您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
ESC to go back to Normal, Shift +: F for FPS, Z for background, X for no edges, V for colored edges, [- to lighten color, + to darken color (increments of 0.05, causes weird behavior if not between 0 and 1], B for no scoreboard, N for no names, M for raw health values, G for green shapes mode, [ for no achievement screen, 9 for no health bars, 0 for no UI.
// ==UserScript== // @name All Diep.io hidden tricks // @namespace https://discord.gg/BwqMNRn // @version 0.7 // @description ESC to go back to Normal, Shift +: F for FPS, Z for background, X for no edges, V for colored edges, [- to lighten color, + to darken color (increments of 0.05, causes weird behavior if not between 0 and 1], B for no scoreboard, N for no names, M for raw health values, G for green shapes mode, [ for no achievement screen, 9 for no health bars, 0 for no UI. // @author Mega Mewthree // @match *://*.diep.io/* // @grant none // @require https://greatest.deepsurf.us/scripts/27023-jscolor/code/JSColor.js?version=173802 // ==/UserScript== //CONSTANTS const _fps = false; const _bg = true; const _edge = true; const _colorEdge = true; const _color = 0.25; const _scoreboard = true; const _names = true; const _rawHealth = false; const _healthBars = true; const _achievements = true; const _ui = true; const _greenShapes = false; const _solidBg = false; const _mapViewport = false; //COLOR CONSTANTS const _squares = 0xffeb69; const _triangles = 0xfc7677; const _pentagons = 0x768dfc; const _crashers = 0xf177dd; const _redTeam = 0xf14e54; const _blueTeam = 0x00b2e1; const _greenTeam = 0x00e16e; const _purpleTeam = 0xbf7ff5; const _brownTeam = null; const _fallenTeam = 0xc0c0c0; const _summonerSquares = 0xfcc376; const _shinyShapes = 0x89ff69; //Color of green shapes const _barrels = 0x999999; const _arenaClosers = 0xffe869; const _ffaLeaderboard = 0x44ffa0; const _tankBorders = 0x555555; const _mazeWalls = 0xbbbbbb; const _unknown = null; const _gridAlpha = 0.1; const _bgColor = 0xcdcdcd; const _borderAlpha = 0.1; const _borderColor = 0x000000; const _minimapbgColor = 0xcdcdcd; const _minimapOutline = 0x555555; //COLOR VARS var smashers = _tankBorders; var barrels = _barrels; var ffa_self = _blueTeam; var blue_team = _blueTeam; var red_team = _redTeam; var purple_team = _purpleTeam; var green_team = _greenTeam; var shiny_shapes = _shinyShapes; var squares = _squares; var triangles = _triangles; var pentagons = _pentagons; var crashers = _crashers; var arena_closers = _arenaClosers; var ffa_leaderboard = _ffaLeaderboard; var maze_walls = _mazeWalls; var ffa_others = _redTeam; var ffa_necro_squares = _summonerSquares; var fallen_team = _fallenTeam; var unknown = _unknown; var gridAlpha = _gridAlpha; var bgColor = _bgColor; var borderAlpha = _borderAlpha; var borderColor = _borderColor; var minimapbgColor = _minimapbgColor; var minimapOutline = _minimapOutline; //3/9/17 - Initialize Overlay window.overlay = {}; overlay.keyCode = 9; overlay.toggle = false; overlay.setColor = setColor; overlay.setColorVar = setColorVar; overlay.setbgColor = setbgColor; overlay.setBorderColor = setBorderColor; overlay.setminimapbgColor = setminimapbgColor; overlay.setminimapOutline = setminimapOutline; styleInit(); ren_overlay(); //OBJECT NAMES TO COLOR ID var colorNames = new Map([ ["smashers", 0], ["barrels", 1], ["ffa_self", 2], ["blue_team", 3], ["red_team", 4], ["purple_team", 5], ["green_team", 6], ["shiny_shapes", 7], ["squares", 8], ["triangles", 9], ["pentagons", 10], ["crashers", 11], ["arena_closers", 