ovftank - deadshot.io

Deadshot.io ESP & Aimbot & No Recoil & Magic Bullet

ovftank - deadshot.io was deleted due to: Report #91543.

Appeal submitted by the author:

honestly, being a dev is a pain lol. i’m dead tired from carrying this deadshot runtime patch on my back using regex. the engine is massive af, and crafting signatures like projectionBlockPattern or aimTickPattern literally made me go blind. the game backend keeps rendering random var names, so i had to hook into WebAssembly.instantiate just to catch the js code in memory—it's exhausting vcl.

on top of that, i got hit with report #91543 for "malware" and "obfuscation," which is just salt in the wound. i'm doing this for free and sharing it with the homies for fun; i don't make a single cent from greasyfork. anyway, i’ve ditched all the atob and base64 stuff and switched to pure "regex flicking" at runtime so the mods can audit the code and be happy. after patching the no recoil and aimbot, i feel like my soul has left my body.

summary of the struggle for v1.0.8:

  • wasm hooking: painful hooking to patch dynamic code in memory.
  • canvas esp: rendering boxes and tags manually was a nightmare.
  • memory aimbot: auto-tracks targets while zooming; my brain is fried.
  • no recoil/spread: removed all weapon kick, but nobody can remove my sadness.

hope this appeal works, or i'm just gonna quit and open a bubble tea shop instead lol.

Other appeals for this report:

As a result of this appeal, a moderator undeleted this script.