AtCoderStandingsAnalysis

順位表のjsonを集計し、上部にテーブルを追加します。

Tính đến 28-03-2020. Xem phiên bản mới nhất.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

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You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(Tôi đã có Trình quản lý tập lệnh người dùng, hãy cài đặt nó!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         AtCoderStandingsAnalysis
// @namespace    https://github.com/RTnF/AtCoderStandingsAnalysis
// @version      0.1.3
// @description  順位表のjsonを集計し、上部にテーブルを追加します。
// @author       RTnF
// @match        https://atcoder.jp/*standings*
// @exclude      https://atcoder.jp/*standings/json
// @grant        none
// @license      CC0-1.0
// ==/UserScript==

// ソート済み配列のうちval未満が何個あるか求める
function countLower(arr, val) {
  var lo = -1;
  var hi = arr.length;
  while (hi - lo > 1) {
    var mid = Math.floor((hi + lo) / 2);
    if (arr[mid] < val) {
      lo = mid;
    } else {
      hi = mid;
    }
  }
  return hi;
}

// 換算: Rating -> innerRating
function innerRating(rate, comp) {
  var ret = rate;
  if (rate <= 0) {
    throw "rate <= 0";
  }
  if (ret < 400) {
    ret = 400 * (1 - Math.log(400 / rate));
  }
  ret += 1200 * (Math.sqrt(1 - Math.pow(0.81, comp)) / (1 - Math.pow(0.9, comp)) - 1) / (Math.sqrt(19) - 1);
  return ret;
}

$(function () {
  'use strict';

  const cols = ["#808080", "#804000", "#008000", "#00C0C0", "#0000FF", "#C0C000", "#FF8000", "#FF0000"];
  const threshold = [-10000, 400, 800, 1200, 1600, 2000, 2400, 2800];
  const canvasWidth = 250;
  const canvasHeight = 25;

  // 表を先頭に追加
  $('#vue-standings').prepend(`
<div>
  <table id="acsa-table" class="table table-bordered table-hover th-center td-center td-middle">
    <thead>
    </thead>
    <tbody>
    </tbody>
  </table>
</div>
  `);

  // 表の更新
  vueStandings.$watch('standings', function (newVal, oldVal) {
    if (!newVal) {
      return;
    }
    var data;
    var task = newVal.TaskInfo;
    if (vueStandings.filtered) {
      data = vueStandings.filteredStandings;
    } else {
      data = newVal.StandingsData;
    }

    $('#acsa-table > tbody').empty();
    $('#acsa-table > tbody').append(`
<tr style="font-weight: bold;">
  <td>問題</td>
  <td>得点</td>
  <td>人数</td>
  <td>正解率</td>
  <td>平均ペナ</td>
  <td>ペナ率</td>
  <td>内部レート</td>
</tr>
    `);
    for (let i = 0; i < task.length; i++) {
      var isTried = vueStandings.tries[i] > 0;
      $('#acsa-table > tbody').append(`
<tr>
  <td style="padding: 4px;">` + task[i].Assignment + `</td>
  <td style="padding: 4px;">-</td>
  <td style="padding: 4px;">` + vueStandings.ac[i] + ` / ` + vueStandings.tries[i] + `</td>
  <td style="padding: 4px;">` + (isTried ? (vueStandings.ac[i] / vueStandings.tries[i] * 100).toFixed(2) + "%" : "-") + `</td>
  <td style="padding: 4px;">-</td>
  <td style="padding: 4px;">-</td>
  <td style="padding: 4px; width: ` + canvasWidth + `px;"><canvas style="vertical-align: middle;" width="` + canvasWidth + `px" height="` + canvasHeight +`px"></canvas></td>
</tr>
      `);
      if (!isTried) {
        continue;
      }

      // トップの得点を満点とみなす
      var maxScore = -1;
      var myScore = -1;
      // 不正解数 / 提出者数
      var avePenalty = 0;
      // ペナルティ >= 1 の人数 / 提出者数
      var ratioPenalty = 0;
      var rates = [];
      for (let j = 0; j < data.length; j++) {
        // 参加登録していない
        if (!data[j].TaskResults) {
          continue;
        }
        // アカウント削除
        if (data[j].UserIsDeleted) {
          continue;
        }
        var result = data[j].TaskResults[task[i].TaskScreenName];
        // 未提出のときresult === undefined
        if (result) {
          if (data[j].UserScreenName === vueStandings.userScreenName) {
            myScore = result.Score;
          }
          // 赤い括弧内の数字
          var penalty = result.Score === 0 ? result.Failure : result.Penalty;
          avePenalty += penalty;
          if (penalty > 0) {
            ratioPenalty++;
          }
          if (maxScore < result.Score) {
            maxScore = result.Score;
          }
        }
      }
      // 正解者の内部レート配列を作成する
      // 初出場はカウントしない
      if (maxScore > 0) {
        for (let j = 0; j < data.length; j++) {
          if (data[j].Competitions > 0
          &&  data[j].TaskResults[task[i].TaskScreenName]
          &&  data[j].TaskResults[task[i].TaskScreenName].Score === maxScore) {
            rates.push(innerRating(Math.max(data[j].Rating, 1), data[j].Competitions));
          }
        }
        rates.sort(function (a, b) { return a - b; });
      }

      myScore /= 100;
      maxScore /= 100;
      avePenalty /= vueStandings.tries[i];
      ratioPenalty /= vueStandings.tries[i];
      ratioPenalty *= 100;

      $('#acsa-table > tbody > tr:eq(' + (i+1) + ') > td:eq(1)').text(myScore >= 0 ? myScore.toFixed() : "-");
      $('#acsa-table > tbody > tr:eq(' + (i+1) + ') > td:eq(4)').text(avePenalty.toFixed(2));
      $('#acsa-table > tbody > tr:eq(' + (i+1) + ') > td:eq(5)').text(ratioPenalty.toFixed(2) + "%");
      if (maxScore > 0) {
        var canvas = $('#acsa-table > tbody > tr:eq(' + (i+1) + ') > td:eq(6) > canvas')[0];
        if (canvas.getContext) {
          var context = canvas.getContext('2d');
          for (let k = 0; k < 8; k++) {
            context.fillStyle = cols[k];
            // 色の境界から右端までの矩形描画
            var x = Math.round(countLower(rates, threshold[k]) / rates.length * canvasWidth);
            context.fillRect(x, 0, canvasWidth - x, canvasHeight);
          }
        }
      }
    }
  }, {deep: true, immediate: true})
});