12], //Also neutral dominators ["ffa_leaderboard", 13], ["maze_walls", 14], ["ffa_others", 15], ["ffa_necro_squares", 16], ["fallen_team", 17], ["UNKNOWN", 18] ]); //3/8/17 - Initialize typing detection var isTyping = false; //3/8/17 - Color Modes var colorModeTextArray = []; var changing = false; var periodicFunction; function onChange(){ /*Place any script you want to execute here when color modes change - EX: clearInterval(periodicFunction);*/ } function normal(){ fps = _fps; bg = _bg; edge = _edge; colorEdge = _colorEdge; color = _color; scoreboard = _scoreboard; names = _names; rawHealth = _rawHealth; healthBars = _healthBars; achievements = _achievements; ui = _ui; greenShapes = _greenShapes; solidBg = _solidBg; mapViewport = _mapViewport; reloadSettings(); input.set_convar("ren_background_color", _bgColor); input.set_convar("ren_grid_base_alpha", _gridAlpha); setColor("squares", _squares); } //Initialize toggle detection var toggle = false; var shift = false; var ctrl = false; //Initialize Values var fps = _fps; var bg = _bg; var edge = _edge; var colorEdge = _colorEdge; var color = _color; var scoreboard = _scoreboard; var names = _names; var rawHealth = _rawHealth; var healthBars = _healthBars; var achievements = _achievements; var ui = _ui; //3/7/17 var greenShapes = _greenShapes; //3/8/17 var solidBg = _solidBg; var mapViewport = _mapViewport; //3/7/17 - FUNCTIONS - DO NOT MODIFY!!! function setColor(id, c){ if (colorNames.has(id)){ id = colorNames.get(id); } input.execute("net_replace_color " + id.toString() + " " + c.toString()); } function stl(input){ if (input.toString() == "true"){ return true; }else if (input.toString() == "false"){ return false; }else{ return null; } } function storageAvailable(type){ try{ var storage = window[type], x = '__storage_test__'; storage.setItem(x, x); storage.removeItem(x); return true; } catch(e){ return false; } } function loadSavedData(){ if(!localStorage.getItem("fps")){ localStorage.setItem("fps", fps); }else{ fps = stl(localStorage.getItem("fps")); } if(!localStorage.getItem("bg")){ localStorage.setItem("bg", bg); }else{ bg = stl(localStorage.getItem("bg")); } if(!localStorage.getItem("edge")){ localStorage.setItem("edge", edge); }else{ edge = stl(localStorage.getItem("edge")); } if(!localStorage.getItem("colorEdge")){ localStorage.setItem("colorEdge", colorEdge); }else{ colorEdge = stl(localStorage.getItem("colorEdge")); } if(!localStorage.getItem("color")){ localStorage.setItem("color", color); }else{ color = parseFloat(localStorage.getItem("color")); } if(!localStorage.getItem("scoreboard")){ localStorage.setItem("scoreboard", scoreboard); }else{ scoreboard = stl(localStorage.getItem("scoreboard")); } if(!localStorage.getItem("names")){ localStorage.setItem("names", names); }else{ names = stl(localStorage.getItem("names")); } if(!localStorage.getItem("rawHealth")){ localStorage.setItem("rawHealth", rawHealth); }else{ rawHealth = stl(localStorage.getItem("rawHealth")); } if(!localStorage.getItem("healthBars")){ localStorage.setItem("healthBars", healthBars); }else{ healthBars = stl(localStorage.getItem("healthBars")); } if(!localStorage.getItem("ui")){ localStorage.setItem("ui", ui); }else{ ui = stl(localStorage.getItem("ui")); } if(!localStorage.getItem("achievements")){ localStorage.setItem("achievements", achievements); }else{ achievements = stl(localStorage.getItem("achievements")); } if(!localStorage.getItem("greenShapes")){ localStorage.setItem("greenShapes", greenShapes); }else{ greenShapes = stl(localStorage.getItem("greenShapes")); } if(!localStorage.getItem("solidBg")){ localStorage.setItem("solidBg", solidBg); }else{ solidBg = stl(localStorage.getItem("solidBg")); } if(!localStorage.getItem("mapViewport")){ localStorage.setItem("mapViewport", mapViewport); }else{ mapViewport = stl(localStorage.getItem("mapViewport")); } if(!localStorage.getItem("smashers")){ localStorage.setItem("smashers", smashers); }else{ smashers = localStorage.getItem("smashers"); } if(!localStorage.getItem("barrels")){ localStorage.setItem("barrels", barrels); }else{ barrels = localStorage.getItem("barrels"); } if(!localStorage.getItem("ffa_self")){ localStorage.setItem("ffa_self", ffa_self); }else{ ffa_self = localStorage.getItem("ffa_self"); } if(!localStorage.getItem("blue_team")){ localStorage.setItem("blue_team", blue_team); }else{ blue_team = localStorage.getItem("blue_team"); } if(!localStorage.getItem("red_team")){ localStorage.setItem("red_team", red_team); }else{ red_team = localStorage.getItem("red_team"); } if(!localStorage.getItem("purple_team")){ localStorage.setItem("purple_team", purple_team); }else{ purple_team = localStorage.getItem("purple_team"); } if(!localStorage.getItem("green_team")){ localStorage.setItem("green_team", green_team); }else{ green_team = localStorage.getItem("green_team"); } if(!localStorage.getItem("fallen_team")){ localStorage.setItem("fallen_team", fallen_team); }else{ fallen_team = localStorage.getItem("fallen_team"); } if(!localStorage.getItem("shiny_shapes")){ localStorage.setItem("shiny_shapes", shiny_shapes); }else{ shiny_shapes = localStorage.getItem("shiny_shapes"); } if(!localStorage.getItem("squares")){ localStorage.setItem("squares", squares); }else{ squares = localStorage.getItem("squares"); } if(!localStorage.getItem("triangles")){ localStorage.setItem("triangles", triangles); }else{ triangles = localStorage.getItem("triangles"); } if(!localStorage.getItem("pentagons")){ localStorage.setItem("pentagons", pentagons); }else{ pentagons = localStorage.getItem("pentagons"); } if(!localStorage.getItem("crashers")){ localStorage.setItem("crashers", crashers); }else{ crashers = localStorage.getItem("crashers"); } if(!localStorage.getItem("arena_closers")){ localStorage.setItem("arena_closers", arena_closers); }else{ arena_closers = localStorage.getItem("arena_closers"); } if(!localStorage.getItem("ffa_leaderboard")){ localStorage.setItem("ffa_leaderboard", ffa_leaderboard); }else{ ffa_leaderboard = localStorage.getItem("ffa_leaderboard"); } if(!localStorage.getItem("maze_walls")){ localStorage.setItem("maze_walls", maze_walls); }else{ maze_walls = localStorage.getItem("maze_walls"); } if(!localStorage.getItem("ffa_others")){ localStorage.setItem("ffa_others", ffa_others); }else{ ffa_others = localStorage.getItem("ffa_others"); } if(!localStorage.getItem("ffa_necro_squares")){ localStorage.setItem("ffa_necro_squares", ffa_necro_squares); }else{ ffa_necro_squares = localStorage.getItem("ffa_necro_squares"); } if(!localStorage.getItem("gridAlpha")){ localStorage.setItem("gridAlpha", gridAlpha); }else{ gridAlpha = localStorage.getItem("gridAlpha"); } if(!localStorage.getItem("bgColor")){ localStorage.setItem("bgColor", bgColor); }else{ bgColor = localStorage.getItem("bgColor"); } if(!localStorage.getItem("borderAlpha")){ localStorage.setItem("borderAlpha", borderAlpha); }else{ borderAlpha = localStorage.getItem("borderAlpha"); } if(!localStorage.getItem("borderColor")){ localStorage.setItem("borderColor", borderColor); }else{ borderColor = localStorage.getItem("borderColor"); } if(!localStorage.getItem("minimapbgColor")){ localStorage.setItem("minimapbgColor", minimapbgColor); }else{ minimapbgColor = localStorage.getItem("minimapbgColor"); } if(!localStorage.getItem("minimapOutline")){ localStorage.setItem("minimapOutline", minimapOutline); }else{ minimapOutline = localStorage.getItem("minimapOutline"); } } function saveData(){ localStorage.setItem("fps", fps); localStorage.setItem("bg", bg); localStorage.setItem("edge", edge); localStorage.setItem("colorEdge", colorEdge); localStorage.setItem("color", color); localStorage.setItem("scoreboard", scoreboard); localStorage.setItem("names", names); localStorage.setItem("rawHealth", rawHealth); localStorage.setItem("healthBars", healthBars); localStorage.setItem("ui", ui); localStorage.setItem("achievements", achievements); localStorage.setItem("greenShapes", greenShapes); localStorage.setItem("solidBg", solidBg); localStorage.setItem("mapViewport", mapViewport); localStorage.setItem("smashers", smashers); localStorage.setItem("barrels", barrels); localStorage.setItem("ffa_self", ffa_self); localStorage.setItem("blue_team", blue_team); localStorage.setItem("red_team", red_team); localStorage.setItem("purple_team", purple_team); localStorage.setItem("green_team", green_team); localStorage.setItem("shiny_shapes", shiny_shapes); localStorage.setItem("squares", squares); localStorage.setItem("triangles", triangles); localStorage.setItem("pentagons", pentagons); localStorage.setItem("crashers", crashers); localStorage.setItem("arena_closers", arena_closers); localStorage.setItem("ffa_leaderboard", ffa_leaderboard); localStorage.setItem("maze_walls", maze_walls); localStorage.setItem("ffa_others", ffa_others); localStorage.setItem("ffa_necro_squares", ffa_necro_squares); localStorage.setItem("fallen_team", fallen_team); localStorage.setItem("gridAlpha", gridAlpha); localStorage.setItem("bgColor", bgColor); localStorage.setItem("borderAlpha", borderAlpha); localStorage.setItem("borderColor", borderColor); localStorage.setItem("minimapbgColor", minimapbgColor); localStorage.setItem("minimapOutline", minimapOutline); } function reloadSettings(){ if (greenShapes){ setColor("squares", shiny_shapes); setColor("triangles", shiny_shapes); setColor("pentagons", shiny_shapes); setColor("crashers", shiny_shapes); }else{ setColor("squares", squares); setColor("triangles", triangles); setColor("pentagons", pentagons); setColor("crashers", crashers); } input.set_convar("ren_fps", fps); input.set_convar("ren_background", bg); input.set_convar("ren_stroke_soft_color", colorEdge); input.set_convar("ren_stroke_soft_color_intensity", color); if (!edge){ input.set_convar("ren_stroke_soft_color", true); input.set_convar("ren_stroke_soft_color_intensity", 0); } input.set_convar("ren_scoreboard", scoreboard); input.set_convar("ren_names", names); input.set_convar("ren_raw_health_values", rawHealth); input.set_convar("ren_health_bars", healthBars); input.set_convar("ren_ui", ui); input.set_convar("ren_achievements", achievements); input.set_convar("ren_solid_background", solidBg); input.set_convar("ren_minimap_viewport", mapViewport); input.set_convar("ren_grid_base_alpha", gridAlpha); input.set_convar("ren_background_color", bgColor); input.set_convar("ren_border_color_alpha", borderAlpha); input.set_convar("ren_border_color", borderColor); input.set_convar("ren_minimap_background_color", minimapbgColor); input.set_convar("ren_minimap_border_color", minimapOutline); setColor("smashers", smashers); setColor("barrels", barrels); setColor("ffa_self", ffa_self); setColor("blue_team", blue_team); setColor("red_team", red_team); setColor("purple_team", purple_team); setColor("green_team", green_team); setColor("shiny_shapes", shiny_shapes); setColor("arena_closers", arena_closers); setColor("ffa_leaderboard", ffa_leaderboard); setColor("maze_walls", maze_walls); setColor("ffa_necro_squares", ffa_necro_squares); setColor("fallen_team", fallen_team); setColor("ffa_others", ffa_others); } function