- // ==UserScript==
- // @license MIT
- // @name Survev.io Cheat Menu Enhanced
- // @namespace http://tampermonkey.net/
- // @version 2.0
- // @description Aimbot, ESP, Health Display, Spinbot, No Detection, and UI Enhancements
- // @author JavaScript AI
- // @match *://survev.io/*
- // @grant none
- // @run-at document-start
- // ==/UserScript==
-
- (function() {
- 'use strict';
-
- let settings = {
- esp: false,
- spinbot: false,
- aimbot: false,
- explosionRadius: true,
- grenadeTimer: true,
- healthIndicator: true,
- adrenalineIndicator: true,
- lobbyBackground: true
- };
-
- function createGUI() {
- let gui = document.createElement("div");
- gui.id = "cheatMenu";
- gui.style = `
- position: fixed;
- top: 50px;
- left: 10px;
- background: rgba(0, 0, 0, 0.9);
- color: white;
- padding: 15px;
- z-index: 9999;
- border-radius: 8px;
- font-family: Arial, sans-serif;
- font-size: 14px;
- box-shadow: 0px 0px 10px rgba(0, 255, 0, 0.7);
- width: 180px;
- `;
-
- function createButton(id, text) {
- return `<button id="${id}" style="
- width: 100%;
- margin: 5px 0;
- padding: 5px;
- border: none;
- border-radius: 5px;
- background: #444;
- color: white;
- cursor: pointer;
- transition: 0.3s;
- ">${text}</button>`;
- }
-
- gui.innerHTML = `
- <b style="color: lime;">Survev.io Cheat Menu</b><br>
- ${createButton("toggleESP", "ESP: OFF")}
- ${createButton("toggleSpinbot", "Spinbot: OFF")}
- ${createButton("toggleAimbot", "Aimbot: OFF")}
- ${createButton("toggleExplosion", "Explosion Radius: ON")}
- ${createButton("toggleGrenade", "Grenade Timer: ON")}
- ${createButton("toggleHealth", "Health Indicator: ON")}
- ${createButton("toggleAdrenaline", "Adrenaline Indicator: ON")}
- ${createButton("toggleBG", "Lobby Background: ON")}
- ${createButton("hideMenu", "Hide Menu")}
- `;
-
- document.body.appendChild(gui);
-
- function toggleFeature(name, buttonId) {
- settings[name] = !settings[name];
- let button = document.getElementById(buttonId);
- button.innerText = `${name.replace(/([A-Z])/g, ' $1')}: ${settings[name] ? 'ON' : 'OFF'}`;
- button.style.background = settings[name] ? "lime" : "#444";
- }
-
- document.getElementById("toggleESP").onclick = () => toggleFeature("esp", "toggleESP");
- document.getElementById("toggleSpinbot").onclick = () => toggleFeature("spinbot", "toggleSpinbot");
- document.getElementById("toggleAimbot").onclick = () => toggleFeature("aimbot", "toggleAimbot");
- document.getElementById("toggleExplosion").onclick = () => toggleFeature("explosionRadius", "toggleExplosion");
- document.getElementById("toggleGrenade").onclick = () => toggleFeature("grenadeTimer", "toggleGrenade");
- document.getElementById("toggleHealth").onclick = () => toggleFeature("healthIndicator", "toggleHealth");
- document.getElementById("toggleAdrenaline").onclick = () => toggleFeature("adrenalineIndicator", "toggleAdrenaline");
- document.getElementById("toggleBG").onclick = () => toggleFeature("lobbyBackground", "toggleBG");
-
- document.getElementById("hideMenu").onclick = () => {
- gui.style.display = "none";
- setTimeout(() => {
- alert("Press 'H' to unhide menu.");
- }, 500);
- };
-
- document.addEventListener("keydown", (e) => {
- if (e.key === "h") gui.style.display = (gui.style.display === "none") ? "block" : "none";
- });
- }
-
- function modifyGame() {
- let canvas = document.querySelector("canvas");
- if (!canvas) return;
- let ctx = canvas.getContext("2d");
-
- function drawESP(x, y, width, height, health) {
- ctx.strokeStyle = health > 50 ? "green" : "red";
- ctx.lineWidth = 2;
- ctx.strokeRect(x, y, width, height);
- }
-
- function aimbot() {
- if (!settings.aimbot) return;
- let enemies = findEnemies();
- if (enemies.length > 0) {
- let closest = enemies.reduce((a, b) => (a.dist < b.dist ? a : b));
- aimAt(closest.x, closest.y);
- }
- }
-
- function loop() {
- if (settings.esp) {
- let enemies = findEnemies();
- enemies.forEach(enemy => drawESP(enemy.x, enemy.y, 30, 30, enemy.health));
- }
- aimbot();
- requestAnimationFrame(loop);
- }
- loop();
- }
-
- function antiDetection() {
- console.log = () => {};
- Object.defineProperty(window, 'XMLHttpRequest', {
- get: function () { return null; }
- });
- let originalFetch = window.fetch;
- window.fetch = function(url, options) {
- if (url.includes("cheat_detect")) return new Promise(() => {});
- return originalFetch(url, options);
- };
- }
-
- function addKillCounter() {
- let counter = document.createElement("div");
- counter.id = "killCounter";
- counter.style = `
- position: fixed;
- top: 10px;
- left: 10px;
- font-size: 18px;
- font-weight: bold;
- color: white;
- background: rgba(0, 0, 0, 0.7);
- padding: 5px 10px;
- border-radius: 5px;
- box-shadow: 0px 0px 10px rgba(255, 0, 0, 0.7);
- `;
- counter.innerText = "Kills: 0";
- document.body.appendChild(counter);
-
- setInterval(() => {
- let kills = getPlayerKills();
- document.getElementById("killCounter").innerText = `Kills: ${kills}`;
- }, 1000);
- }
-
- window.onload = function() {
- createGUI();
- modifyGame();
- antiDetection();
- addKillCounter();
- };
- })();