Kukualarmklok clock

Adds a clock so you can see how long it is until the alarm rings

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Kukualarmklok clock
// @namespace    Danielv123
// @version      0.1
// @description  Adds a clock so you can see how long it is until the alarm rings
// @author       Danielv123
// @match        http://kukuklok.com/
// @grant        none
// ==/UserScript==

// move out of the way alarm thingy, here comes the w3schools canvas clock!
document.querySelector("#klok").style.float = "right";
document.querySelector("#header").innerHTML = "<canvas id='clock' width='640px' height='640px' style='position:fixed;'></canvas>";

// draw a clock, 100% plagarized from http://www.w3schools.com/graphics/canvas_clock.asp
var canvas = document.getElementById("clock");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.90;
setInterval(drawClock, 1000);
function drawClock() {
    drawFace(ctx, radius);
    drawNumbers(ctx, radius);
    drawTime(ctx, radius);
}
function drawFace(ctx, radius) {
    var grad;

    ctx.beginPath();
    ctx.arc(0, 0, radius, 0, 2*Math.PI);
    ctx.fillStyle = 'white';
    ctx.fill();

    grad = ctx.createRadialGradient(0,0,radius*0.95, 0,0,radius*1.05);
    grad.addColorStop(0, '#333');
    grad.addColorStop(0.5, 'white');
    grad.addColorStop(1, '#333');
    ctx.strokeStyle = grad;
    ctx.lineWidth = radius*0.1;
    ctx.stroke();

    ctx.beginPath();
    ctx.arc(0, 0, radius*0.1, 0, 2*Math.PI);
    ctx.fillStyle = '#333';
    ctx.fill();
}
function drawNumbers(ctx, radius) {
    var ang;
    var num;
    ctx.font = radius*0.15 + "px arial";
    ctx.textBaseline="middle";
    ctx.textAlign="center";
    for(num= 1; num < 13; num++){
        ang = num * Math.PI / 6;
        ctx.rotate(ang);
        ctx.translate(0, -radius*0.85);
        ctx.rotate(-ang);
        ctx.fillText(num.toString(), 0, 0);
        ctx.rotate(ang);
        ctx.translate(0, radius*0.85);
        ctx.rotate(-ang);
    }
}
function drawTime(ctx, radius){
    var now = new Date();
    var hour = now.getHours();
    var minute = now.getMinutes();
    var second = now.getSeconds();
    //hour
    hour=hour%12;
    hour=(hour*Math.PI/6)+(minute*Math.PI/(6*60))+(second*Math.PI/(360*60));
    drawHand(ctx, hour, radius*0.5, radius*0.07);
    //minute
    minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
    drawHand(ctx, minute, radius*0.8, radius*0.07);
    // second
    second=(second*Math.PI/30);
    drawHand(ctx, second, radius*0.9, radius*0.02);
}
function drawHand(ctx, pos, length, width) {
    ctx.beginPath();
    ctx.lineWidth = width;
    ctx.lineCap = "round";
    ctx.moveTo(0,0);
    ctx.rotate(pos);
    ctx.lineTo(0, -length);
    ctx.stroke();
    ctx.rotate(-pos);
}