styleInit() { addGlobalStyle(`#styleSetting{padding: 0.2em; margin:0.2em; position: absolute;top: 0;right: 0;width: 30%; background-color: rgba(0,200,200,0.1);display:none;}`); addGlobalStyle(".table{ display: table; text-align: center; width: 100%;}"); addGlobalStyle(".row{ display: table-row; }"); addGlobalStyle(`.cell{ display: table-cell; padding: 0px 0.3em;border: 1px solid black;}`); addGlobalStyle(`.backRed{background-color:#f14e54}`); function addGlobalStyle(css) { var head, style; head = document.getElementsByTagName('head')[0]; if (!head) { return; } style = document.createElement('style'); style.type = 'text/css'; style.innerHTML = css; head.appendChild(style); } } function toggleOverlay(tf) { if (tf){ document.querySelector('#styleSetting').style.display = "block"; }else{ document.querySelector('#styleSetting').style.display = "none"; } } function ren_overlay(){ var title = `<div>Color Menu</div>`; var descr = `<div>Press TAB to toggle this menu.</div>`; var colorPicker = function(id){return `{onFineChange:'overlay.setColorVar(${id}, this); '}`;}; var _setbgColor = function(){return `{onFineChange:'overlay.setbgColor(this); '}`;}; var _setBorderColor = function(){return `{onFineChange:'overlay.setBorderColor(this); '}`;}; var _setminimapbgColor = function(){return `{onFineChange:'overlay.setminimapbgColor(this); '}`;}; var _setminimapOutline = function(){return `{onFineChange:'overlay.setminimapOutline(this); '}`;}; var body = ` <div class="table"> <div class="row">Background </div> <div class="row"> <div class="cell">Grid Base Alpha<br><span class="grid_base_value">0.3</span></div> <div class="cell"><input type="range" name="grid_base_alpha" value="36"></div> </div> <div class="row"> <div class="cell">Border Alpha<br><span class="border_alpha_value">0.1</span></div> <div class="cell"><input type="range" name="border_alpha" value="10"></div> </div> <div class="row"> <div class="cell">Background</div> <div class="cell"><input class="jscolor ${_setbgColor()}" value="cdcdcd"></div> </div> <div class="row"> <div class="cell">Border</div> <div class="cell"><input class="jscolor ${_setBorderColor()}" value="cdcdcd"></div> </div> <div class="row">Minimap </div> <div class="row"> <div class="cell">Background</div> <div class="cell"><input class="jscolor ${_setminimapbgColor()}" value="cdcdcd"></div> </div> <div class="row"> <div class="cell">Outline</div> <div class="cell"><input class="jscolor ${_setminimapOutline()}" value="000000"></div> </div> <div class="row">Environment </div> <div class="row"> <div class="cell">Self (FFA)</div> <div class="cell"><input class="jscolor ${colorPicker(2)}" value="00b1de"></div> </div> <div class="row"> <div class="cell">Barrels</div> <div class="cell"><input class="jscolor ${colorPicker(1)}" value="999999"></div> </div> <div class="row"> <div class="cell">Others (FFA)</div> <div class="cell"><input class="jscolor ${colorPicker(15)}" value="f14e54"></div> </div> <div class="row"> <div class="cell">Smasher Class Outlines</div> <div class="cell"><input class="jscolor ${colorPicker(0)}" value="555555"></div> </div> <div class="row"> <div class="cell">Blue