KeyMaster

KeyMaster script

بۇ قوليازمىنى بىۋاسىتە قاچىلاشقا بولمايدۇ. بۇ باشقا قوليازمىلارنىڭ ئىشلىتىشى ئۈچۈن تەمىنلەنگەن ئامبار بولۇپ، ئىشلىتىش ئۈچۈن مېتا كۆرسەتمىسىگە قىستۇرىدىغان كود: // @require https://update.greatest.deepsurf.us/scripts/29120/189396/KeyMaster.js

  1. // keymaster.js
  2. // (c) 2011-2013 Thomas Fuchs
  3. // keymaster.js may be freely distributed under the MIT license.
  4.  
  5. ;(function(global){
  6. var k,
  7. _handlers = {},
  8. _mods = { 16: false, 18: false, 17: false, 91: false },
  9. _scope = 'all',
  10. // modifier keys
  11. _MODIFIERS = {
  12. '⇧': 16, shift: 16,
  13. '⌥': 18, alt: 18, option: 18,
  14. '⌃': 17, ctrl: 17, control: 17,
  15. '⌘': 91, command: 91
  16. },
  17. // special keys
  18. _MAP = {
  19. backspace: 8, tab: 9, clear: 12,
  20. enter: 13, 'return': 13,
  21. esc: 27, escape: 27, space: 32,
  22. left: 37, up: 38,
  23. right: 39, down: 40,
  24. del: 46, 'delete': 46,
  25. home: 36, end: 35,
  26. pageup: 33, pagedown: 34,
  27. ',': 188, '.': 190, '/': 191,
  28. '`': 192, '-': 189, '=': 187,
  29. ';': 186, '\'': 222,
  30. '[': 219, ']': 221, '\\': 220
  31. },
  32. code = function(x){
  33. return _MAP[x] || x.toUpperCase().charCodeAt(0);
  34. },
  35. _downKeys = [];
  36.  
  37. for(k=1;k<20;k++) _MAP['f'+k] = 111+k;
  38.  
  39. // IE doesn't support Array#indexOf, so have a simple replacement
  40. function index(array, item){
  41. var i = array.length;
  42. while(i--) if(array[i]===item) return i;
  43. return -1;
  44. }
  45.  
  46. // for comparing mods before unassignment
  47. function compareArray(a1, a2) {
  48. if (a1.length != a2.length) return false;
  49. for (var i = 0; i < a1.length; i++) {
  50. if (a1[i] !== a2[i]) return false;
  51. }
  52. return true;
  53. }
  54.  
  55. var modifierMap = {
  56. 16:'shiftKey',
  57. 18:'altKey',
  58. 17:'ctrlKey',
  59. 91:'metaKey'
  60. };
  61. function updateModifierKey(event) {
  62. for(k in _mods) _mods[k] = event[modifierMap[k]];
  63. };
  64.  
  65. // handle keydown event
  66. function dispatch(event) {
  67. var key, handler, k, i, modifiersMatch, scope;
  68. key = event.keyCode;
  69.  
  70. if (index(_downKeys, key) == -1) {
  71. _downKeys.push(key);
  72. }
  73.  
  74. // if a modifier key, set the key.<modifierkeyname> property to true and return
  75. if(key == 93 || key == 224) key = 91; // right command on webkit, command on Gecko
  76. if(key in _mods) {
  77. _mods[key] = true;
  78. // 'assignKey' from inside this closure is exported to window.key
  79. for(k in _MODIFIERS) if(_MODIFIERS[k] == key) assignKey[k] = true;
  80. return;
  81. }
  82. updateModifierKey(event);
  83.  
  84. // see if we need to ignore the keypress (filter() can can be overridden)
  85. // by default ignore key presses if a select, textarea, or input is focused
  86. if(!assignKey.filter.call(this, event)) return;
  87.  
  88. // abort if no potentially matching shortcuts found
  89. if (!(key in _handlers)) return;
  90.  
  91. scope = getScope();
  92.  
  93. // for each potential shortcut
  94. for (i = 0; i < _handlers[key].length; i++) {
  95. handler = _handlers[key][i];
  96.  
  97. // see if it's in the current scope
  98. if(handler.scope == scope || handler.scope == 'all'){
  99. // check if modifiers match if any
  100. modifiersMatch = handler.mods.length > 0;
  101. for(k in _mods)
  102. if((!_mods[k] && index(handler.mods, +k) > -1) ||
  103. (_mods[k] && index(handler.mods, +k) == -1)) modifiersMatch = false;
  104. // call the handler and stop the event if neccessary
  105. if((handler.mods.length == 0 && !_mods[16] && !_mods[18] && !_mods[17] && !_mods[91]) || modifiersMatch){
  106. if(handler.method(event, handler)===false){
  107. if(event.preventDefault) event.preventDefault();
  108. else event.returnValue = false;
  109. if(event.stopPropagation) event.stopPropagation();
  110. if(event.cancelBubble) event.cancelBubble = true;
  111. }
  112. }
  113. }
  114. }
  115. };
  116.  
  117. // unset modifier keys on keyup
  118. function clearModifier(event){
  119. var key = event.keyCode, k,
  120. i = index(_downKeys, key);
  121.  
  122. // remove key from _downKeys
  123. if (i >= 0) {
  124. _downKeys.splice(i, 1);
  125. }
  126.  
  127. if(key == 93 || key == 224) key = 91;
  128. if(key in _mods) {
  129. _mods[key] = false;
  130. for(k in _MODIFIERS) if(_MODIFIERS[k] == key) assignKey[k] = false;
  131. }
  132. };
  133.  
  134. function resetModifiers() {
  135. for(k in _mods) _mods[k] = false;
  136. for(k in _MODIFIERS) assignKey[k] = false;
  137. };
  138.  
  139. // parse and assign shortcut
  140. function assignKey(key, scope, method){
  141. var keys, mods;
  142. keys = getKeys(key);
  143. if (method === undefined) {
  144. method = scope;
  145. scope = 'all';
  146. }
