您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Counts incoming troops to sieges sorted by type of attack
// ==UserScript== // @name Siege Incoming Counter // @namespace http://tampermonkey.net/ // @version 0.4 // @description Counts incoming troops to sieges sorted by type of attack // @author acv-98 // @match https://*.grepolis.com/game/* // @run-at document-end // @icon https://wiki.en.grepolis.com/images/f/f9/Town_fight.png // @grant none // @license MIT // ==/UserScript== (function() { 'use strict'; function addIncomings() { $('.conquest .report_side_defender').each(function () { const seaAttacks = $(this).find('.attack_sea').length; const landAttacks = $(this).find('.attack_land').length; const support = $(this).find('.support').length; $(this).find('h4').html( "Movements of troops: " + "<img src='https://gpen.innogamescdn.com/images/game/unit_overview/attack_sea.png' style='vertical-align: middle; margin-right: 5px;' />" + `<span style="${seaAttacks > 0 ? 'color: red; font-weight: bold;' : ''}">${seaAttacks}</span>` + "<img src='https://gpen.innogamescdn.com/images/game/unit_overview/attack_land.png' style='vertical-align: middle; margin-left: 10px; margin-right: 5px;' />" + `<span style="${landAttacks > 0 ? 'color: red; font-weight: bold;' : ''}">${landAttacks}</span>` + "<img src='https://gpen.innogamescdn.com/images/game/unit_overview/support.png' style='vertical-align: middle; margin-left: 10px; margin-right: 5px;' />" + `<span style="${support > 0 ? 'color: #00b9fb; font-weight: bold;' : ''}">${support}</span>` ); }); } function waitForKeyElements ( selectorTxt, /* Required: The jQuery selector string that specifies the desired element(s). */ actionFunction, /* Required: The code to run when elements are found. It is passed a jNode to the matched element. */ bWaitOnce, /* Optional: If false, will continue to scan for new elements even after the first match is found. */ iframeSelector /* Optional: If set, identifies the iframe to search. */ ) { var targetNodes, btargetsFound; if (typeof iframeSelector == "undefined") targetNodes = $(selectorTxt); else targetNodes = $(iframeSelector).contents () .find (selectorTxt); if (targetNodes && targetNodes.length > 0) { btargetsFound = true; /*--- Found target node(s). Go through each and act if they are new. */ targetNodes.each ( function () { var jThis = $(this); var alreadyFound = jThis.data ('alreadyFound') || false; if (!alreadyFound) { //--- Call the payload function. var cancelFound = actionFunction (jThis); if (cancelFound) btargetsFound = false; else jThis.data ('alreadyFound', true); } } ); } else { btargetsFound = false; } //--- Get the timer-control variable for this selector. var controlObj = waitForKeyElements.controlObj || {}; var controlKey = selectorTxt.replace (/[^\w]/g, "_"); var timeControl = controlObj [controlKey]; //--- Now set or clear the timer as appropriate. if (btargetsFound && bWaitOnce && timeControl) { //--- The only condition where we need to clear the timer. clearInterval (timeControl); delete controlObj [controlKey] } else { //--- Set a timer, if needed. if ( ! timeControl) { timeControl = setInterval ( function () { waitForKeyElements ( selectorTxt, actionFunction, bWaitOnce, iframeSelector ); }, 300 ); controlObj [controlKey] = timeControl; } } waitForKeyElements.controlObj = controlObj; } waitForKeyElements ( ".report_side_defender", addIncomings ); })();