team</div> <div class="cell"><input class="jscolor ${colorPicker(3)}" value="00b1de"></div> </div> <div class="row"> <div class="cell">Red Team</div> <div class="cell"><input class="jscolor ${colorPicker(4)}" value="f14e54"></div> </div> <div class="row"> <div class="cell">Purple Team</div> <div class="cell"><input class="jscolor ${colorPicker(5)}" value="c396e9"></div> </div> <div class="row"> <div class="cell">Green Team</div> <div class="cell"><input class="jscolor ${colorPicker(6)}" value="11d578"></div> </div> <div class="row"> <div class="cell">Fallen Team</div> <div class="cell"><input class="jscolor ${colorPicker(17)}" value="c0c0c0"></div> </div> <div class="row"> <div class="cell">Shiny Shapes</div> <div class="cell"><input class="jscolor ${colorPicker(7)}" value="89ff69"></div> </div> <div class="row"> <div class="cell">Squares</div> <div class="cell"><input class="jscolor ${colorPicker(8)}" value="ffe869"></div> </div> <div class="row"> <div class="cell">Triangles</div> <div class="cell"><input class="jscolor ${colorPicker(9)}" value="fc7677"></div> </div> <div class="row"> <div class="cell">Pentagons</div> <div class="cell"><input class="jscolor ${colorPicker(10)}" value="768dfc"></div> </div> <div class="row"> <div class="cell">Crashers</div> <div class="cell"><input class="jscolor ${colorPicker(11)}" value="f077dc"></div> </div> <div class="row"> <div class="cell">Arena Closers</div> <div class="cell"><input class="jscolor ${colorPicker(12)}" value="ffe869"></div> </div> <div class="row"> <div class="cell">Maze Walls</div> <div class="cell"><input class="jscolor ${colorPicker(14)}" value="bbbbbb"></div> </div> <div class="row"> <div class="cell">Necro Squares (FFA)</div> <div class="cell"><input class="jscolor ${colorPicker(16)}" value="fcc376"></div> </div> <div class="row">Miscellaneous </div> <div class="row"> <div class="cell">Leaderboard Fill (FFA)</div> <div class="cell"><input class="jscolor ${colorPicker(13)}" value="44ffa0"></div> </div> </div>`; var temp = `<div id="styleSetting"> ${title} ${body} ${descr} </div>`; document.querySelector('body').insertAdjacentHTML('afterend', temp); var it = document.querySelector('input[name="grid_base_alpha"]').addEventListener('input', function(e) { gridAlpha = (e.target.value - e.target.value % 2) / 100; document.querySelector('.grid_base_value').innerHTML = gridAlpha; reloadSettings(); }); it = document.querySelector('input[name="border_alpha"]').addEventListener('input', function(e) { borderAlpha = (e.target.value - e.target.value % 2) / 100; document.querySelector('.border_alpha_value').innerHTML = borderAlpha; reloadSettings(); }); } function hexToDec(hex){ return parseInt(hex, 16); } function setColorVar(id, color){ switch(parseInt(id)){ case 0: smashers = hexToDec(color); break; case 1: barrels = hexToDec(color); break; case 2: ffa_self = hexToDec(color); break; case 3: blue_team = hexToDec(color); break; case 4: red_team = hexToDec(color); break; case 5: purple_team = hexToDec(color); break; case 6: green_team = hexToDec(color); break; case 7: shiny_shapes = hexToDec(color); break; case 8: squares = hexToDec(color); break; case 9: triangles = hexToDec(color); break; case 10: pentagons = hexToDec(color); break; case 11: crashers = hexToDec(color); break; case 12: arena_closers = hexToDec(color); break; case 13: ffa_leaderboard = hexToDec(color); break; case 14: maze_walls = hexToDec(color); break; case 15: ffa_others = hexToDec(color); break; case 16: ffa_necro_squares = hexToDec(color); break; case 17: fallen_team = hexToDec(color); break; } reloadSettings(); } function setbgColor(color){ bgColor = hexToDec(color); input.set_convar("ren_background_color", bgColor); } function setBorderColor(color){ borderColor = hexToDec(color); input.set_convar("ren_border_color", borderColor); } function setminimapbgColor(color){ minimapbgColor = hexToDec(color); input.set_convar("ren_minimap_background_color", minimapbgColor); } function setminimapOutline(color){ minimapOutline = hexToDec(color); input.set_convar("ren_minimap_border_color", minimapOutline); } //3/8/17 function modeSet(){ var typed = false; var modes = document.createElement("INPUT"); abc.setAttribute("type", "text"); abc.setAttribute("value", "Start typing!"); abc.disabled = false; abc.setAttribute("style", "font-size:16px;position:absolute;top:0px;right:0px;"); document.body.appendChild(abc); } document.addEventListener('keydown', function(event){ if (event.keyCode == 27){ fps = _fps; bg = _bg; edge = _edge; colorEdge = _colorEdge; color = _color; scoreboard = _scoreboard; names = _names; rawHealth = _rawHealth; healthBars = _healthBars; achievements = _achievements; ui = _ui; solidBg = _solidBg; mapViewport = _mapViewport; gridAlpha = _gridAlpha; greenShapes = _greenShapes; smashers = _tankBorders; barrels = _barrels; ffa_self = _blueTeam; blue_team = _blueTeam; red_team = _redTeam; purple_team = _purpleTeam; green_team = _greenTeam; squares = _squares; triangles = _triangles; pentagons = _pentagons; crashers = _crashers; arena_closers = _arenaClosers; ffa_leaderboard = _ffaLeaderboard; maze_walls = _mazeWalls; ffa_necro_squares = _summonerSquares; fallen_team = _fallenTeam; bgColor = _bgColor; borderAlpha = _borderAlpha; borderColor = _borderColor; minimapbgColor = _minimapbgColor; minimapOutline = _minimapOutline; shiny_shapes = _shinyShapes; input.set_convar("ren_fps", fps); input.set_convar("ren_stroke_soft_color", colorEdge); input.set_convar("ren_stroke_soft_color_intensity", color); input.set_convar("ren_achievements", achievements); input.set_convar("ren_names", names); input.set_convar("ren_scoreboard", scoreboard); input.set_convar("ren_raw_health_values", rawHealth); input.set_convar("ren_background", bg); input.set_convar("ren_health_bars", healthBars); input.set_convar("ren_ui", ui); //3/7/17 input.execute(`net_replace_color 8 ${_squares}`); input.execute(`net_replace_color 9 ${_triangles}`); input.execute(`net_replace_color 10 ${_pentagons}`); input.execute(`net_replace_color 11 ${_crashers}`); //3/8/17 input.set_convar("ren_solid_background", solidBg); input.set_convar("ren_minimap_viewport", mapViewport); input.set_convar("ren_grid_base_alpha", gridAlpha); input.set_convar("ren_background_color", bgColor); input.set_convar("ren_border_color_alpha", borderAlpha); input.set_convar("ren_border_color", borderColor); input.set_convar("ren_minimap_background_color", minimapbgColor); input.set_convar("ren_minimap_border_color", minimapOutline); setColor("smashers", _tankBorders); setColor("barrels", _barrels); setColor("ffa_self", _blueTeam); setColor("blue_team", _blueTeam); setColor("red_team", _redTeam); setColor("purple_team", _purpleTeam); setColor("green_team", _greenTeam); setColor("squares", _squares); setColor("triangles", _triangles); setColor("pentagons", _pentagons); setColor("crashers", _crashers); setColor("arena_closers", _arenaClosers); setColor("ffa_leaderboard", _ffaLeaderboard); setColor("maze_walls", _mazeWalls); setColor("ffa_necro_squares", _summonerSquares); setColor("fallen_team", _fallenTeam); toggle = true; } if (event.keyCode == 16) shift = true; if (event.keyCode == 17) ctrl = true; if (toggle === false){ //Overlay activation - default: TAB if (event.keyCode == overlay.keyCode){ overlay.toggle = !overlay.toggle; toggleOverlay(overlay.toggle); toggle = true; } //Ctrl if (ctrl === true){ //? / / for load saved settings if (event.keyCode == 191){ loadSavedData(); reloadSettings(); } } //Shift if (shift === true){ //S for save if (event.keyCode == 83){ if (storageAvailable('localStorage')){ saveData(); }else{ alert("LocalStorage is not supported on your current browser, so save cannot be used!"); } toggle = true; } //P for minimap viewport if (event.keyCode == 80){ mapViewport = !mapViewport; input.set_convar("ren_minimap_viewport", mapViewport); toggle = true; } //Q for solid background if (event.keyCode == 81){ solidBg = !solidBg; input.set_convar("ren_solid_background", solidBg); toggle = true; } //F for FPS if (event.keyCode == 70){ fps = !fps; input.set_convar("ren_fps", fps); toggle = true; } //Z for background if (event.keyCode == 90){ bg = !bg; input.set_convar("ren_background", bg); toggle = true; } //X for edges if (event.keyCode == 88){ edge = !edge; colorEdge = false; if (edge === true){ input.set_convar("ren_stroke_soft_color_intensity", _color); input.set_convar("ren_stroke_soft_color", false); } if (edge === false){ input.set_convar("ren_stroke_soft_color_intensity", 0.0); input.set_convar("ren_stroke_soft_color", true); } toggle = true; } //V for colored edges if (event.keyCode == 86){ colorEdge = !colorEdge; edge = true; if (colorEdge === true){ input.set_convar("ren_stroke_soft_color_intensity", _color); input.set_convar("ren_stroke_soft_color", true); } if (colorEdge === false){ input.set_convar("ren_stroke_soft_color_intensity", 0.0); input.set_convar("ren_stroke_soft_color", false); } toggle = true; } //B for scoreboard if (event.keyCode == 66){ scoreboard = !scoreboard; input.set_convar("ren_scoreboard", scoreboard); toggle = true; } //N for names if (event.keyCode == 78){ names = !names; input.set_convar("ren_names", names); toggle = true; } //M for raw health values if (event.keyCode == 77){ rawHealth = !rawHealth; input.set_convar("ren_raw_health_values", rawHealth); toggle = true; } //9 for health bars if (event.keyCode == 57){ healthBars = !healthBars; input.set_convar("ren_health_bars", healthBars); toggle = true; } //9 for UI if (event.keyCode == 48){ ui = !ui; input.set_convar("ren_ui", ui); toggle = true; } //[ for achievements if (event.keyCode == 219){ achievements = !achievements; input.set_convar("ren_achievements", achievements); toggle = true; } //- for lighter color if (event.keyCode == 189){ color -= 0.05; input.set_convar("ren_stroke_soft_color_intensity", color); } //+ for darker color if (event.keyCode == 187){ color += 0.05; input.set_convar("ren_stroke_soft_color_intensity", color); } //3/7/17 Update //G for darker color if (event.keyCode == 71){ greenShapes = !greenShapes; if (greenShapes){ input.execute(`net_replace_color 8 ${shiny_shapes}`); input.execute(`net_replace_color 9 ${shiny_shapes}`); input.execute(`net_replace_color 10 ${shiny_shapes}`); input.execute(`net_replace_color 11 ${shiny_shapes}`); }else{ input.execute(`net_replace_color 8 ${_squares}`); input.execute(`net_replace_color 9 ${_triangles}`); input.execute(`net_replace_color 10 ${_pentagons}`); input.execute(`net_replace_color 11 ${_crashers}`); } } } } }); document.addEventListener('keyup',function(event){ if (event.keyCode == 16){ shift = false; }else if(event.keyCode == 17){ ctrl = false; }else{ toggle = false; } });