in lidarts die Rest-Betrag Eingabe hinzu
// @author         AlexisDot
// @license        MIT
// @match          https://lidarts.org/game/*
// @namespace      https://greatest.deepsurf.us/en/users/913506-alexisdot
// ==/UserScript==
/*jshint esversion: 8 */

(function () {
  'use strict';

  let scoreSelfElement = null;
  const scoreInputForm = document.querySelector('#score_input');
  const scoreInput = scoreInputForm.querySelector('#score_value');
  const chatInput = document.querySelector('#message');
  const isNotCricket = document.querySelector('#cricket_scoreboard')
    ? false
    : true;
  let isLocalGame = false;
  let isComputerGame = false;

  async function initRestScoreInput() {
    let url = `https://lidarts.org/api${window.location.pathname}`;
    const response = await fetch(url, {
      method: 'GET',
    });
    const responseJson = await response.json();
    window['myJson'] = responseJson;
    isLocalGame = responseJson.p1_name == responseJson.p2_name;
    isComputerGame = responseJson.p2_name == null;

    function restScoreSubmit() {
      let restScore = scoreInput.value;
      let scoreSelf = isLocalGame
        ? document.querySelector('.player_turn.border-light [id$=_score]')
            .innerText
        : scoreSelfElement.innerText;
      let currentScore = parseInt(scoreSelf);
      let thrownScore = currentScore - restScore;

      scoreInput.value = thrownScore;
      scoreInput.focus();

      $(scoreInputForm).submit();
    }

    if (scoreInput && isNotCricket) {
      document.head.insertAdjacentHTML(
        'beforeend',
        /*html*/ `
        <style>
          .p1_turn_name_card .card-body.select-highlight, .p2_turn_name_card .card-body.select-highlight{
              background: red;
              animation: mymove 3s infinite;
              cursor: pointer;
            }

            @keyframes mymove {
              from {background-color: inherit;}
              50% {background-color: rgb(227,172,17);}
              to {background-color: inherit;}
            }
        </style>`
      );

      if (!isLocalGame && !isComputerGame) {
        let userId = document.querySelector('#user_id').dataset.id;
        let player1Id = document.querySelector('#player1_id').dataset.id;
        let player2Id = document.querySelector('#player2_id').dataset.id;

        if (userId == player1Id) {
          scoreSelfElement = document.querySelector('#p1_score');
        } else if (userId == player2Id) {
          scoreSelfElement = document.querySelector('#p2_score');
        }
      }

      if (isComputerGame) {
        scoreSelfElement = document.querySelector('#p1_score');
      }

      let dummyDiv = document.createElement('div');
      dummyDiv.innerHTML = /*html*/ `
        <button type="button" class="mt-3 btn btn-lg btn-outline-info btn-block" id="rest-score-input">Rest</button>
      `;

      let restScoreInput = dummyDiv
        .querySelector('#rest-score-input')
        .cloneNode(true);

      dummyDiv.innerHTML = /*html*/ `
        <div id="keyboard-notice" class="mt-3 alert alert-info small text-center alert-dismissible fade show" role="alert">
          Keyboard controls:<br>
          <hr>
          undo: <kbd>c</kbd> or <kbd>-</kbd><br>
          <hr>
          rest: <kbd>r</kbd> or <kbd>/</kbd>
          <button type="button" class="close" data-dismiss="alert" aria-label="Close">
              <span aria-hidden="true">&times;</span>
          </button>
        </div>`;

      let keyboardNotice = dummyDiv
        .querySelector('#keyboard-notice')
        .cloneNode(true);

      scoreInputForm.insertAdjacentElement('afterend', keyboardNotice);
      scoreInputForm.insertAdjacentElement('afterend', restScoreInput);

      restScoreInput.addEventListener('click', (e) => {
        e.preventDefault();
        restScoreSubmit();
      });

      document.addEventListener('keydown', (e) => {
        const isNotChat = e.target === chatInput ? false : true;
        if (isNotChat && (e.key === '/' || e.key === 'r')) {
          e.preventDefault();
          restScoreSubmit();
        }
        if (isNotChat  && (e.key === '-' || e.key === 'c')) {
          e.preventDefault();
          document.querySelector('#undo-button').click();
          scoreInput.focus()
        }
      });
    }
  }

  initRestScoreInput();
})();