IdlePixel Dialogue Handler

Library which creates a modal for opening plugin panels.

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greatest.deepsurf.us/scripts/527481/1540082/IdlePixel%20Dialogue%20Handler.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name			IdlePixel Dialogue Handler
// @namespace		luxferre.dev
// @version			1.0.2
// @description		Library which creates a modal for opening plugin panels.
// @author			Lux-Ferre
// @license			MIT
// @match			*://idle-pixel.com/login/play*
// @grant			none
// ==/UserScript==

(function () {
	if (window.dialoguer) {
		// already loaded
		return;
	}

	class Dialoguer {
		constructor() {
			this.original_dialogue = Modals.open_image_modal
			this.handlers = {}

			Modals.open_image_modal = function (title, image_path, message, primary_button_text, secondary_button_text, command, force_unclosable) {
				const check_text = title + image_path + message

				for (const [selector, handler] of Object.entries(window.dialoguer.handlers)) {
					if (check_text.includes(selector)) {
						[title, image_path, message, primary_button_text, secondary_button_text, command, force_unclosable] = handler.handler(title, image_path, message, primary_button_text, secondary_button_text, command, force_unclosable)
						if (!handler.propagate) {
							return
						}
					}
				}

				window.dialoguer.original_dialogue(title, image_path, message, primary_button_text, secondary_button_text, command, force_unclosable)
			}
		}

		register_handler(selector, handler, propagate) {
			this.handlers[selector] = {
				handler: handler,
				propagate: propagate
			}
		}
	}

	// Add to window and init
	window.dialoguer = new Dialoguer();
})();