BvS Number One Win Chances

Display chance to win Number One games

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name           BvS Number One Win Chances
// @namespace      SkySkimmer
// @description    Display chance to win Number One games
// @version        1.0.3
// @include        http*://*animecubed.com/billy/bvs/numberone.html
// @include        http*://*animecubedgaming.com/billy/bvs/numberone.html
// @require        https://greatest.deepsurf.us/scripts/39671-lib-number-one/code/lib_number_one.js
// @resource       wins http://thedragonrider.free.fr/n1wins.txt
// @licence        https://github.com/SkySkimmer/number_one_runner/blob/master/src/LICENSE
// @grant          GM_getResourceText
// ==/UserScript==

function doGame(wins, elmt) {
    var state = parseGame(elmt);
    var chance = Math.round(100 * get_winchance(wins, state));

    // we insert an <hr> and the winchance info before the <hr> which
    // follows the round number
    var ref = elmt.getElementsByTagName("hr")[2];

    // put in the <hr>
    var myhr = document.createElement("hr");
    ref.parentNode.insertBefore(myhr, ref);

    var winb = document.createElement("b");
    var wintxt = document.createTextNode("Win: ");
    ref.parentNode.insertBefore(winb, ref);
    winb.appendChild(wintxt);

    var chancenode = document.createTextNode("" + chance + "%");
    ref.parentNode.insertBefore(chancenode, ref);
}

function main() {
    var wins = GM_getResourceText("wins");

    var matches = document.forms["maction"].querySelectorAll("td");
    for (var i = 0; i < matches.length; i++) {
        doGame(wins, matches[i]);
    }

}

if(/Your In-Progress Matches/.test(document.body.innerHTML))
main();