Snake.io Cheat Engiene

find and edit any values in game memory

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği yüklemek için Tampermonkey gibi bir uzantı yüklemeniz gerekir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

Bu stili yüklemek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için Stylus gibi bir uzantı kurmanız gerekir.

Bu stili yükleyebilmek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı kurmanız gerekir.

Bu stili yükleyebilmek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Snake.io Cheat Engiene
// @namespace    http://tampermonkey.net/
// @version      2026-04-08
// @description  find and edit any values in game memory
// @author       You
// @match        https://snake.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=snake.io
// @grant        none
// ==/UserScript==

(function() {
    let foundAddresses = [];
    let cheatTable = [];
    let currentHeapView = 'All';
    let isInputActive = false;
    let unityInst = null;

    function getUnityInstance() {
        if (window.unityInstance && window.unityInstance.Module) return window.unityInstance.Module;
        if (window.Module) return window.Module;
        return null;
    }

    const heapTypes = {
        All: { view: null, type: 'all', getter: (addr, type) => { return null; } },
        HEAP8: { view: 'HEAP8', type: 'Int8', getter: (addr, module) => module.HEAP8[addr] },
        HEAPU8: { view: 'HEAPU8', type: 'Uint8', getter: (addr, module) => module.HEAPU8[addr] },
        HEAP16: { view: 'HEAP16', type: 'Int16', getter: (addr, module) => module.HEAP16[addr] },
        HEAPU16: { view: 'HEAPU16', type: 'Uint16', getter: (addr, module) => module.HEAPU16[addr] },
        HEAP32: { view: 'HEAP32', type: 'Int32', getter: (addr, module) => module.HEAP32[addr] },
        HEAPU32: { view: 'HEAPU32', type: 'Uint32', getter: (addr, module) => module.HEAPU32[addr] },
        HEAPF32: { view: 'HEAPF32', type: 'Float32', getter: (addr, module) => module.HEAPF32[addr] },
        HEAPF64: { view: 'HEAPF64', type: 'Float64', getter: (addr, module) => module.HEAPF64[addr] }
    };

    const style = document.createElement('style');
    style.innerHTML = `
        #ce-menu { position: fixed; top: 50px; right: 50px; width: 500px; background: #f0f0f0; border: 2px solid #666; z-index: 10000; font-family: 'Segoe UI', Tahoma, sans-serif; font-size: 12px; color: black; display: flex; flex-direction: column; box-shadow: -5px 0 15px rgba(0,0,0,0.3); resize: both; overflow: auto; min-width: 300px; min-height: 400px; }
        .ce-header { background: linear-gradient(to bottom, #eee, #ccc); padding: 5px; border-bottom: 1px solid #999; font-weight: bold; display: flex; justify-content: space-between; cursor: move; }
        .ce-header-buttons { display: flex; gap: 5px; }
        .ce-collapse-btn { cursor: pointer; padding: 0 5px; }
        .ce-collapse-btn:hover { background: rgba(0,0,0,0.1); }
        .ce-main-controls { padding: 10px; display: flex; gap: 10px; border-bottom: 1px solid #ccc; flex-wrap: wrap; }
        .ce-scan-area { flex: 2; }
        .ce-heap-select { flex: 1; }
        .ce-list-container { flex: 1; overflow: auto; background: white; border: 1px solid #999; margin: 5px; min-height: 150px; max-height: 300px; }
        .ce-table { width: 100%; border-collapse: collapse; cursor: default; table-layout: fixed; }
        .ce-table th { background: #e1e1e1; position: sticky; top: 0; border: 1px solid #ccc; padding: 2px; text-align: left; }
        .ce-table td { border: 1px solid #eee; padding: 2px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 200px; }
        .ce-table tr:hover { background: #e8f2ff; }
        .ce-footer-table { max-height: 200px; border-top: 2px solid #666; }
        button { cursor: pointer; padding: 3px 8px; }
        input[type="text"], select { border: 1px solid #999; padding: 2px; width: 100%; }
        .ce-found-count { font-size: 10px; color: #444; }
    `;
    document.head.appendChild(style);

