JUMP PARTICLES bonk.io

when ever you land on something theres an effect like when you die but you land it shows that effect

Цей скрипт не слід встановлювати безпосередньо. Це - бібліотека для інших скриптів для включення в мета директиву // @require https://update.greatest.deepsurf.us/scripts/475466/1254360/JUMP%20PARTICLES%20bonkio.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         JUMP PARTICLES bonk.io
// @namespace    http://tampermonkey.net/
// @version      0.5
// @description  when ever you land on something theres an effect like when you die but you land it shows that effect
// @author       HOUSEBUILDER13
// @match        https://bonk.io
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Your code here...
})();
input.land = Client.Effect.Particles
input.effect.Particles
Function.Splat = 10
Energy.Particles = x10
Jump.land = (Parcticles)
If.Land = "particles x10"

          "print.wait(5) = particles are bigger when you land"