Smooth Scrolling

Smoothly scrolls the page when a button is held

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Smooth Scrolling
// @description  Smoothly scrolls the page when a button is held
// @version      1.1.2
// @author       sllypper
// @homepage     https://greatest.deepsurf.us/en/users/55535-sllypper
// @namespace    https://greatest.deepsurf.us/en/users/55535-sllypper
// @match        *://forums.spacebattles.com/*
// @match        *://forums.sufficientvelocity.com/*
// @match        *://forum.questionablequesting.com/*
// @match        *://fanfiction.net/*
// @match        *://archiveofourown.org/*
// @match        *://turb0translation.blogspot.com/*
// @match        *://fiction.live/*
// @grant        none
// @todo         make keybinds easily configurable
// ==/UserScript==

(function() {
    'use strict';

    // Smooth Scrolling Settings

    // how much it scrolls every time (in pixels)
    let scrollAmount = 16;

    // how long between ticks (in ms)
    // 16.66667 = 60 frames per second
    // not used if experimental is true
    let scrollPeriod = 16.66667;

    // how much holding Shift will multiply the scrollAmount
    let shiftSpeedMod = 2.0;

    //

    // Experimental settings

    // Use the alternative experimental Scroller
    // it's bound to your screen framerate
    // is supposed to be smoother
    let experimental = true;

    // Scroll Speed in times per second
    // set to 0 to match your refresh rate (smooth perfection)
    // values above your framerate scrolls every frame
    let fps = 0

    // programming magic stuff

    const states = {
        NONE: 0,
        UP: 1,
        SHIFTUP: 2,
        DOWN: 3,
        SHIFTDOWN: 4
    }
    let scrollState = states.NONE;
    let currScrollAction = null;
    let isTyping = false;

    document.addEventListener('focus', function(evt) {
        var target = evt.target;
        if((target.nodeName === 'INPUT' && target.type === 'text') || target.nodeName === 'TEXTAREA') isTyping = true;
        // else isTyping = false;
      }, true);

    document.addEventListener('blur', function(evt) {
        var target = evt.target;
        if((target.nodeName === 'INPUT' && target.type === 'text') || target.nodeName === 'TEXTAREA') isTyping = false;
    }, true);

    document.addEventListener("keydown", event => {
        // ignore keybindings when text input is focused
        if (isTyping || event.isComposing || event.target.getAttribute('medium-editor') != null || event.target.getAttribute('contenteditable') != null) {
            //console.log('entered first if')
            event.stopPropagation();
            return;
        }
        switch (event.code) {
            case "KeyW":
            case "KeyK":
            case "ArrowUp": {
                event.preventDefault();
                if (scrollState !== states.UP && !event.shiftKey) {
                    //event.preventDefault();
                    clearScrollAction();
                    scrollState = states.UP;
                    scrollAction(-scrollAmount);
                } else if (scrollState !== states.SHIFTUP && event.shiftKey) {
                    //event.preventDefault();
                    clearScrollAction();
                    scrollState = states.SHIFTUP;
                    scrollAction(-scrollAmount*shiftSpeedMod);
                }
                break;
            }
            case "KeyS":
            case "KeyJ":
            case "ArrowDown": {
                event.preventDefault();
                if (scrollState !== states.DOWN && !event.shiftKey) {
                    // event.preventDefault();
                    clearScrollAction();
                    scrollState = states.DOWN;
                    scrollAction(scrollAmount);
                } else if (scrollState !== states.SHIFTDOWN && event.shiftKey) {
                    // event.preventDefault();
                    clearScrollAction();
                    scrollState = states.SHIFTDOWN;
                    scrollAction(scrollAmount*shiftSpeedMod);
                }
                break;
            }
        }
    });

    document.addEventListener("keyup", event => {
        switch(event.code) {
            case 'KeyW':
            case 'KeyK':
            case 'KeyJ':
            case 'KeyS':
            case 'ArrowDown':
            case 'ArrowUp':
                clearScrollAction();
                break
            default:
                // using even.key for any Shift Key
                if (event.key === "Shift") {
                    clearScrollAction();
                }
                break;
        }
    });

    function scrollAction(amount) {
        if (experimental) {
            scroller.move(amount)
            return;
        }

        currScrollAction = setInterval(() => {
            window.scrollBy(0, amount);
        }, scrollPeriod)
    }

    function clearScrollAction() {
        clearInterval(currScrollAction);
        currScrollAction = null;
        scrollState = states.NONE;
        scroller.stop();
    }

    // experimental bit

    let scroller = new Scroller(fps)

    function Scroller(fps) {

        var	delay,
            time,
            frame,
            tref,
            amount;

        function loop(timestamp) {
            if (fps !== 0) {
                // Scroll with fps behavior
                if (time === null) {time = timestamp; timestamp = 0}
                var seg = Math.floor((timestamp - time) / delay);
                if (seg > frame) {
                    frame = seg;
                    window.scrollBy(0, amount);
                }
            } else {
                // Scroll every frame behavior
                window.scrollBy(0, amount);
            }
            tref = requestAnimationFrame(loop)
        }

        this.move = function(pixels) {
            amount = pixels;
            delay = 1000 / fps;
            frame = -1;
            time = null;
            tref = requestAnimationFrame(loop);
        }

        this.stop = function() {
            cancelAnimationFrame(tref);
        };
    }

})();