NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.
Dit script moet niet direct worden geïnstalleerd - het is een bibliotheek voor andere scripts om op te nemen met de meta-richtlijn // @require https://update.greatest.deepsurf.us/scripts/38421/1291464/WME%20Utils%20-%20NavigationPoint.js
// ==UserScript==
// @name WME Utils - NavigationPoint
// @namespace WazeDev
// @version 2023.12.05.01
// @description NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.
// @author JustinS83
// @license GNU GPLv3
// ==/UserScript==
class NavigationPoint
{
constructor(point){
this._point = structuredClone(point);
this._entry = true;
this._exit = true;
this._isPrimary = true;
this._name = "";
}
with(){
var e = arguments.length > 0 && void 0 !== arguments[0] ? arguments[0] : {};
if(e.point == null)
e.point = this.toJSON().point;
return new this.constructor((this.toJSON().point, e.point));
}
getPoint(){
return structuredClone(this._point);
}
getEntry(){
return this._entry;
}
getExit(){
return this._exit;
}
getName(){
return this._name;
}
isPrimary(){
return this._isPrimary;
}
toJSON(){
return {
point: this._point,
entry: this._entry,
exit: this._exit,
primary: this._isPrimary,
name: this._name
};
}
clone(){
return this.with();
}
}