MooMoo.io Weapon Variant Progress

View your weapon evolving

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         MooMoo.io Weapon Variant Progress
// @description  View your weapon evolving
// @author       KOOKY WARRIOR
// @match        *://*.moomoo.io/*
// @icon         https://moomoo.io/img/favicon.png?v=1
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @require 	 https://greatest.deepsurf.us/scripts/478839-moomoo-io-packet-code/code/MooMooio%20Packet%20Code.js
// @run-at       document-start
// @grant        unsafeWindow
// @license      MIT
// @version      0.4.3
// @namespace    https://greatest.deepsurf.us/users/999838
// ==/UserScript==

;(async () => {
	unsafeWindow.weaponVariantProgress = true

	document.addEventListener("DOMContentLoaded", () => {
		const style = document.createElement("style")
		style.innerText = `
		.weaponVariantBar {
			margin-top: 63px;
			height: 3px;
			border-radius: 4px;
		}

		@media only screen and (max-width: 896px) {
			.weaponVariantBar {
				margin-top: 41px;
			}
		}
		`

		document.head.appendChild(style)
	})

	let init = false,
		playerSID,
		weaponXP = {},
		weaponIndex,
		resources = {},
		pps = {},
		PPS = 0,
		lastPPSTime = 0
	await new Promise(async (resolve) => {
		let { send } = WebSocket.prototype

		WebSocket.prototype.send = function (...x) {
			send.apply(this, x)
			this.send = send
			if (!init) {
				init = true
				this.addEventListener("message", (e) => {
					if (!e.origin.includes("moomoo.io") && !unsafeWindow.privateServer) return
					const [packet, data] = msgpack.decode(new Uint8Array(e.data))
					switch (packet) {
						case PACKETCODE.RECEIVE.setupGame:
							playerSID = data[0]
							break
						case PACKETCODE.RECEIVE.addPlayer:
							if (data[1]) {
								weaponXP = {}
								const moofoll = localStorage.getItem("moofoll")
								resources = {
									food: moofoll ? 100 : 0,
									stone: moofoll ? 100 : 0,
									wood: moofoll ? 100 : 0,
									points: moofoll ? 100 : 0
								}
								for (let i = 0; i < 16; i++) {
									waitForElm("#variantBar" + i).then((element) => {
										element.style.width = "0%"
									})
								}
							}
						case PACKETCODE.RECEIVE.loadGameObject:
							for (var i = 0; i < data[0].length; i += 8) {
								if (data[0][i + 7] === playerSID) {
									if (data[0][i + 6] === 10) {
										PPS += 1
										pps[data[0][i]] = 1
									} else if (data[0][i + 6] === 11) {
										PPS += 1.5
										pps[data[0][i]] = 1.5
									} else if (data[0][i + 6] === 12) {
										PPS += 2
										pps[data[0][i]] = 2
									}
								}
							}
							break
						case PACKETCODE.RECEIVE.killObject:
							if (pps[data[0]] != null) {
								PPS -= pps[data[0]]
								delete pps[data[0]]
							}
							break
						case PACKETCODE.RECEIVE.updatePlayers:
							for (let i = 0; i < data[0].length; i += 13) {
								if (data[0][i] === playerSID) {
									weaponIndex = data[0][i + 5]
									if (weaponXP[weaponIndex] < unsafeWindow.config.weaponVariants[data[0][i + 6]].xp) {
										weaponXP[weaponIndex] = unsafeWindow.config.weaponVariants[data[0][i + 6]].xp
										updateStyleWidth(weaponIndex)
									} else if (weaponXP[weaponIndex] >= unsafeWindow.config.weaponVariants[data[0][i + 6] + 1]?.xp) {
										weaponXP[weaponIndex] -= weaponXP[weaponIndex] - unsafeWindow.config.weaponVariants[data[0][i + 6] + 1].xp + 100
										updateStyleWidth(weaponIndex)
									}
									break
								}
							}
							break
						case PACKETCODE.RECEIVE.updatePlayerValue:
							if (data[0] === "kills") break
							const tmpIndex = weaponIndex
							if (weaponXP[tmpIndex] == null) weaponXP[tmpIndex] = 0
							const resDiff = data[1] - resources[data[0]]
							if (resDiff > 0) {
								if (data[0] === "points" && [Math.ceil(PPS), Math.floor(PPS)].includes(resDiff) && Date.now() - lastPPSTime > 800) {
									lastPPSTime = Date.now()
									resources[data[0]] = data[1]
									updateStyleWidth(tmpIndex)
									break
								} else if (data[0] === "points" && resDiff >= 100) {
									resources[data[0]] = data[1]
									updateStyleWidth(tmpIndex)
									break
								}
								weaponXP[tmpIndex] += resDiff
							}
							resources[data[0]] = data[1]
							updateStyleWidth(tmpIndex)
							break
					}
				})
			}
			resolve(this)
		}
	})

	function waitForElm(selector) {
		return new Promise((resolve) => {
			if (document.querySelector(selector)) {
				return resolve(document.querySelector(selector))
			}

			const observer = new MutationObserver((mutations) => {
				if (document.querySelector(selector)) {
					resolve(document.querySelector(selector))
					observer.disconnect()
				}
			})

			observer.observe(document.body, {
				childList: true,
				subtree: true
			})
		})
	}

	for (let i = 0; i < 16; i++) {
		waitForElm("#actionBarItem" + i).then((parent) => {
			const element = document.createElement("div")
			element.id = "variantBar" + i
			element.className = "weaponVariantBar"
			parent.appendChild(element)
		})
	}

	function updateStyleWidth(tmpIndex) {
		let tmpStyle
		let tmpWidth
		if (weaponXP[tmpIndex] >= 12000) {
			tmpStyle = "none"
			tmpWidth = 0
		} else if (weaponXP[tmpIndex] >= 7000) {
			tmpStyle = "rgb(255, 113, 111)"
			tmpWidth = ((weaponXP[tmpIndex] - 7000) / 5000) * 100
		} else if (weaponXP[tmpIndex] >= 3000) {
			tmpStyle = "rgb(134, 181, 255)"
			tmpWidth = ((weaponXP[tmpIndex] - 3000) / 4000) * 100
		} else if (weaponXP[tmpIndex] >= 0) {
			tmpStyle = "rgb(247, 207, 69)"
			tmpWidth = (weaponXP[tmpIndex] / 3000) * 100
		}
		document.getElementById("variantBar" + tmpIndex).style.width = tmpWidth + "%"
		document.getElementById("variantBar" + tmpIndex).style.backgroundColor = tmpStyle
	}
})()