Evades tracers

All that this script gives is a tracert to all the balls. In some cases, the ut tracers do not work correctly.. Well, don't take offense at me.. I did it in 25 minutes on my knee.. (You need to choose the red color of the skin (magnax mode) for this to work)

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Evades tracers
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  All that this script gives is a tracert to all the balls. In some cases, the ut tracers do not work correctly.. Well, don't take offense at me.. I did it in 25 minutes on my knee.. (You need to choose the red color of the skin (magnax mode) for this to work)
// @author       Devil D. Nudo#7346
// @match        *://evades.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=evades.io
// @grant        none
// @run-at       dcoument-start
// ==/UserScript==

(function() {
    const { arc } = CanvasRenderingContext2D.prototype

    let myX = 0
    let myY = 0

    CanvasRenderingContext2D.prototype.arc = function() {
        const [ x, y, scale ] = arguments

        if (this.fillStyle === "#ff0000" && scale === 15) {
            myX = x
            myY = y
        } else if (scale > 10 && this.fillStyle.length > 4 && scale !== 15) {
            this.save()
            this.lineCap = "round"
            this.strokeStyle = "#8a2828"
            this.globalAlpha = .7
            this.listWidth = 4
            this.beginPath()
            this.moveTo(myX, myY)
            this.lineTo(x, y)
            this.stroke()
            this.closePath()
            this.restore()

            const distance = Math.hypot(y - myY, x - myX)
            const angle = Math.atan2(y - myY, x - myX)
            const maxDistance = Math.min(100, distance)
            const textX = myX + maxDistance * Math.cos(angle)
            const textY = myY + maxDistance * Math.sin(angle)

            this.save()
            this.fillStyle = "#d0d0d0"
            this.strokeStyle = "#1a1a1a"
            this.lineWidth = 3
            this.font = "bold 18px"
            this.strokeText(Math.round(distance), textX, textY)
            this.fillText(Math.round(distance), textX, textY)
            this.restore()
         }

        return arc.apply(this, arguments)
    }
})()