    const container = document.createElement('div');
    container.id = 'ce-menu';
    container.innerHTML = `
        <div class="ce-header">
            <span>Cheat Engine JS</span>
            <div class="ce-header-buttons">
                <span class="ce-collapse-btn">_</span>
            </div>
        </div>
        <div class="ce-content">
            <div class="ce-main-controls">
                <div class="ce-scan-area">
                    <input type="text" id="ce-scan-val" style="width:100%" placeholder="Value...">
                    <div style="margin-top:5px; display:flex; gap:5px;">
                        <button id="ce-new-scan">New Scan</button>
                        <button id="ce-next-scan">Next Scan</button>
                    </div>
                </div>
                <div class="ce-heap-select">
                    <select id="ce-heap-view">
                        <option value="All" selected>All Variables</option>
                        <option value="HEAP8">HEAP8 (Int8)</option>
                        <option value="HEAPU8">HEAPU8 (Uint8)</option>
                        <option value="HEAP16">HEAP16 (Int16)</option>
                        <option value="HEAPU16">HEAPU16 (Uint16)</option>
                        <option value="HEAP32">HEAP32 (Int32)</option>
                        <option value="HEAPU32">HEAPU32 (Uint32)</option>
                        <option value="HEAPF32">HEAPF32 (Float32)</option>
                        <option value="HEAPF64">HEAPF64 (Float64)</option>
                    </select>
                </div>
            </div>
            <div style="padding:0 10px;"><span class="ce-found-count">Found: <span id="ce-count">0</span></span></div>
            <div class="ce-list-container">
                <table class="ce-table"><thead id="ce-results-head"><tr><th>Address</th><th>Value</th></tr></thead><tbody id="ce-results-body"></tbody></table>
            </div>
            <div class="ce-list-container ce-footer-table">
                <table class="ce-table"><thead><tr><th>Frozen</th><th>Description</th><th>Address</th><th>Value</th></tr></thead><tbody id="ce-table-body"></tbody></table>
            </div>
        </div>
    `;
    document.body.appendChild(container);

    function getModule() {
        let module = getUnityInstance();
        if (!module) {
            console.warn('Unity Module not found, trying window.Module');
            module = window.Module;
        }
        return module;
    }

    function scanHeap(target) {
        let results = [];
        let targetVal = isNaN(target) ? target : Number(target);
        let heapView = currentHeapView;
        let module = getModule();

        if (!module) {
            console.error('Unity Module not available');
            return results;
        }

        if (heapView === 'All') {
            let maxLen = module.HEAP32 ? module.HEAP32.length : 0;
            for (let i = 0; i < maxLen; i++) {
                try {
                    if (module.HEAP8 && module.HEAP8[i] == targetVal) results.push({ addr: i, heap: 'HEAP8', val: module.HEAP8[i] });
                    if (module.HEAPU8 && module.HEAPU8[i] == targetVal) results.push({ addr: i, heap: 'HEAPU8', val: module.HEAPU8[i] });
                    if (i % 2 === 0) {
                        if (module.HEAP16 && module.HEAP16[i/2] == targetVal) results.push({ addr: i, heap: 'HEAP16', val: module.HEAP16[i/2] });
                        if (module.HEAPU16 && module.HEAPU16[i/2] == targetVal) results.push({ addr: i, heap: 'HEAPU16', val: module.HEAPU16[i/2] });
                    }
                    if (i % 4 === 0) {
                        if (module.HEAP32 && module.HEAP32[i/4] == targetVal) results.push({ addr: i, heap: 'HEAP32', val: module.HEAP32[i/4] });
                        if (module.HEAPU32 && module.HEAPU32[i/4] == targetVal) results.push({ addr: i, heap: 'HEAPU32', val: module.HEAPU32[i/4] });
                        if (module.HEAPF32 && module.HEAPF32[i/4] == targetVal) results.push({ addr: i, heap: 'HEAPF32', val: module.HEAPF32[i/4] });
                    }
                    if (i % 8 === 0 && module.HEAPF64 && module.HEAPF64[i/8] == targetVal) results.push({ addr: i, heap: 'HEAPF64', val: module.HEAPF64[i/8] });
                } catch(e) {}
            }
        } else {
            let view = heapTypes[heapView];
            if (!view || !module[view.view]) return results;
            let heap = module[view.view];
            let byteMultiplier = 1;
            if (heapView === 'HEAP16' || heapView === 'HEAPU16') byteMultiplier = 2;
            else if (heapView === 'HEAP32' || heapView === 'HEAPU32' || heapView === 'HEAPF32') byteMultiplier = 4;
            else if (heapView === 'HEAPF64') byteMultiplier = 8;