  147.  
  148. // for each shortcut
  149. for (var i = 0; i < keys.length; i++) {
  150. // set modifier keys if any
  151. mods = [];
  152. key = keys[i].split('+');
  153. if (key.length > 1){
  154. mods = getMods(key);
  155. key = [key[key.length-1]];
  156. }
  157. // convert to keycode and...
  158. key = key[0]
  159. key = code(key);
  160. // ...store handler
  161. if (!(key in _handlers)) _handlers[key] = [];
  162. _handlers[key].push({ shortcut: keys[i], scope: scope, method: method, key: keys[i], mods: mods });
  163. }
  164. };
  165.  
  166. // unbind all handlers for given key in current scope
  167. function unbindKey(key, scope) {
  168. var multipleKeys, keys,
  169. mods = [],
  170. i, j, obj;
  171.  
  172. multipleKeys = getKeys(key);
  173.  
  174. for (j = 0; j < multipleKeys.length; j++) {
  175. keys = multipleKeys[j].split('+');
  176.  
  177. if (keys.length > 1) {
  178. mods = getMods(keys);
  179. }
  180.  
  181. key = keys[keys.length - 1];
  182. key = code(key);
  183.  
  184. if (scope === undefined) {
  185. scope = getScope();
  186. }
  187. if (!_handlers[key]) {
  188. return;
  189. }
  190. for (i = 0; i < _handlers[key].length; i++) {
  191. obj = _handlers[key][i];
  192. // only clear handlers if correct scope and mods match
  193. if (obj.scope === scope && compareArray(obj.mods, mods)) {
  194. _handlers[key][i] = {};
  195. }
  196. }
  197. }
  198. };
  199.  
  200. // Returns true if the key with code 'keyCode' is currently down
  201. // Converts strings into key codes.
  202. function isPressed(keyCode) {
  203. if (typeof(keyCode)=='string') {
  204. keyCode = code(keyCode);
  205. }
  206. return index(_downKeys, keyCode) != -1;
  207. }
  208.  
  209. function getPressedKeyCodes() {
  210. return _downKeys.slice(0);
  211. }
  212.  
  213. function filter(event){
  214. var tagName = (event.target || event.srcElement).tagName;
  215. // ignore keypressed in any elements that support keyboard data input
  216. return !(tagName == 'INPUT' || tagName == 'SELECT' || tagName == 'TEXTAREA');
  217. }
  218.  
  219. // initialize key.<modifier> to false
  220. for(k in _MODIFIERS) assignKey[k] = false;
  221.  
  222. // set current scope (default 'all')
  223. function setScope(scope){ _scope = scope || 'all' };
  224. function getScope(){ return _scope || 'all' };
  225.  
  226. // delete all handlers for a given scope
  227. function deleteScope(scope){
  228. var key, handlers, i;
  229.  
  230. for (key in _handlers) {
  231. handlers = _handlers[key];
  232. for (i = 0; i < handlers.length; ) {
  233. if (handlers[i].scope === scope) handlers.splice(i, 1);
  234. else i++;
  235. }
  236. }
  237. };
  238.  
  239. // abstract key logic for assign and unassign
  240. function getKeys(key) {
  241. var keys;
  242. key = key.replace(/\s/g, '');
  243. keys = key.split(',');
  244. if ((keys[keys.length - 1]) == '') {
  245. keys[keys.length - 2] += ',';
  246. }
  247. return keys;
  248. }
  249.  
  250. // abstract mods logic for assign and unassign
  251. function getMods(key) {
  252. var mods = key.slice(0, key.length - 1);
  253. for (var mi = 0; mi < mods.length; mi++)
  254. mods[mi] = _MODIFIERS[mods[mi]];
  255. return mods;
  256. }
  257.  
  258. // cross-browser events
  259. function addEvent(object, event, method) {
  260. if (object.addEventListener)
  261. object.addEventListener(event, method, false);
  262. else if(object.attachEvent)
  263. object.attachEvent('on'+event, function(){ method(window.event) });
  264. };
  265.  
  266. // set the handlers globally on document
  267. addEvent(document, 'keydown', function(event) { dispatch(event) }); // Passing _scope to a callback to ensure it remains the same by execution. Fixes #48
  268. addEvent(document, 'keyup', clearModifier);
  269.  
  270. // reset modifiers to false whenever the window is (re)focused.
  271. addEvent(window, 'focus', resetModifiers);
  272.  
  273. // store previously defined key
  274. var previousKey = global.key;
  275.  
  276. // restore previously defined key and return reference to our key object
  277. function noConflict() {
  278. var k = global.key;
  279. global.key = previousKey;
  280. return k;
  281. }
  282.  
  283. // set window.key and window.key.set/get/deleteScope, and the default filter
  284. global.key = assignKey;
  285. global.key.setScope = setScope;
  286. global.key.getScope = getScope;
  287. global.key.deleteScope = deleteScope;
  288. global.key.filter = filter;
  289. global.key.isPressed = isPressed;
  290. global.key.getPressedKeyCodes = getPressedKeyCodes;
  291. global.key.noConflict = noConflict;
  292. global.key.unbind = unbindKey;
  293.  
  294. if(typeof module !== 'undefined') module.exports = assignKey;
  295.  
  296. })(this);
  297.  
  298.