Undo a craft with Ctrl + Z and redo with Ctrl + Y
当前为
// ==UserScript==
// @name IC Instance Restore on Ctrl + Z
// @namespace http://tampermonkey.net/
// @version 1.6.2
// @license MIT
// @description Undo a craft with Ctrl + Z and redo with Ctrl + Y
// @icon https://i.imgur.com/WlkWOkU.png
// @author @activetutorial on discord
// @match https://neal.fun/infinite-craft/
// @run-at document-end
// @grant none
// ==/UserScript==
(function () {
'use strict';
window.controlzdata = {
ingredientInstances: {
deletedInstances: [],
InstanceIds: []
},
resultInstances: {
deletedInstances: [],
InstanceIds: []
},
infinitecraft: null,
updateIds: function (oldId, newId) { // To fix the bug that I could't explain
const replaceId = (list) => {
for (let pair of list) {
const index = pair.indexOf(oldId);
if (index !== -1) {
pair[index] = newId;
}
}
};
replaceId(this.resultInstances.InstanceIds);
replaceId(this.ingredientInstances.InstanceIds);
},
deleteInstance: function (id) {
const instances = this.infinitecraft.instances;
const index = instances.findIndex(instance => instance.id === id);
if (index !== -1) {
const deletedInstance = { ...instances[index] };
instances.splice(index, 1);
return deletedInstance; // Return deleted instance
}
return null;
},
makeInstance: function (instanceCopy) {
instanceCopy.left -= 10; // Move it in the oppisite direction that duplicateInstance does
instanceCopy.top += 10;
this.infinitecraft.duplicateInstance(instanceCopy);
const newInstance = this.infinitecraft.instances.at(-1);
if (newInstance) {
this.updateIds(instanceCopy.id, newInstance.id);
}
return newInstance ? newInstance.id : null; // Return id of recreated instance
},
restoreInstances: function () {
if (this.ingredientInstances.deletedInstances.length > 0) {
const instancePair = this.ingredientInstances.deletedInstances.pop();
const [instanceA, instanceB] = instancePair;
const instanceAId = this.makeInstance(instanceA); // Reinstate ingredients
const instanceBId = this.makeInstance(instanceB);
if (instanceAId && instanceBId) {
this.ingredientInstances.InstanceIds.push([instanceAId, instanceBId]);
}
const resultInstanceId = this.resultInstances.InstanceIds.pop()?.[0];
if (resultInstanceId) {
const deletedInstance = this.deleteInstance(resultInstanceId); // Delete result instance
if (deletedInstance) {
this.resultInstances.deletedInstances.push(deletedInstance);
}
}
}
},
unrestoreInstances: function () {
if (this.ingredientInstances.InstanceIds.length > 0) {
const lastRestoredIds = this.ingredientInstances.InstanceIds.pop();
const [instanceAId, instanceBId] = lastRestoredIds;
const instanceA = this.deleteInstance(instanceAId); // Delete ingredient instances
const instanceB = this.deleteInstance(instanceBId);
if (instanceA && instanceB) {
this.ingredientInstances.deletedInstances.push([instanceA, instanceB]);
}
if (this.resultInstances.deletedInstances.length > 0) {
const deletedInstance = this.resultInstances.deletedInstances.pop();
const newInstanceId = this.makeInstance(deletedInstance); // Make result instances
if (newInstanceId) {
this.resultInstances.InstanceIds.push([newInstanceId]);
}
}
}
}
};
function start() {
if (window.$nuxt && window.$nuxt.$root && window.$nuxt.$root.$children[1] && window.$nuxt.$root.$children[1].$children[0]) { // Wait for Nuxt
window.controlzdata.infinitecraft = window.$nuxt.$root.$children[1].$children[0].$children[0]; // Assign Infinite Craft
const ogGCR = window.controlzdata.infinitecraft.getCraftResponse;
window.controlzdata.infinitecraft.getCraftResponse = async function (instanceA, instanceB) { // Patch getCraftResponse to intercept and save stuff
const response = await ogGCR.apply(this, arguments);
if (instanceA.elem && instanceB.elem) { // Used to detect if it's used through GUI or console
window.controlzdata.ingredientInstances.deletedInstances.push([{ ...instanceA }, { ...instanceB }]);
window.controlzdata.resultInstances.InstanceIds.push([this.instanceId += 2]);
window.controlzdata.resultInstances.deletedInstances = [];
window.controlzdata.ingredientInstances.InstanceIds = [];
}
return response;
};
document.addEventListener("keydown", function (event) { // To make the script acctually do something
if (event.ctrlKey && event.key === "z") {
window.controlzdata.restoreInstances();
}
if (event.ctrlKey && event.key === "y") {
window.controlzdata.unrestoreInstances();
}
});
} else {
setTimeout(start, 2000); // Change the timeout if it still conflicts with outher scripts
}
}
start();
})();