            for (let i = 0; i < heap.length; i++) {
                try {
                    if (heap[i] == targetVal) results.push({ addr: i * byteMultiplier, heap: heapView, val: heap[i] });
                } catch(e) {}
            }
        }
        return results;
    }

    function filterHeapScan(target, previousResults) {
        let results = [];
        let targetVal = isNaN(target) ? target : Number(target);
        let module = getModule();

        if (!module) return results;

        previousResults.forEach(prev => {
            try {
                let currentVal = heapTypes[prev.heap].getter(prev.addr, module);
                if (currentVal == targetVal) results.push(prev);
            } catch(e) {}
        });
        return results;
    }

    function updateResults() {
        const body = document.getElementById('ce-results-body');
        body.innerHTML = '';
        let module = getModule();
        if (!module) return;

        foundAddresses.slice(0, 100).forEach(addr => {
            const tr = document.createElement('tr');
            let currentVal = heapTypes[addr.heap].getter(addr.addr, module);
            tr.innerHTML = `<td>${addr.heap}:${addr.addr}</td><td>${currentVal}</td>`;
            tr.onclick = () => addToTable(addr);
            body.appendChild(tr);
        });
        document.getElementById('ce-count').innerText = foundAddresses.length;
    }

    function addToTable(addrInfo) {
        if (!cheatTable.find(i => i.heap === addrInfo.heap && i.addr === addrInfo.addr)) {
            let module = getModule();
            cheatTable.push({ heap: addrInfo.heap, addr: addrInfo.addr, frozen: false, value: heapTypes[addrInfo.heap].getter(addrInfo.addr, module) });
            renderTable();
        }
    }

    function renderTable() {
        const body = document.getElementById('ce-table-body');
        body.innerHTML = '';
        let module = getModule();
        if (!module) return;

        cheatTable.forEach((item, index) => {
            const tr = document.createElement('tr');
            let currentVal = heapTypes[item.heap].getter(item.addr, module);
            tr.innerHTML = `
                <td style="text-align:center"><input type="checkbox" ${item.frozen ? 'checked' : ''} onchange="window._ce_freeze(${index}, this.checked)"></td>
                <td>No description</td>
                <td style="word-break:break-all;white-space:normal">${item.heap}:${item.addr}</td>
                <td style="color:blue; cursor:pointer" onclick="window._ce_edit(${index})">${currentVal}</td>
            `;
            body.appendChild(tr);
        });
    }

    window._ce_freeze = (idx, val) => {
        let module = getModule();
        cheatTable[idx].frozen = val;
        cheatTable[idx].value = heapTypes[cheatTable[idx].heap].getter(cheatTable[idx].addr, module);
    };

    window._ce_edit = (idx) => {
        let module = getModule();
        const newVal = prompt("Enter new value:", heapTypes[cheatTable[idx].heap].getter(cheatTable[idx].addr, module));
        if (newVal !== null) {
            let numVal = isNaN(newVal) ? newVal : Number(newVal);
            let heap = cheatTable[idx].heap;
            let addr = cheatTable[idx].addr;
            if (heap === 'HEAP8') module.HEAP8[addr] = numVal;
            else if (heap === 'HEAPU8') module.HEAPU8[addr] = numVal;
            else if (heap === 'HEAP16') module.HEAP16[addr/2] = numVal;
            else if (heap === 'HEAPU16') module.HEAPU16[addr/2] = numVal;
            else if (heap === 'HEAP32') module.HEAP32[addr/4] = numVal;
            else if (heap === 'HEAPU32') module.HEAPU32[addr/4] = numVal;
            else if (heap === 'HEAPF32') module.HEAPF32[addr/4] = numVal;
            else if (heap === 'HEAPF64') module.HEAPF64[addr/8] = numVal;
            renderTable();
        }
    };

    setInterval(() => {
        let module = getModule();
        if (!module) return;

        cheatTable.forEach(item => {
            if (item.frozen) {
                let heap = item.heap;
                let addr = item.addr;
                if (heap === 'HEAP8') module.HEAP8[addr] = item.value;
                else if (heap === 'HEAPU8') module.HEAPU8[addr] = item.value;
                else if (heap === 'HEAP16') module.HEAP16[addr/2] = item.value;
                else if (heap === 'HEAPU16') module.HEAPU16[addr/2] = item.value;
                else if (heap === 'HEAP32') module.HEAP32[addr/4] = item.value;
                else if (heap === 'HEAPU32') module.HEAPU32[addr/4] = item.value;
                else if (heap === 'HEAPF32') module.HEAPF32[addr/4] = item.value;
                else if (heap === 'HEAPF64') module.HEAPF64[addr/8] = item.value;
            }
        });
        if (cheatTable.length > 0) renderTable();
    }, 100);

    document.getElementById('ce-new-scan').onclick = () => {
        let searchVal = document.getElementById('ce-scan-val').value;
        if (searchVal === '') return;
        foundAddresses = scanHeap(searchVal);
        updateResults();
    };

    document.getElementById('ce-next-scan').onclick = () => {
        if (foundAddresses.length > 0) {
            let searchVal = document.getElementById('ce-scan-val').value;
            if (searchVal === '') return;
            foundAddresses = filterHeapScan(searchVal, foundAddresses);
            updateResults();
        }
    };

    document.getElementById('ce-heap-view').onchange = (e) => {
        currentHeapView = e.target.value;
    };

    let isDragging = false;
    let dragOffsetX, dragOffsetY;
    const header = container.querySelector('.ce-header');
    header.addEventListener('mousedown', (e) => {
        if (e.target.classList.contains('ce-collapse-btn')) return;
        isDragging = true;
        dragOffsetX = e.clientX - container.offsetLeft;
        dragOffsetY = e.clientY - container.offsetTop;
        container.style.position = 'fixed';
        container.style.margin = '0';
    });
    document.addEventListener('mousemove', (e) => {
        if (isDragging) {
            container.style.left = (e.clientX - dragOffsetX) + 'px';
            container.style.top = (e.clientY - dragOffsetY) + 'px';
            container.style.right = 'auto';
        }
    });
    document.addEventListener('mouseup', () => { isDragging = false; });

    const collapseBtn = container.querySelector('.ce-collapse-btn');
    const contentDiv = container.querySelector('.ce-content');
    collapseBtn.addEventListener('click', () => {
        if (contentDiv.style.display === 'none') {
            contentDiv.style.display = 'flex';
            collapseBtn.textContent = '_';
        } else {
            contentDiv.style.display = 'none';
            collapseBtn.textContent = '□';
        }
    });

    const inputField = document.getElementById('ce-scan-val');
    inputField.addEventListener('focus', () => { isInputActive = true; });
    inputField.addEventListener('blur', () => { isInputActive = false; });

    document.addEventListener('keydown', (event) => {
        if (!isInputActive) return;
        if (event.key === 'Escape') return;

        const input = document.getElementById('ce-scan-val');
        const start = input.selectionStart;
        const end = input.selectionEnd;
        let currentValue = input.value;

        if (event.key === 'Backspace') {
            event.preventDefault();
            if (start === end && start > 0) {
                input.value = currentValue.slice(0, start - 1) + currentValue.slice(end);
                input.setSelectionRange(start - 1, start - 1);
            } else if (start !== end) {
                input.value = currentValue.slice(0, start) + currentValue.slice(end);
                input.setSelectionRange(start, start);
            }
        } else if (event.key === 'Delete') {
            event.preventDefault();
            if (start === end && start < currentValue.length) {
                input.value = currentValue.slice(0, start) + currentValue.slice(start + 1);
                input.setSelectionRange(start, start);
            } else if (start !== end) {
                input.value = currentValue.slice(0, start) + currentValue.slice(end);
                input.setSelectionRange(start, start);
            }
        } else if (event.key.length === 1 && !event.ctrlKey && !event.altKey && !event.metaKey) {
            event.preventDefault();
            input.value = currentValue.slice(0, start) + event.key + currentValue.slice(end);
            input.setSelectionRange(start + 1, start + 1);
        }

        input.dispatchEvent(new Event('input', { bubbles: true }));
    }, true);
})();